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About GambitHG

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  1. I found I had the same problem with the St Louis. But then I switched to the Wakatake and getting the two kills was much easier. However, it didn't help that in one match I was TK torped by a bot *on my own team*. Note to self: *DO NOT* end up between a friendly bot and the enemy in Coop.
  2. Thanks for providing this additional information on paper ships. I'm not averse to grinding through paper ships to get to a historical one, but I make the point of selling a paper ship off as soon as I achieve the next level. I'm not sure if I'm going to grind as far as partially completed ships since they were never operational (but then, Graf Zeppelin was completed but never sortied). I'm alright with playing ships that were operational post WW2, as it would be interesting to play them and see how they stack up against wartime designs. I'm of two minds about fictional refits (I'm not sure which ones those are). If they were minor cosmetic or performance tweeks, I'm okay with that. But changing the main gun layout and/or calibre? Not okay. Case in point, the Gneisenau. I wish WG gave players the option to mount the historical 11-inchers, but I guess that would leave gamers no reason to purchase the Scharnhorst. One question about this list - I noted you have the Kiev as a paper ship. From what I read on Wikipedia, apparently there was a Lenningrad-class destroyer leader laid down in 1935 as the Kiev, but was renamed to Sergo Ordzhonikidze and then to Baku. So would players consider the Kiev a historical ship?
  3. I have difficulty playing paper ships with a clear conscience, so I've tasked myself with limiting my leveling to each line's maximum historical tier. From what I've been able to research, that would be the following: France: CA: T7 Germany: BB: T8; CA: T8; DD: T8 Japan: CV: T9; BB: T10; CA: T8 (T9 if you include the unfinished Ibuki); DD: T10 Russia: CA: T8; DD: T9 UK: BB: T7 (T9 if you include the partially completed Lion); CA T8 USA: CV: T10; BB: T9; CA: T10; DD: T10 I understand within each line there are lower tier ships that are not historical, but I'm just grinding through them to get to the next historical ship, then selling them off. I'm also wondering if I should further restrict my choices to ships that served just up to the end of WWII (Which would remove the Gearing among others). So does this list look right, or am I missing anything here?
  4. This is me right here. I started playing WoW back in end-of-February and I've managed to grind every line up to tier 5-6 except for the UK BB and CV lines, switching between ships everytime I get one blown out from under me. My WR is terrible. However, when I'm not focusing on grinding, I find my winrate improves. This thread has been eye-opening for me. I'll try LWM's guide starting now and see if I can improve my winrate. I know she said to focus on one ship, but is it possible to focus on two or three ships of the same class? I was thinking Akatsuki and Mahan as they're going to be my first Level 7 ships.
  5. Are Bellerophons supposed to delete South Carolinas from 3km with one AP salvo? I just did that to one yesterday. I think they may be overpowered...
  6. I like the T5 vs T7. It's the first chance a lot of players have to be exposed to Radar (based on the number of Belfasts and Atlantas I see) and learn to deal with it. Yesterday I managed to take out a distracted Scharnhorst with a stock Furataka, so it's not like it isn't fun.
  7. I actually enjoy being uptiered in my Bismarck I won through the campaign (thanks WG!) since it allows me to test my skills against what are supposed to be the best players in the game. I'm one of those players that doesn't like to pay a lot (I think I've spent $30 on sales for additional Harbour slots and doubloons for little things) so the Bismarck was a great chance to jump into high-tier play. The first couple of games were a bit of a learning curve, but it's helped me improve my mid-tier play. I play to grind to Tier 7-8 through non-premium play and take advantage of all the sales I can. I'm up to Tier 5 in almost all the lines except the Japanese CAs and Ruskies. I prefer to play non-paper ships, so that crosses off a lot of T9-10 ships anyways. The only high-tier ships I eventually want are the Yamato, Iowa/Missouri, Bismarck, Fletcher, Kagero, Hipper, and Edinburgh.
  8. I started playing in February and I've been opening 1-2 containers a day as I grind my way up the lines, but I very rarely get supercontainers, even when I click on the "try your luck" crate. I got a Speed Boost Mod last week. A month ago I got a Smoke Generator Boost Mod. In march I got a container of 50 dragon flags. That's it. I figure I've gone through over 120 containers so the chances seem to be about 2.5% to get a supercontainer. However, in regular containers I've gotten free Harbour Slots and Reserve Captain slots, which I find more valuable than supercontainers.
  9. Wow, I had no idea you could do this. Whenever I completed a task, it only showed the container and thus I didn't think you would get stars if you repeated them. That said, I still managed to get the Bismark by the last weekend. What I generally did was start each mission by completing the two XP tasks. Whichever one was completed first, I would chose one of the 1-2 star tasks that would get me enough starts to get to the final task. The first weekend of the hunt, I admit I spent a good portion of the weekend completing up to Mission 3. I spent maybe an hour a night during the week before bedtime to complete MIssion 4. I only completed Mission 5 the following weekend because my parents were visiting. I spent probably two hours a night the following week completing Mission 6 and part of Mission 7, then buckled down on Saturday night and completed the final task. I only started playing 4 months ago, so I didn't have a lot of Tier V-VI ships to chose from. I only had the Kongo, Cleveland, Konigsberg, Mutsuki, Minekaze, Nicholas, and Farragut to complete all the tasks.
