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About Cmdr_WSRamsey

  1. AFK players

    Being in the electric power and telecommunication business, I have observed a significant amount of players who lose internet/broadband signal which creates the same appearance as one who is signed on and just inattentive. Recently several companies including our own conducted a rather expensive scientific survey of broadband availability among other other characteristics. A couple of interesting perspectives learned: (1) There was a significant % of respondents who were oblivious to the fact there are many people who don't have higher capacity nor reliable broadband; (2) The average household cannot afford more than $65/month for broadband of 25Mb/sec (or higher); (3) For those willing to pay more than $90/mo for speeds greater than 100mb/sec, the number of respondents fell to approximately 10%. This was an average of an urban and rural area. These numbers are similar nation wide, with urban areas providing the lower cost, higher speed, and higher reliability one would expect. As i began to notice more AFK players i realized while not every AFK player has unreliable and or lower speed broadband service, it will be a contributing factor. The more deluxe Wargaming makes the game and "if" the requirements increase broadband needs, this could also be contributing to more AFK players. I am sure those players with lower and poorer performing broadband service is not something they desire, rather they may be stuck with it depending upon their economic condition and local service availability.
  2. How is Base XP calculated?

    Taylor salute to a vet !
  3. How is Base XP calculated?

    Red Sea Bear love that video i needed a good laugh after surgery!
  4. WOWs Techs and Code Writers: In WWII should a ship encounter ships close up and in smoke or storm they would random fire to see if they would get a hit as a way to locate (especially if they knew the enemy was close and conditions were bad).. Since we can blind fire in storms and smoke with main guns, i would highly encourage you guys to allow the player to manually pick a coordinate for the secondaries to begin firing until you disengage. I understand the current programming is set to fie on the middle part of a ship's bow; however, to make this more realistic and give BBs and Cruisers a little help when being gunned from smoke. Most BBs and cruisers do not have radar so at least this is one option for the CO to use those secondaries. Perhaps performing some tests with manual secondary control to allow the player to choose the target versus the game is worth a try? Love the game thx..
  5. Ranked season 10 will be worse

    Having T10 Ships myself, I think it would be more fun if they started out with lower T ships and as you progress the T ships go up. In other words saving T7 ships last season till the end (and I think T5 till the end this season seems a little backwards). But if WOWs is trying to entice players to move up to higher T ships quicker then i could see why they are doing what they are doing.
  6. So i looked with favor on the updates in 0.7.4; however, i am experiencing the same problem with same error. I guess i am not playing tonight.
  7. X15 love that dog picture, looks like he is ready for a big treat.
  8. Alaska class why?

    I love the current Scharnhorst and play it frequently. If the Alaska comes out at T7 I will buy it. Every ship has its pros, cons, and style. Part of this game I like so well is learning the history behind the ship, time, and geographical regions. My dad was a fighter pilot thru WWII and Korea with VF-11/111, then worked in naval weapons as an engineer before retiring from the Navy in 1964. His last project was an electronics upgrade to the CV USS Oriskany as Exec Officer. Love the game.
  9. Whatever the criteria I do think it reduces the chance for both teams to practice skills in that situation. One might recall the Kobayashi Maru scenario from Star Trek and the reason for it. However, it is WOWs game and they may do what they wish. My first thought was this was a decision to save on server capacity to delay expansion of their assets. Either way I enjoy the game, it is not too far from a simulator in some ways. ​Cmdr WS Ramsey
  10. Shimakaze DD

    ​I do believe what you say, the simulator is good but very different than real life. Thank you for your time.
  11. I thought it would have been a great distraction if my cam flying around was flaming ball coming at the enemy ships. Anyone still alive ever seen this?
  12. Shimakaze DD

    I play practically each day. While I would admire having the said ship on my side, I have noticed a rising number of players getting this ship which is ok. However, I have started noticing some rather unusually significant kill numbers being reported. I do not have time to calculate the damage impact 15 torpedoes can impact when launched at once within a short time span. I would suggest perhaps doing this and comparing to the other upper division ship munitions to see if they are close to being equal. Another significant impact of the said ship is the torpedoes travel well over 20Km. I hope as more of these ships come into service in the game, the game does not send many other ships into irrelevancy. I do love your game. Thank you for the opportunity to provide feed back it does I hope, give you information to fine tune your exceedingly good product. Cmdr WS Ramsey
  13. So the bottom line when the ship specifications indicate 4 x 1 on Main Battery and 4 x 1 on AA of the same shell size, the game plays as though you have 8 guns firing the same said shell size even though you only count 4 gun barrels of that said shell size?