

Arttu_Perkele
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First of all, let me say that I really enjoy competitive, skill-based games, that are difficult to master. I grew up with games like Counter Strike, Quake, Unreal, Starcraft, etc. So obviously I am biased towards those kind of games and I am constantly looking for new ones like this. Unfortunately, this is not one of them. At least not in its current state. But it could be! The reason for this is quite simple. It's RNG. There is way too much randomness in the game right now and it is holding the game back big time. In a fight between experienced players, skill is almost meaningless, because the influence of RNG on weapon spread and damage is too big. All you can do (at least at range), is aim for the center of mass and hope for a good spread of your shells, that will hit a critical component and then hopefully do high damage. But even with perfect aim, none of this is guaranteed, which makes the game extremely unpredictable and luck becomes the deciding factor of most fights. You can even completely outplay an enemy and still lose, just because your enemy got more lucky with his damage rolls or weapon spread. Or because you got unlucky. I have seen that many times and it is no fun at all. It is just frustrating and it makes me quit the game. If I wanted to gamble, I would play the lottery or something, not a videogame. I mean, a BB on my tier does anything between 300 and 25000 damage or something like that. That is a ridiculous range, that I have not seen in any other game and I am pretty sure it is only getting worse in the higher tiers. I know it is supposed to be realistic, but it isn't. Gameplay must always trump realism and this is really just bad game design. The most frustrating thing about this is, that this is a beautiful game, that could be so much more. Just remove (or significantly reduce) the RNG factor and the game would be awesome. If the guns were accurate, you could actually reliably hit the component you want and if the damage was fix and not random, fights would be much more predictable and more enjoyable. It would be an amazing competitive game and not just a casual, pseudo-realistic shooter. Without RNG, I could play this game for years and would spend tons of money on it, but in its current state, I don't see myself doing either. I will probably drop casually with friends from time to time (when they get access), but that's it. It is really unfortunate.
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Permanently remove Smolensk from the game. Ship doesn't need to exist like doesn't kitakami.
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Nope, gun reload is way too long. It's painful with Brindisi.
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It's hilarious since some battleships have faster reload then ie. Brindisi and Venezia.
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Can you name a light cruiser which can oneshot DD in single salvo?
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Venezia, or any ship with SAP.
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I report Weimar everytime i see it in Narai unless it gets killed by Mo.
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Only problem with Moskva is it's sides and it sits too high in the water imo.
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Remove 2 torpedo launchers from Weimar to reduce it's power in Narai.
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Weimar
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Why gun reload is so long with these ships? IJN has 12 sec on 203's US has 10 sec on 203's Germany has 10,5 sec on 203's Then italy, T7 14,5 sec, T8 16 sec. T9 20 and T10 21 sec
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Which tiers you would like see allowed in operations?
Arttu_Perkele replied to Caryelah's topic in PVE Content
T10 since random battles are horrible. -
Is WoW truly consumer driven?
Arttu_Perkele replied to anonym_uO7eEzhrDxsi's topic in General Game Discussion
Wargaming hates players who don't give them any money. This game is literally worst place to spend money since the game won't go for the better. Every economical thing will be cut ie. post battle repair reduction flags and camos are gone. -
Not To Be Anti-Social....But
Arttu_Perkele replied to Snoopys_Odyssey's topic in General Game Discussion
Yes, do the same in T10 since T10 is the worst tier in the game.