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About Viva_Palestine

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  1. Viva_Palestine

    6 more veterans that i knew quit the game last week

    I don't know those numbers, but game life arcs are expected. That said, this is a niche market with almost no competition. People into 20th century warships will be shunted here. I've wondered if as years go by, WW2 has become less relevant in pop culture. In the US it is practically a religion, but still time goes by. So that may have something to do with it fading interest. There are no massive multiplayer games dealing with the Civil War, for instance.
  2. Viva_Palestine

    An Idea To Help Destroyers

    I've wondered if just increasing the speed of all DDs by, say, 5kph, would do the trick. Harder to hit, but doesn't increase their firepower or other abilities.
  3. Viva_Palestine

    6 more veterans that i knew quit the game last week

    Not really so much a reason, as a business model. Its an open arcade game. They want people to purchase shiny ships and premium time. This is not a mystery.
  4. Viva_Palestine

    6 more veterans that i knew quit the game last week

    Only half the players are losing at any one time. The other half are winning. This hasn't changed.
  5. Viva_Palestine

    Goodbye, Smolensk!

    Good. BTW the JB is a nice ship.
  6. Viva_Palestine

    Goodbye, Smolensk!

    Bummer: wanted to get the Black when I scratched together a few more Steel. Won't be able to now. Will the Smolensk be taking out of play completely? Or just not available anymore?
  7. Viva_Palestine

    Double First Blood - How Rare?

    The only time I've seen it is in a coordinated ram between a red and green player. Low tier.
  8. Nagato must have fantastic dispersion because I have no complaints about the Mutsu's performance.
  9. A classic problem in these type of games. I can only guess that lack of a dedicated skill-ceiling restricted lobby is because it doesn't improve the bottom line. So it is a non-issue for the devs. That said, it is an arcade game, and it really isn't that much of an issue. Its complexity and entertainment quotient can only be so high, and no more.
  10. The perspective is, meaning no insult, elitist. You have forgotten what it was like to be new, and not understand the game. This blinds you to the obvious answers: - Most WoWs players are casual players and will never be very proficient. - Add the fact the game keeps introducing fundamental changes to ship classes. Someone may have 5k games under the belt, take a six month break, and come back to an alien interface. - Even players who understand the game are faced with teams of strangers of all experience and goals. They cannot depend on their teammates, so hesitation and doing your own thing mentality, sets in. Random strangers telling them to do something starts to lose its shine. - The often don't understand you because they don't speak English. International game. - The list goes on. I get angry at them and result too sometimes, but I do get why it happens. There are maps I know three ships will go to X cap, and die. And I say " Pls don't go to X cap, as you will die. Come with us.". But it never matters. They go, and die, or sit out the game there. What can ya do?
  11. Viva_Palestine

    First Kraken Unleashed !!

    Nice one.
  12. I meant that several, or many, ships with good stats are played badly by the majority of players. Re your comment: are you saying that the Smolensk is OP? Seems like opinion here is that has a powerful trick or two, but it is pretty fragile and can be killed by anything rather swiftly if given the chance.
  13. Many ships fit this description, yes?