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JB_24

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About JB_24

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  1. JB_24

    Iowa- Overpens and Bounces..

    You should always aim for the softer upper belt vs. german BBs, no matter what BB you're in. You'll get more pens, which will make up the lack of citadels. It's a good rule of thumb in my experience. Other than that, it just sounds like RNG..or I'm not sure what else will help. Hope it gets better!
  2. JB_24

    Torpedos

    Only Deepwater torps will pass under other DDs. (The Japanese deepwater torps will also pass under cruisers of all sizes) The island thing is a bug where a torp will keep going on for Infinity, but im not sure it's a common event. Im not even sure if they'll do damage? Can someone clearify this bug?
  3. JB_24

    Zikasa skin?

    I would imagine because the Zikasa in the missions don't have functional main guns, they didn't want to put the work in making a functional gun version to sell. *shrugs*
  4. Im sure the British DDs is freely available and a lot of players do have free xp they are willing to spend. The soft cap is broken once one player sits in cue for longer then 3 minutes. It becomes a MM free for all after that point. Itll die down.
  5. JB_24

    Losing steering?

    I would guess the only time this can happen is if you had an AP shell overpin from the bow then though/ detonated at the steering gears and it was already at a low health to begin with? It seems like a bad roll of RNG to me.
  6. I come up with a goal, like "today, I should improve on my destroyer play" , or "geez, I hadn't played this ship in a while" and I'll just play the ships that fit that description for the day. Now there's the British missions and ill pick the ships that'll be the fastest/ efficient at finishing them.
  7. All game modes count towards the current event. ^
  8. Most likely Friday. Im sure WG would have this huge in-game event popup when its up.
  9. JB_24

    what do you have to do to get a win?

    Yep, I was the Texas who can't kill a CA at point blank range
  10. JB_24

    what do you have to do to get a win?

    hey, I'm finally on a team screenshot! I really don't know what happened that match, I was truly expecting us to loose that one on capping, our main CL fleet going middle in the first 5 min of the match, and other questionable tactics. But GG anyway, that's a pretty good dmg number for the Indy.
  11. IFHE and Demolition Expert with some fire increasing flags can greatly help with getting the most out of US CLs, the CLs dont have the special AP shells like the British lights and American heavies got. Stick to AP at fully broadside, similarly armored ships, at mid to close range, otherwise spam HE or pick a more beginner friendly line such as the USN and German CAs if you want to stick with criuser play to build up captains (Germans are just easier to get into as they have IFHE as default in their HE shells). (PS: Don't pay money to speed up the grind it'll come in time, and will be more rewarding) Im no good at giving advice, but i hope I helped even a little bit!
  12. US light CLs need IFHE at the very least in order to do damage to bigger targets. Especially in tier 8 battles. They also need to learn how to wiggle and bait battleships to messing up their aim by slowing down (not to a stop!), speeding up turning left and right in open waters, or take advantage of the battleships already busy with other targets, and learning how to shoot over islands due to their lack of armor otherwise. It'll come in time!
  13. WG had changed their policy to where pink can be caused by: Damaging Teammates Outright Killing Teammates and now, if you leave a battle early (or go AFK for more then 40-50% of the match, I think), no matter the reason. It's nothing major, if you keep going pink for a consecutive amount of times you'll get a orange tag and will be locked to Co-op only. Just work off the pink. :)
  14. One of my favorite things to do in World of Warships, is to pull up replays and take screenshots for my desktop background. I haven't posted any pictures on here in a long time, so I decided to post some here.
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