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Shoggoth_pinup

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About Shoggoth_pinup

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  1. Shoggoth_pinup

    Thanks for the free ship WeeGee

    Maybe the sanity of the people that dislike the mode, but otherwise pretty much this. And, even then, it's optional. I question if it was worth all that, but that's beside the point.
  2. Shoggoth_pinup

    Naruto Running (said to be from an actual Air Force brief)

    Knowing isn't enough, though. They're so fast bullets won't hit them! The invasion force will be walking (I suppose running, rather) all over the army!
  3. Shoggoth_pinup

    Friesland please keep her unique WG

    Great list! Spee used to be a favorite of mine way back. Never could make Scharn work, sadly. As for Huanghe, if memory serves it's more due to being an arguably worse Perth. I don't have her, but I do remember looking into her while trying to figure out what to replace Cleveland with when AA still mattered in operations.
  4. Shoggoth_pinup

    Friesland please keep her unique WG

    Yyyyep. Hate when smoke blinds in co-op, and have similar sentiments about radar. I'll give you that hydro is useful in co-op, however, but I'd still say that it's a case of avoiding a single torp rather than a whole swath, as it's easy to know when torps are coming when the DDs are spamming guns constantly.. That said, in co-op I usually would rather have a spotter than radar, and this makes Mo slightly frustrating due to that lack of choice. This and how fast Georgia is made her into my go-to co-op BB, as she's just an overall good ship. Heck, I take hydro over radar in Salem, as the radar is just so short that hydro isn't far behind in doing its job.
  5. Shoggoth_pinup

    Concealment in Open Waters NEEDS NERF

    Clearly we must give BBs much, much worse accuracy! Can you say historically bad hit rates?
  6. Shoggoth_pinup

    Remove all signals button.

    The one thing I worry about is removing 8 signals at once crashing the game. Seriously, think about it! Imagine 8x that lag all at once!
  7. Shoggoth_pinup

    Savage battles interesting tactic

    Had something like that happen to me early on. I rammed an island and got rammed. The ship ramming me died, but it resulted in me first being shoved under water by the sinking ship. Then I, too, shot out of the water. It was crazy.
  8. Shoggoth_pinup

    Friesland please keep her unique WG

    A premium doesn't need to be good. A premium is just another ship, and a unique playstyle is how one makes it worthwhile by one's umpteenth T7 premium BB. As it stands, she's a boring ship that feels largely redundant. Slower reload for better AP pen angles and hydro is about as bland of a change to a KGV as one can get. Were she not free, she'd have been a hard pass as she became, as she doesn't bring anything new or interesting to the table. Hood did the angles already and did it with a more interesting gimic than hydro of all things. Bismarck pre-hydro buff shows well how useless hydro tends to be for a BB. If you truly needed the hydro for surprise torps, you're likely not gonna dodge. If you didn't need the hydro and were prepared and oriented properly already, you would have probably only taken 1 torp anyways. About the only thing of note she brings to the table over hood is slightly more gun, and even then not that much more gun. You have Lyon with 16, which makes her about as dull as can be. Was the old Dork good? Not necessarily, no. But is the one we got good, either? I'd say no. If given the choice between the two, I'd choose the one with the unique playstyle. Would I use her? Hard to say. But the old version is a ship I would have bought, as she's something worth having. Something interesting. Weird ships are fun. Okhotnik, Haida, Lyon, Smith, Asashio and so many more are all similarly unique, and each similarly interesting for it.
  9. Shoggoth_pinup

    Friesland please keep her unique WG

    Personally, I feel it'd be easy to improve that situation by reducing DD air detectibility and increasing plane regen. This allows the AA ships to feel like they are doing something, even if they already were in the previous system, while still allowing CVs to be effective. Since the recent AA changes, playing CV feels like you have to attack nothing but DDs or lose everything you throw out, which really isn't good for DDs or CVs. Before that, poorly played DDs were the easy pinata, but most other ships were still reasonably available to attack. Ohh, and fixing slingshotting, as that's a stupid mechanic to keep. As for Fries, I more meant the statistics. Hilariously rapid guns, no torps, etc. That said, she'll likely see use from behind islands as well when the chance presents itself, but the inclusion of smoke gives her far more options than Worcester could hope for.
  10. Shoggoth_pinup

    I Am Simply Furious!

    I mean, the only place Implacable is all that similar is the torps, which I'd argue are still nice if you skip the upgrade, as they regen much faster that way, and a little faster than those that Furious gets. Her drop bombs? 2 more bombs per plane, up from 6. That's a 33% increase in ordinance! Rockets? From 6 to 10 per plane, increasing the rocket count by 66%! Sure, the drop bombs lose some fire chance, but it's not a big loss. But the rockets? Ohh, those rockets can burn things! From a 5% fire chance up to 9%! By T8, you're practically burning things like a RN BB! Ohh, and don't even get me started on Audacious... She's everything I ever wanted Midway to be, but with that RN twist. She plays more like a T10 Lexington than Midway ever could. Her bombs are the same number as Furious per plane, but have a third plane, meaning that no longer will there be a line of drops missing the exact center! She gets a third torp per drop, and it is fantastic how easy these things are to use, just like with Lexington or Enterprise! And the rockets, ohh baby... From 10 to 14, but that's not all! She gets a third plane! So it's from 20 per salvo to 42! 42! That is downright devastating to anything she aims them at. Audacious rarely doesn't set something ablaze with every salvo.
  11. Shoggoth_pinup

    Friesland please keep her unique WG

    Still salty over the Duke of York we ended up getting, so I get the place you're coming from. I hope so, too. She truly will be a mini Worcester more or less as she is.
  12. Shoggoth_pinup

    Is there a Flaw in US BBs?

    Or angle instead. Bow tanking is the lazy way of mitigating damage anyway, not to mention a good way to lose turrets against larger shells. It's only that much of a weakness if you let it be one, just like Yamato's citadel and other such exploitable weaknesses.
  13. Shoggoth_pinup

    Is there a Flaw in US BBs?

    It's got to do with the ship shooting you and where they shoot. High tier US BBs tend to have a round upper bow, which means it's a nearly flat surface and able to be gone through like nothing. Will you get hit for cits? Unlikely, as it's so high. But penetrations just require the shell arm. There's also the super structure, which, with enough times through, can often arm a shell. Or, at least, that's what I assume. Hard to say, honestly, as, well... I can regularly arm a shell from Georgia into an angled or bow-on superstructure. My general thoughts come down to a steep enough multiplier from the angle while being unable to bounce the shells, meaning that a shot into the superstructure can do pretty reliable damage against BB if you can aim it just right. Does require accurate guns, however.
  14. Shoggoth_pinup

    Confess, have you ever

    I'm aware of the gist. I more meant does slowing down lower it below 8km.
  15. Shoggoth_pinup

    Confess, have you ever

    Even if one slams the brakes? Sorry, not too familiar with slingshotting, as I apparently have higher standards than a lot of CVs seem to, so I don't know if personal speed shifts anything.
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