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AdmiralThunder

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About AdmiralThunder

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  1. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    I have been having fun with it. Took a few games to figure out how to best go about it but ever since it's hell on them bots LOL.
  2. AdmiralThunder

    Udaloi vs. Tashkent

    I played both around 25 games before having enough and FXP'ing to the T10's. As we have discussed before I am not a huge fan of RU DD's. The terrible detection (Udaloi and Tashkent have about the same concealment when you use CSM1 and CE = 7.5km +/-) and awful torp ranges (gets better at higher tiers and while 90% of your torping in Co-op is short range there are times longer range is needed - 4km torps suck! - both of the T9's are 8km which is good) just turned me off RU DD's. My stats in both are very similar which makes sense as they are very similar ships... Udaloi = 72,475 avg damage / 192,373 high damage Tashkent = 70,769 avg damage / 177,793 high damage The horrid detection in Co-op of the RU DD's is a real negative and while 90% of your torping in Co-op is short range there are times longer range is needed. 4km torps suck! Starting at T8 you get 8km+ torps which is good (both T9's have 8km). BUT, you seem to enjoy the RU DD's and make the bad detection work so either of these 2 I believe would be a good fit for you. I would offer this to consider. Look at the T10's and decide which you would rather have/get to 1st. For me that is easy. Hands down Grozovoi is better than Khabarovsk. Grozovoi is actually a pretty good DD. Khabarovsk takes all the bad of the RU DD's and rolls it into one package of suckness LOL. Tashkent is actually the better of the 2 IMO. It has very good 3X3 8km torps with a base reload of just 69 seconds. IF you run the TAE Capt skill (-10%) and the TTM3 module in slot 6 (-15%) you can drop reload to like 53 sec. It is crazy fast which in Co-op is very useful. Udaloi has 3X5 torps with 8km range but they have a base reload of 129 sec (almost 2X's longer) and at best can be lowered to 98 sec. Unfortunately, Tashkent leads to Khabarovsk. So for me I went Udaloi 1st. Honestly, they are so similar that as said decide which T10 you would rather have because even the guns and gun reload are the same. Concealment, rudder, guns, etc... are a wash for the most part. It's the torps that are the real difference. 9 super fast reloading torps on Tashkent with 15100 damage each or 15 slow reloading torps on Udaloi with 14600 damage each. So torps and the T10 are what should decide for you because otherwise they are the same basic thing. Hope this helps at least a little.
  3. AdmiralThunder

    "Super"Cruisers - anyone else?

    I have Alaska and Kronshtadt. Passed on Azuma and Yoshino as it is clear they suck. As to the 2 I have... Kronshtadt is a port queen for me. Guns are way too unreliable and wonky which for me = frustrating. They make the ship extremely unfun to play as proper aim and such is not rewarded so I seldom use it; just special events and missions is it. It has nothing but the guns going for it so basically it was a waste of 750K FXP. I hate the thing tbh. Alaska. Now this one is a boss! Great ship and worth the 1 Million FXP. I play it all the time. Very accurate guns, useable/adequate HE, brutal AP (even vs BB), and is very tough and tanky when angled. Alaska is everything Kronshtadt wants to be and fails miserably at. I was starting to warm up to the WIP Siegfried (based on streams and replays I have seen) but then saw WG took out the nerf bat and beat it senseless like they did PEF and will probably pass now. Alaska seems to be the only one so far they have got right (IMO - YMMV).
  4. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    Decided to trade the tokens in on credits and buy back the Donskoi. Not a big fan of it or RU CL's in general (tech tree - seem to like the Premiums for some reason) BUT I have a 19pt Capt for it (had it on it when I sold it - use on the Premiums) and a perma camo so said screw it and bought it back. Why? I have no idea really LOL.
  5. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    So, finished the last 2 of the daily chain missions just now. So RW is done and over 100% (thank God!). Have Hill and have Benham. Now I have 351 451 (forgot to add the 100 for the daily's) tokens left over and nothing good to buy with them. Just camo, premium time, or credits. I have 3 years of premium time now - don't need more LOL Have 200+ RW camo now, and close to 2000 camo in total - don't need more of those plus they are fugly as all get out Have 30 Million+ credits - only have 1 tech tree ship left to acquire (Audacious) and I am done all the possible grinds - don't really need credits I wish they had made the Capt's purchasable with the tokens. At least it is something I could stick in reserves for future use. Probably will just go with credits. Seems like a lot of work for these 2 DD's and the limited options available for extra tokens.
  6. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    Congrat's. I have a 19pt US Dasha too. Assigned to Fletcher.
  7. AdmiralThunder

    Time for some New Scenarios?

    Wouldn't hold your breath. In a Q&A on reddit not too long ago Sub_Octavian came right out and said no to new OP's and any Co-op improvements. WG is "focusing on PVP content which is the core of the game". The rest of us do not matter to WG. Just PVP folks.
  8. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    Not the Base XP one. No way. I did the stage 3 FXP CV one though. I know you jest but just saying...
  9. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    And DONE!!!! Damn that was a lot of Cruiser games today. Tomorrow I can do the last 2 daily's and this PITA RW event grind is over. I don't need the tokens but am going to finish it anyway.
  10. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    The T5 Pyotr Velikiy is the 1st really good one. It is a blast. IMO it is hands down the best T5 BB in game INCLUDING GC (which I think is vastly overrated).
  11. AdmiralThunder

    CVs in co-op

    I get 1st or 2nd now and then but that is usually a game that goes a long time. I consider mid pack (3-5) to be good when playing CV.
  12. AdmiralThunder

    CVs in co-op

    Premium time, perma camo, tons of flags, and hope the game goes long enough to do something. T8 Premium CV's do ok earnings wise even on average games. Tech tree ones you need a good game. T10 CV's with all of the above do ok as long as you do something. CV's, and the way they do hardly any damage per strike now, are not good Co-op ships at all. Even worse now with the AA change that slaughters the planes. I seriously hope at some point WG addresses the CV economy just in general; not just Co-op. Seems most all players, regardless of mode, have trouble earning in them. The service fee and plane fees are outrageous.
  13. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    Nice! I should have been done yesterday or even day before but so much IRL stuff that I have lost many hours of time I normally spend playing so taking me a longer.
  14. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    I just finished DD's now so I have 4/5 done. Just Cruisers left and the thing is finally done and over. Far and away here in pt 4 DD's have been the easiest to finish.
  15. AdmiralThunder

    How are you coming on the RW Directives Part 3?

    Congrats. I have had a lot of IRL stuff here early on during pt4 so only 3/4 done DD and still have Cruisers to go to finish it up.
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