Jump to content

TheSeventhSeeker

Members
  • Content Сount

    311
  • Joined

  • Last visited

  • Battles

    39

Community Reputation

74 Good

4 Followers

About TheSeventhSeeker

  • Rank
    Master Chief Petty Officer
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Doomheim [666]
  • Interests
    lods of emone, probly

Recent Profile Visitors

1,790 profile views
  1. I don't believe it is, if you look at the entire game, the core mechanics have changed little since the beginning of CBT, with the exception of the CV rework. All the important things were ironed out behind closed doors in CAT. I believe the 2018 event was probably the first and last time the general playerbase had a chance to influence WG's decision on how subs should be implemented.
  2. TheSeventhSeeker

    Downloading game client for Sub testing

    I believe you can also install by ID and use WOWS.TST.WGIE@https://wgus-wgie.wargaming.net
  3. TheSeventhSeeker

    The hypocrisy of WG and "historical accuracy"

    I absolutely disagree, like with the CV rework I believe WG is showing us core mechanics that are more or less already set in stone, if anything changes between now and release, it will likely be only minor mechanical changes or balance items.
  4. TheSeventhSeeker

    Apply to Beta Test Submarines!

    Really all that we need to know is that there will be a hardcap, because anything that needs to be hardcapped is necessarily not able to be balanced, and they obviously know it.
  5. TheSeventhSeeker

    The hypocrisy of WG and "historical accuracy"

    The meaningful tests have already happened and their conclusions drawn. The upcoming public test will be one for minutiae, ironing out bugs, it's highly unlikely that there will be any sort of major rework of the submarine mechanics given WG's history, and people are right to criticize them now because of that.
  6. TheSeventhSeeker

    Apply to Beta Test Submarines!

    I don't know too much about the warships MM system, do different ships at least have different MM weights like tanks do in WoT?
  7. TheSeventhSeeker

    Apply to Beta Test Submarines!

    I'm not sure WG even listens to supertester feedback, let alone feedback from submarine CBT players after they've already said for sure that there will be subs in the game.
  8. TheSeventhSeeker

    Apply to Beta Test Submarines!

    I believe this is false, you can alt click when launching torpedoes to directly see the distance and the time it will take to travel there, and it's 5 definitely, not 2.89x. I believe a more likely explanation is that ships are scaled up by 75%. And because he is measuring this against ships, he is actually getting 5/1.75 which is ~2.86, which is definitely within the margin of error of what he calculated.
  9. TheSeventhSeeker

    Apply to Beta Test Submarines!

    I need a source for what's in bold, I always thought it was around ~5 because for example torpedoes that should take 275 seconds to reach their target only take 55
  10. TheSeventhSeeker

    Dev Blog: Subs are here

    Of course they won't add anything meaningful to randoms, but they won't keep subs permanently limited to operations because there's no money in it, nobody will want them if they can't be used in randoms/ranked/clan battles. CVs don't really work in randoms either, people told them in CBT that it would have been better to remove them before the wipe while they still could, than to try to balance them after release.
  11. TheSeventhSeeker

    A friendly reminder that...

    It is the year TWO THOUSAND and NINETEEN of our lord and unified free xp and gold are still officially postponed because of "technical problems".
  12. TheSeventhSeeker

    so this happened

    And there are matches with this many cruisers and this many battleships, what's the point?
×