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Shannon_Lindsey

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About Shannon_Lindsey

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  1. Shannon_Lindsey

    Bye Bye

    So, I am normally very patient with people, and typically forgiving people's shortcomings. You however have barely played this game at all, keep saying you're leaving but don't, and you not only just posted a clearly trolling naysay post, but in the process you deliberately produced an advertisement for a rival game. The owners of this game and moderators are saints if they don't perma ban you for this, because this troll definitely crosses into the big No-No territory. I suppose bye bye really is appropriate.
  2. Shannon_Lindsey

    Any Reason For No CVs in Armory?

    Nonsense, everyone secretly wants 4 CVs on each team!
  3. Shannon_Lindsey

    Head back to High School - 11th - 18th

    My best advice is to know your ship's role and how to play that role. Roles are not the same as ship class. For example: a Japanese DD, be it gun boat or torpedo boat, is functionally a scout. You are the eyes of your fleet. If you are a DD scout, you are going to be the closest ship to the enemy fleet most of the time. On the other hand, you have French DDs, which are kiters. Their job is to do as much damage as possible in a short time without getting themselves sunk in the process. To do this, they are most effective moving away from enemy ships to make themselves harder to hit. Because of this difference, the scout is a natural for capping, while the kiter can only cap under the right special circumstances. I am not going to get into the details of the ship roles here, but in general, they are scouts, defenders, brawlers, kiters, and snipers. The first three like to be close, while the latter two prefer distance. As for the commander, I am partial to Maron.
  4. Shannon_Lindsey

    ST, new German commander and test ships.

    Dragon Ball fans are going to want the WuKong, seeing as that happens to be the Chinese name for Goku.
  5. FYI, you can't tie real game penalty limitations to the karma system. Trolls will start abusing just to ruin the game for others just for their own selfish giggles. They would literally kill the game.
  6. Shannon_Lindsey

    As WoWS goes on, friendliness goes down.

    I think a lot of the reason you have mentioned are the exact reason why when I put my clan together, the focus has always been more on demeanor than win rate. By focusing on positive social vibes instead of win rate, I have a group where the core is pretty tight knit, and even when someone takes an extended leave, as long as we keep talking outside the game, they tend to come back around eventually. It also helps that the original core members were people who are friends IRL, and why the best recruiting successes are when we bring in groups of 2 or 3 friends. They tend to keep each other involved. No, we aren't top level competitive, but really, we don't want that kind of stress to perform.
  7. Shannon_Lindsey

    Need a new clan

    How competitive are you looking to be?
  8. Shannon_Lindsey

    Do Not Chase The CVs

    This sounds like one of those bad teams where they all overextend to one side of the map leaving the base unguarded.
  9. Shannon_Lindsey

    Do Not Chase The CVs

    So, you are not aware of the CV rework? 1. Did you get sunk in the process? 2. Did your team lose?
  10. Shannon_Lindsey

    Twilight Battles Co-operation: the biggest problem...

    So sailing in ships and working together is easier when you have mansecs? Seems legit...
  11. Shannon_Lindsey

    Anyone else bored to tears with Twilight mode?

    The bot spawning is predictable, plus you are always on the same map. If there were more variation in these two things, it would probably stay exciting far longer.
  12. Shannon_Lindsey

    A different CV solution

    I was surprised when they originally said they were starting at tier 6 as well. Submarines entered mainstream service long before aircraft carriers. If they did decide to start them lower, I would not be surprised. Also, what I posted is not an anti CV whine at all. I like CVs, and I miss the RTS CVs. I also understand why a lot had to change. I agree that the new carriers are not nearly as likely to get out of hand with dominance. I was only suggesting a sort of solution to the difficulties being faced by new players in ships with non-existent AA.
  13. Shannon_Lindsey

    A different CV solution

    After careful consideration of some of the best criticisms of CVs, I have a solution that might improve some people's largest complaints about the class. Basically, aircraft carriers should take a cue from the submarines. They should be starting at tier 6 instead of tier 4. From a historical perspective, most of your tier 4 ships in the game we're never designed with the intention of interacting with enemy aircraft. They simply existed for aircraft carriers became any kind of mainstay. Starting at tier 5, however, with the exception of the German battleships, we're looking at ships that survived into the aircraft carrier era, and subsequently were equipped with some primitive form of anti-aircraft protection. If aircraft carriers were tier shifted, beginners at tiers 3 and 4 would no longer have to deal with them, and tier 5 would only see the earliest carriers. However, if aircraft carriers we restructured to start at tier 6, it would be unwise to have them at alternating tiers. Some of the previously removed carriers from the American and Japanese lines would have to be reintegrated. Also new carriers for the British line would have to be introduced. Thoughts?
  14. Shannon_Lindsey

    Questions about when new lines are introduced

    Actually, if I remember correctly, they did something like this with the British battleships before that, although the early release for that line was tiers 3-5. The French battleships were the earliest line to do it like it is now.
  15. Shannon_Lindsey

    The truth about CVs now.

    My clan mates and I have taken up training together after realizing we aren't coherent enough as a team to even succeed at the lowest level of clan battles. That said, our CV specialist recently returned after a long hiatus that had nothing to do with the game, and we decided to test out current CV effectiveness against ships that can stay in formation together. I should emphasize that this is a very good CV driver I am talking about, as 100k damage games are common for him, even now. The setup was this. We ran as a formation of three ships, a BB and two escorts. All he had to do was sink one of us in 10 minutes. After a lot of experimenting, we discovered he couldn't sink any of us as long as we stayed in overlapping AA formation, even though he was in Enterprise and we were all using tier 6 ships, even including a DD at one point. After this, we conducted one more test. I jumped over to CV to join him for a few battles, and even with two CVs, we were having difficulty succeeding as long as formation was held. For our last test, we both ran Midways, while our clan mates ran North Carolina, Mogami, and Atago. We nearly sank Mogami, but were unable to finish it within the 10 minute limit, despite focusing it the entire time. Our conclusion is that CVs are only seeing any success in randoms right now due to player's lack of understanding how to work against them efficiently. If CVs did enter clan battles, they would be great for scouting, spotting, and cap resets, but wouldn't consistently inflict enough damage. It's also a pretty strong piece of evidence that people who complain about CVs are...well...Git Gud?
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