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About DDGPhalanx

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  1. In a perfect world, they'd do both As for operations at different tiers, though, I think that could become problematic. They should want every player to be able to participate (or as many as possible,) but at the same time, you can't have overly simplistic gameplay or else it's no different than co-op. If you make ops for tier 8+ ships, a decent-sized portion of the player base wouldn't be able to participate, and if you make ops for tier 4- ships, the meta could get too simple. I think that's why they settled around 5-6. Still, it would be fun to run ops at higher tiers for sure (and the Dunkirk op was a blast, though it required unique ships to balance properly). I thoroughly enjoy the existing ops, so the more the merrier, and if they can make the existing ops harder with easy and minor tweaks, even better. Just gotta remember who they're targeting (or should target)- namely, everybody.
  2. I imagine it's a lot simpler to make existing operations harder than it is to create new ones.
  3. Basically went straight down the Endurance columns, except I opted for AFT over FP, with Jackal. I figured with HA, B of S, and DC IV, FP wasn't going to matter much, and it hasn't. Similar with Igor, except I didn't select any 4-point skills, opting instead for: PM, HA, EM, AR, B of S, SE, Superintendent, and DE. Got 8 kills in my first go with this setup even though I didn't fire a single killshot- all 8 kills were from fires. Basically just set every BB on fire twice and then changed targets.
  4. Most difficult op so far. Looking forward to getting it figured out later this evening. Just from playing it once with each class, it seems like jackals should focus captain skills on secondaries and need to prioritize the catapults while igor and blade focus on the battleships. No idea how to sink the final wave of battleships, and rasputin, before they get close enough to stop Transylvania. Fun and engaging..
  5. 1) What kind of setup would make "Torpedo Acceleration" appropriate? I've focused mostly on US DD's, and the payoff of range isn't worth the speed boost to me, but is it valuable on IJN DD's (or other nations/classes), and if so, what other skills should I couple it with? 2) Does Adrenaline Rush apply to CV plane servicing time? Thanks!
  6. Are there people who are probably too good at the game relative to the tier mean to be playing at tier 4? Sure. Do they negatively impact the experience of others who aren't as good? Probably. Are there also people who are probably too good at the game relative to the tier mean to be playing at tier 10? Also, sure. Do they negatively impact the experience of others who aren't as good? Also, probably. You're effectively proposing that as soon as somebody has earned a quasi-mastery of a ship or of a tier that they should be required to no longer play it, and instead play a ship or tier they're not good at lol. Odd logic. No one is SO good at this game as to make it impossible for new players to do anything. There are other games where it certainly isn't even worth playing because everyone else is SO good that you're basically useless and will forever stay useless. This isn't one of those games. For example, if I enter a game and one of the red guys happens to be Flamu, I can still have a productive game for my team- I'm just going to figure out where he is and not be within a shell's throw of him until I have to be.
  7. Yeah, this was the amusing part lol. I lost the roll. Every other time I've lost a TYL roll, I've gotten 3 signal flags or 500 free XP or some other small reward, but a port slot on a losing TYL container was pretty awesome given the fact that I've been having to sell ships lately to move up tiers.
  8. Easily the best losing TYL container I've ever gotten. Note: I now have one vacant port slot to my credit.
  9. "In May 1916, the Battle of Jutland laid the truth bare for all to see. Single salvos of shells proved enough to sink three British battlecruisers, the Indefatigable, the Invincible, ..." With names like "Indefatigable" and "Invincible," is it really any surprise they were sunk so swiftly? You can add them to a list including Formidable, Irresistible, Triumph, Audacious, Courageous, Glorious, Good Hope, Arrogant, and Vindictive (among near-countless others) in the "British ship names that probably shouldn't have happened" category.
