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About The_Painted_Target

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    Warrant Officer
  • Birthday 03/26/1996
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  1. The_Painted_Target

    Thoughts on Georgia in Co-op?

    And those destroyers are in cap, in range of enemy ships, within 26 seconds maximum? Completely false. Nobody pops reload booster at the exact start of the game. Theres nothing to hit. Most of the time everyone will have something loaded before getting into or near a cap, some DDs dont because of how long their torp reloads are. I think maybe it's time for you two to get out of coop and maybe learn a thing or two about the game. Two WOLF tags being wrong as usual.
  2. The_Painted_Target

    Thoughts on Georgia in Co-op?

    What t8-10 dd loads and launches torps at a target in under 26 seconds?
  3. The_Painted_Target

    Time to Rebuff the Khabarovsk

    Of course, no wonder there was a series of nerfs aimed at this ship. It all makes perfect sense now.
  4. The_Painted_Target

    How Destroyers Are Ruining WoW

    Maybe you should position and aim better. DDs are certainly not a class oft credited to "taking most of the kills" unless the rest of the team is severely underperforming.
  5. The_Painted_Target

    T47 class "Guépratte": A t9/10 premium proposal

    Using some existing assets and a hand-built hull you can see what it would look like in game:
  6. The_Painted_Target

    Why the Georgia and not the Tillman IV-2 BB?

    I would like you to stop and think about why wargaming didnt choose to make a t9 ship with 15 18" guns. Think about it for a while, actually.
  7. The_Painted_Target

