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Warrant Officer
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"In a Brave New World"
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DevBlog 442 - Supercontainer Changes - Closed test 12.4
Sammy_Small replied to Konception's topic in Developer's Corner
Is it just me or all the patch 12.4 dev. blogs have this... "vibe" ? -
La Galissonnière needs some buffs
Sammy_Small replied to Sammy_Small's topic in Player Feature and Gameplay Suggestions
You may have a good point there... 31 knots was a Design Speed for the whole class of ships. Operationally ( outside of speed trials ) most of them where able to do 32*~33* knots, on full / deep load displacement. ( * allegedly ) So an additional +0.5 ~ +1.5 knot(s) of speed would be in a realm of historically accurate. ( at least until one starts stacking Signals + Skills + Speed Boost ) _______________________________________________________________________________________________________________________________________________________________________ That is most likely from "way back in a day" when MBRB was being tested OR [ Rental Ships ] from other times. -
Suggestions to improve the current state of CV's
Sammy_Small replied to revelst0ke's topic in Player Feature and Gameplay Suggestions
They will nerf Malta after 3 ~ 9 ( after 1 year max ) months when there is a new premium CV to sell, or the existing sales taper off... just look at all previous CVs that were considered OP. -
La Galissonnière needs some buffs
Sammy_Small posted a topic in Player Feature and Gameplay Suggestions
As the title says, nothing too drastic: • An additional +1000 ~ +1200 hit points on a B-hull ( +3500 ~ +3700 instead of the current +2500 ) for 28300 ~ 28500 hit points base. Reasons being... • A ~ 500 meter reduction ( improvement ) to base concealment value, from 12.92 km to 12.42 km. Because being out spotted by a Graf Spee with 12.75 km base concealment is more than just a bit silly. -
Allow me to paint you a picture, using memes
Sammy_Small replied to Lert's topic in General Game Discussion
French and Italian DDs when the "speed boost" is active ( Red Team point of view ) : Looking at Subs and CVs on a weekend for "Naval Battles Base XP" : -
Why'd Salmon lose its 4" gun?
Sammy_Small replied to Lampshade_M1A2's topic in General Game Discussion
So that they can sell a premium Submarine with a player controlled deck guns... ( or use it as a gimmick for the Russian subs ) Place your bets on weather a Gato - Class with 2 x 1, 5 inch / 25 Cal. player controlled Deck Guns be a tier 8 or a Tier 10 premium. -
New IJN light cruisers
Sammy_Small replied to Forgotten_Void's topic in Player Feature and Gameplay Suggestions
It a appears that these ships are balanced by a "spreadsheet", around a "special" captain, that are played by "sweaty try-hards" ( all Italian ships and Z-31... "First Time?", with exception of Giulio Cesare ) Than again a quick glance at the stats for Yahagi may give an impression that that ship is OP, to anyone who hasn't played it outside of Co-Op. -
Would it be fair to say that Malta plays more like a "pre-nerf" Enterprise that has been slightly buffed to become a Tier 10 CV? ( at least in it's ability to "throw panes at the enemy" and "AP bomb delete" certain cruisers )
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Update 0.11.10: Japanese Light Cruisers
Sammy_Small replied to WoWsNewsBot's topic in News And Announcements
Translation for: Is probably this: -
DevBlog 382 - Soviet Submarines — Closed Testing 0.11.10
Sammy_Small replied to Konception's topic in Developer's Corner
If there are more Submarines being added to the game how about some more Anti Submarine Weapons verity... How About this: https://en.wikipedia.org/wiki/RUR-5_ASROC -
Does anyone remember when Z-23 used to have 150 mm guns ? ( I used it to "troll" Neptunes or Minotaurs that where sitting broadside in their own smoke, by citadel-ing them with AP )... Elbing ( Shultz to lesser extent) is the the "old Z-23" cranked up to 11... It is not a "Torpedo Boat Destroyer", it is a "Cruiser Destroyer", that can citadel most cruisers at 10km ~ 15km.
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Allow me to paint you a picture, using memes
Sammy_Small replied to Lert's topic in General Game Discussion
Saipan's ASW in "Wolfpack" ( Submarine Operations ) -
DevBlog 383 - Changes to Test Ships – 0.11.10 Closed Testing
Sammy_Small replied to Konception's topic in Developer's Corner
Not so loud "comrade"... do you want the 155 mm Mogami "sent to the Gulag" ... "Chung Mu-ed"... "Jutland-ed"... ( "Dollars to Doughnuts bet" that 155 mm Mogami will be removed form the tech tree and sold as a premium/ "free-mium" ship... Just like 457 mm Conqueror ) Seriously... Light Cruiser line with a reload / rate of fire of Heavy cruisers ... -
Map sizes not legitamate for high tier
Sammy_Small replied to DevilD0g's topic in General Game Discussion
@DevilD0g There is a simpler solution than increasing Map Size... Removing/Reducing "Time Compression" from "Time of Flight" of most Artillery shells ... would cause players to move closer to their targets if they want to hit them more reliably. As an Example: Most Battleships currently can "deliver" a 14 ~ 16+ in AP shell out to 20km in 10.5 ~ 14 seconds... What if that time of flight was increased by 50%? -
Missiles in WOWS and a trip down the rabbit hole
Sammy_Small replied to Elijah2159's topic in General Game Discussion
Ships with missiles are not marketable enough... Subs with missiles... /SARACSM