  10. If I were to change up the Us Cruiser line, I would split the line after the Tier V Omaha. For the Heavy Cruisers, I would remove the Cleveland and knock down the remaining USN line Cruisers by one tier. At Tier X I would add the USS Alaska with it's 12-inch guns. (They called it a Large Cruiser, not a Battle Cruiser, so I think it could fit the line. For the Light Cruisers, I would reorganize the tiers with the following ships based on evolution and service date: Tier VI - Brooklyn, Tier VII - St. Louis (or some other name to avoid confusion with the T3 St Louie), Tier VIII - Cleveland (with stats buff back to near what it used to be), Tier IX - Fargo, Tier X - Worchester.
  11. Tell me why you want this ship I visited this ship several times in my childhood and was enamored of the stories the sailors would tell. Many of them have been shared in this thread by other players. I'm Canadian and the ship embodies Canuck fighting spirit. Tell me if you think it's worth adding to Commonwealth tree, since I personally don't know if a Canadian line is viable at this time but it's fun to imagine I can't see a Canada-only line as most were simply variants/copies of RN ships. Actually, that's probably true of most of the possible Commonwealth ship options - they should all be moved over to the UK line and sold as premiums, with their captains interchangeable with UK ships. Tier Thoughts? I would like to see it around tier 7 or 8 as a premium ship. Some of the stats may have to be tweaked to fit, but if it seems to over/underpowered for the tier, WG can simply move it to the appropriate tier (not like they haven't done that before). I've heard that the ship knew how to run stealthy, so I'd love to see it with a 6.3km concealment, in honour of her Pennant Number of G63 (if that's too OP, then maybe make it 6.7km). General thoughts? To make it unique from the British Tribal class and as a nod to its ASW capabilities, it should have Hydro-Acoustic Search. The Torpedo Launcher should be given the Mark XI* or XI** torpedoes found on the Fiji or Edinburgh for punch and the option for the Quick Torpedo Reload Consumable. The 4-inch X-turret should be considered a secondary with a 3sec reload time, 8km range, and very low dispersion that also factors into the AA rating. It's smoke should be of Belfast size and US duration and given 3 charges instead of 2. I would also give it the Repair Party consumable because Canadians can fix anything with Duct Tape and WD40. All in all, the ship should be extremely versatile as it was called on for all manner of missions during its career. And you will always be Pigeon...
  12. My favourite ship of WWII was the HMCS Haida. Probably the most decorated ship in the Canadian Navy, it was involved in the Battle of North Cape, Battle of Ushant, and Operation Overlord. It was also involved in the Korean War and was decomissioned in the early sixties and preserved as a museum ship in the seventies. I spent several childhood afternoons exploring the ship and often imagined to myself what it would be like as part of the crew. I'm hoping that when WoW fleshes out the rest of the Royal Navy they'll make it a premium ship, or at least have the Tribal-class as a Tier VIII/IX DD preceding the Battle-class. In game, I haven't been playing very long (only up to Tier V mostly). But my favorite ships so far are the Kongo (BB), Konigsburg (CA), and Isokaze (DD). Right now I'm grinding towards a Cleveland.
  13. Maybe we'll actually be able to use the sub, but only on the surface. It will be hard to see but slower than just about every other ship out there, so if it's seen, it's dead. It's stats may be 3500 Hit Points, One 1200 point HE gun, and 5 fixed-arc torps (4 bow, 1 aft). Tier VI, maybe? Could be interesting...
  14. I've been wanting to play this game for months, but I had to wait until the Boxing Day sales to get a computer that could handle the requirements. I started playing at the start of February and I've managed to upgrade just about everything Tier III-V in the US range and Tier III in the Japanese Bracket. I'm also going to try and level up to a Hipper, but I'm waiting to see how the UK tree fills out before investing time in them and I'm avoiding the USSR branch because half those ships never existed. I prefer playing ships that I used to build models of in my younger years (though the Fletcher and Iowa grinding look like long rows to hoe). I tend to die more often than not and I figure i'm on a winning team about 35% of the time. Sometimes I wonder if the software just pairs all the good players on one team and all the bad players on another team, because I often see my teammates doing stupid things. And sometimes I think the game just hates me. In one game I started the game with no inset map, ship status diagrams, or targeting reticules and I couldn't switch to the map mode. I had no idea where everyone was until I sailed around an island into 2 BBs and a CL at 4km that sank me to the bottom in about 20 seconds (though I did land a lucky torpedo hit). In another game, I was hugging the side of an island trying to fend off a torpedo bomber run. I turned away from the island to run between where I expected the torps to come from, but the torp trails seem to come out of the island itself (I was only about a carrier-width away from the island) and obliterated me instantly. Are these type of experiences normal?