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About El2aZeR

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  1. AA hasn't changed in years and it certainly hasn't changed in the past 2 months. Ships are just as vulnerable to air strikes as they were before. And just like before AA is in dire need of buffs.
  2. El2aZeR

    The Karma Debate

    Since I started playing subs I've lost ~400 karma.
  3. El2aZeR

    WHY...ranked games with CV...

    That or the DD could be a priority target, as such keeping it spotted is not wasting the CV's time and thus leads to the DD and their teammates being severely disadvantaged. Thus to imply that this is always advantageous for the DD and their teammates is wrong. With this even potato CVs can have disproportionate impact on the match that they could not achieve with any other class.
  4. In my experience there are actually 3, the third one being only flooding/module damage/oil spill and no actual damage when on the outer edge. Haven't really found any consistency there though. Even the "guaranteed flooding on hit" doesn't seem to be guaranteed.
  5. El2aZeR

    WHY...ranked games with CV...

    It is trivial to hit a DD with standard rockets post change. Even some of my clanmates with only a basic understanding of how rockets now work and no actual CV experience can do it. A few seconds is not enough for a DD to meaningfully change course, agency still lies with the CV player. Just because you haven't doesn't mean others have not. And likewise just because it doesn't bother you doesn't mean it does not bother everyone else.
  6. El2aZeR

    WHY...ranked games with CV...

    Oh yeah, we are talking past each other. The original point I responded to claimed that if CVs were overpowered everyone would play them, which is of course nonsense given that power isn't the sole factor that influences popularity which I pointed out. That's all I wanted to say, really. Although ironically it does hold some merit regarding SEA given that CVs are the most popular there by far due to the SEA player culture being far more willing to exploit broken mechanics.
  7. El2aZeR

    What's with the BBs firing HE

    I'm not a programmer, I have more to do with the gameplay side of things ^^. I believe C++ is still the most popular one along with Java (which is what we use). Python is also used reasonably often.
  8. El2aZeR

    What's with the BBs firing HE

    The game would still receive new content as it still turns a profit. It just wouldn't get it as frequently. It's not legacy mode, it's still a live service game. Just wouldn't be a very big one. And if you really want to compare expertise, I'm currently and have been working in the video game industry for several years, including on a few f2p titles. As I already stated previously, I personally don't want anything. I'm just saying that your claim is at best not as clear cut as you make it look like.
  9. El2aZeR

    What's with the BBs firing HE

    Me personally? Nothing really. It's just wrong to say that "if all "potatoes" leave or only "tryhards" remain the game would die".
  10. El2aZeR

    What's with the BBs firing HE

    It's fairly common in the video game industry actually. Especially in the f2p sector you cannot hold it to traditional business practices because frankly in terms of profit not every customer is important. If those 85% you lost were mostly non-paying players for example (not saying that this is actually the case, just making a hyperbole here), there would be various ways to stay just as profitable as before by e.g. downgrading server space to fit the remaining players. This is the reason for example why you see ads of a certain mobile game plastered everywhere and the company behind it pays influencers huge sums of cash to promote it. They know that even if said influencers pull in just one whale per, they'll make their money back from that tenfold. All those players who pay only a small sum or keep playing but stay f2p are a small drop in the ocean. Thus claiming that the game would be fine or not whether all "potatoes" leave or all "tryhards" leave is pure speculation at best. In all likelihood the game would survive either one way or another, it just wouldn't get updates as big or as frequently as it does currently.
  11. El2aZeR

    What's with the BBs firing HE

    Yup, and according to an interview I read somewhere (can't recall what exactly it was about or whom it was with unfortunately) what WG did was simply scale back the team and development pace so much that the few players that remained still made them money. It doesn't and it is not what I stated. I stated that if WoWs were to suddenly lose the majority of its players, WG would most likely scale back development so much that the few players who remained would still keep the game running and make a profit since this is what they did with another game of theirs when it lost the majority of its players. It means they wouldn't make as much money as before, but the game still survives. Indeed and I didn't put that into question. However the thing is In a f2p game you can generally expect the amount of players who pay anything at all to be less than 10%. Typically your most skilled players are among the paying kind because they're obviously dedicated to the game. Losing them all thus can represent a significant loss in revenue because it is possible that they make up a big share of your paying playerbase. Whether a player exodus only affects player engagement or significantly affects your revenue is a matter of distribution amongst the paying players. You'll probably find this article https://www.vox.com/2014/4/9/11625416/most-mobile-game-players-quit-after-one-day-exclusive rather interesting. Do note it's about mobile f2p games in particular, but it's not all that different when it comes to PC games. Or if you don't want to open another tab:
  12. El2aZeR

    What's with the BBs firing HE

    This is literally not what I stated. Please read again.
  13. El2aZeR

    What's with the BBs firing HE

    In reality what would actually happen in a scenario where 85% of the playerbase suddenly disappears is a significant but simple scaling back in development to the point where WoWs becomes profitable again, as such the game would still survive. It most likely just wouldn't be getting updates as frequently as it does currently. Case and point, it is what WG did with WoWp. It should also be noted that a 15% exodus of possibly some of the most dedicated players can represent a significant loss in revenue. In most f2p games the vast majority of players will either only spend comparatively little or no money at all and I have no reason to believe WoWs is any different (albeit WoWs does have the huge advantage of being a monopoly in this regard). The big bucks are typically made from continuously playing and paying players - which the most skilled players in a game usually are. Again, the game would still survive losing these players but development could still take quite a hit. Just saying things aren't nearly as simple as they seem. I'm not calling for anyone to leave the game. As for BBs slinging HE, I still remember when I started out playing I didn't even know there were different shell types, so I just defaulted to the one the game made me load first which is HE. I only found out that AP is generally more effective in BBs via another player blowing me to bits with them. I can imagine some players simply won't make that connection and keep using HE expecting to sometimes get those same big hits as with AP - which they will eventually get via detonations. From memory the later added tutorial doesn't explain you the difference between shell types either although that might have changed since I played it which is several years ago.
  14. Yes, if your ship does not have any flak to begin with the skill does nothing for that.
  15. El2aZeR

    CV's long repair time???

    In reality this will often not be the case as with such a short duration the amount of fires you can set is naturally limited by not only fire chance but also your RoF. Most ships are thus incapable of exploiting the short fire duration, meaning in the majority of situations CVs will take less damage from fires than other classes especially when considering DCP active times.