  10. Your stats: Mogami: 61% WR, 61k damage, 1.5 KD, 40% survival New Orleans: 47% WR, 50k damage, 0.8 KD, 25% survival Baltimore: 45% WR, 59K damage, 1.1 KD, 28% survival Maybe your best bet is focusing on the IJN cruiser line considering how much better you got at them at tier 8. You were terrific in USN cruisers until tier 8 and now you're just "meh", so either you've changed how you play them or they just don't work for you. Another simple answer, if you're just worried about getting credits, would be to drop down a couple tiers and seal club for the silver. A third simple answer would be to play operations (again, if credit farming is your goal). If you're good at them, you can profit 100k credits per operation in tier 5/6 ships. I know some PvP-focused players don't care for shooting bots, but the ops are remarkably lucrative on an XP/Credit:Stress scale.
  11. The only thing I consider to be legitimate "kill-stealing" is when you're playing co-op and your CV teammate spots the red CV with his two torp bombers, but instead of dropping right away, he puts his bombers in a holding pattern until you get the red CV to about half-health, and then drops to make sure he gets the killshot. Alternatively, if your CV teammate unspots the enemy CV while his bombers are reloading so you can't get the kill, I would consider that to be somewhere along the lines of kill-stealing. Outside of that, and outside of co-op, "kill-stealing" doesn't exist. I always assume that whenever someone complains about it in the chat, they're under the age of 18 and I just let them be.
  12. Carriers can be awful at down times in coop. I've played quite a few battles as a CV where I was the only human. More often then not, you end up in a 1v5 trying to kite and manual drop on DD's. The mechanics can be amusing to watch, though. A red bot and green bot will drive right up next to each other and just sit there firing. They'll be too close for torps to even arm, but they'll launch them anyways. And despite their closeness, their gunnery accuracy will still be like 20%. All the while, you can't drop on anything because the green bots are .1km away from your targets. So you watch the red CV basically say "KILL EM ALL" and drop torps that'll kill two green DD's and a red DD because net gainz. I guess it's more amusing than awful, but you're usually going to lose. Red bots > green bots.
  13. Lol you've brought my rack up before. I have 5 NAM's. Two were end-of-tour, basically anyone who is at least mediocre at their job gets an EOT in the Navy. Three were spotted. I served as LPO, an E-6 position, as a junior E-5 during INSURV on my first ship. I served as LCPO, an E-7 position, as a junior E-6 on my second ship. If you weren't in the Navy, it'd be hard to explain the significance of those two, but I didn't get them for having a pulse. The 5th NAM was for troubleshooting a major gun casualty on CIWS for 78 consecutive hours. We had an SM-2 live fire exercise during the next underway and needed CIWS on-line to serve as our only ASM defense while Aegis was INOP for the FIREX. Had I not corrected the casualty (it's always the breech bolts), the 3-star would've deferred our SM-2 FIREX to another ship. So my CO decided to give me a NAM. Every other ribbon I have is basically a "happened to be there" ribbon, but the Navy is very different from the Army and MC. My entire rack is pretty typical aside from the NAM's. I got a MUC and a Humanitarian Service for performing S&R off the east coast of Japan after the 2011 Tohoku earthquake/tsunami caused a nuclear reactor meltdown and displaced hundreds of thousands of Japanese citizens. My JMUA was standard for a Med deployment for any ship that doesn't collide with anything or cause international incidents in port. The Battle "E"s are just a right place, right time ribbon in the Navy. As for sea service, I did one typical deployment for my fourth, but my first three were for being forward-deployed. I was stationed in Japan for 3 years, and received one SS and OS ribbon each year. Nothing special really, though the 50% OP tempo was a ball-buster.
  14. I've noticed that if I'm sufficiently intoxicated, chats are generally pleasant. It's only when I play sober that people are unnecessarily toxic in the chat. This could be the result of my differing attention span, or that what I find amusing when drunk I find annoying when sober, but it could just as easily be that I drive ships better when I'm drunk and so encourage less toxicity through my play. As for tier differences, all I can say I've noticed is a lot of coaching (or "aft steering" as I like to call it) from people at high tiers, and a lot of "I just learned a bad word" dialogue in middle tiers.
  15. It was particularly satisfying to read your post about getting cool free stuff while seeing the picture of a smiling llama. Though, I must say, we need to put more of our efforts into llama dental insurance. Lol. Grats man, good stuff.