    T47 class "Guépratte": A t9/10 premium proposal

    Here is what Guépratte anti-aircraft looks like next to something like Gearing.
  8. The introduction of the French DD line should be exciting for fans of DDs, especially those who find themselves most often in a gunboat. Ignoring the pitiable initial stats on first development release (firmly placing Kleber low-to-bottom on most charts in comparison to her competition), French destroyers appear to be centered around very high maneuverability, heavy hitting guns, and brutal ambush damage with torpedoes. A running problem with French destroyers was the lack of any notable anti-aircraft armament. In later classes such as the Le Hardi class, France developed a 130mm DP twin mount for use in anti-aircraft weaponry. In the current game meta, the lack of any long range or reliable anti-aircraft armament is a glaring weakness that will cripple these destroyers in any game with a carrier, moreso perhaps than other ships. Hell, even Shimakaze was given DP main guns. These destroyers don't have a defined role in the game or match when ships like Khabarovsk or Grozovoi can achieve the same results with more consistency. Allow me, if you will, to present: French Destroyer, Guépratte D632. Guépratte belongs to the T-47 class of French Destroyers, succeeding the Fantasque (and Mogador), Le Fier, and Le Hardi Classes. The first of the T47's was laid down in 1951 and launched in 1953. The class was based off of the Le Hardi class to be squadron escorts. They were moderately slower than their predecessor at 34 knots. With an initial purpose of fleet anti air, the T-47 class was given 3x2 127mm/54 MLE 1948, 3x2 57mm/60 MLE 1951, and 4x1 20mm Oerlikon cannons for anti aircraft. These guns exist in game as the secondaries / AA on Republique and Henri IV. The initial design saw a single quadruple torpedo system mounted between the X 127mm gun and the PQ 57mm guns. The ships were marginally lighter than the Mogador class and could fit very well in a t9/10 bracket. Consumables could include Damage Control Party, MBRB / Speed Boost (+20%), DFAA (+300%), Smoke. Some theoretical statistics: GENERAL Tier - 9 / 10 HP - 19800 Research / Purchase price - 500k FXP or 180k coal. Stop only having steel DDs, thanks. MAIN BATTERY 127mm/54 MLE 1948 - 3x2 RoF - 15 - 18 shots/min Reload Time - 3.3 - 4sec Rotation Speed - 20 deg/sec 180 Degree Turn Time - 8 sec Firing Range - 12.1km Maximum Dispersion - 100m HE Shell - 127mm HE Mark 41 ( HE Com Mark 42 ? ) Maximum HE Shell Damage - 1800 Chance of Fire - 9% Initial HE Shell Velocity - 808m/sec HE Shell Weight - 31.5kg AP SHell - 127mm AP Mark 41 ( HC Mark 41 ? ) Maximum AP Shell Damage - 2200 Initial AP Shell Velocity - 808m/sec AP Shell Weight - 31.5kg TORPEDO TUBES 550mm E18 - 4x3 pcs Rate of Fire - 0.77 shots/min Reload time - 77 sec Rotation Speed - 25 deg/sec 180 Degree Turn Time - 7.2 sec Maximum Damage - 18400 Torpedo Speed - 70 knots Torpedo Range - 8km AA Defense 127mm/54 MLE 1948 - 3x2 pcs = Number of Explosions in a Salvo - 3 = Damage Per Second in Flak Radius - 1680 = Continuous Damage Per Second - 84.5 57mm/60 ACAD MLE 1951 - 3x2 pcs = Number of Explosions in a Salvo - 3 = Damage Per Second in Flak Radius - 1260 = Continuous Damage Per Second - 234.84 20mm Oerlikon Mk4 - 4x1 pcs = Continuous Damage Per Second - 234.84 Maneuverability Maximum Speed - 34 knots Turning Circle Radius - 700 m Rudder Shift Time - 4.4 sec Concealment Surface Detection Range - 7.66km Air Detection Range - 3.5km Battle Levels 1 2 3 4 5 6 7 8 [9 10] Peformance Guépratte is a late war destroyer designed and built in France. Designed as an accompaniment to aircraft carriers, they combine powerful dual-purpose main guns with a heavy anti-aircraft armament to ensure the safety of escorted ships. Unlike other high tier French destroyers, the Guépratte focuses more on cap control, anti-aircraft escort, and stealth gameplay. Unlike Mogador and Kleber, Guépratte is armed with 127mm guns (as found on Henri IV and Republique). These guns reload much faster than the twin 138.6mm and boast a superior training rate to help Guépratte fend off any destroyer in a close engagement. Their effect falls off at longer ranges, but the higher fire chance will make up for the faults. She will be most comfortable around islands, smoke screens, and allied ships. Guépratte has 4 torpedo launchers capable of launching 6 torpedoes per broadside. These torps are fast, hard hitting, and very short in range. These torpedoes have a short reload of 77 seconds, allowing her to launch a small spread with great persistence. These torpedoes will also find a home in ambush attacks, aided by the speed and maneuverability of the ship. Guépratte has a small stealth torpedo window and will have to travel well into radar detection range to make concealed attacks. With a detection range of 1.4km, these torpedoes are difficult to spot and will pack a punch when getting struck by them. At longer ranges, these torpedoes don't pose much of a threat, but become very troublesome for careless captains when attempting to close the distance. Guépratte has a couple of builds to choose from. Players may focus on a Main Battery Build or an Anti Aircraft Build when customizing the ship upgraded and captain perks. Unlike other French DDs, Guépratte may equip a powerful Defensive AA Fire consumable in place of the Main Battery Reload Booster for players who value anti-aircraft cover over gun performance. Compared to the 40mm Bofors of the Gearing, or the 45mm Autocannons of the Grozovoi, the 57mm anti aircraft on Guépratte pack a serious punch on both flak damage and constant damage. However, the mounts are fragile and few in numbers, leading to significant drops in damage and AA potency as the battle wears on or HE damage is sustained. PROS: Fast turning guns, fairly fast rate of fire Defensive Fire and potent AA Moderately good concealment at 6.0km sea detection Hard hitting, fast torpedoes Good fire chance for a Destroyer Competitive in Domination games (the best game mode) Large health pool CONS: Very large for a destroyer Speed without speed boost is fairly bad Shell arcs on main guns are very lofty AA defense is concentrated in 3 mid-caliber mounts Shortest range on torpedo tubes Smallest torpedo broadside of all t10 destroyers AXY gun layout means rushing nose-in to combat removes 66% of your firepower Handles fairly poorly with a large turning circle Outspotted by Gearing, Yueyang, Shimakaze Pick between gun reload and speed boost Research Guépratte is a premium ship and has no modules to research Optimal Configuration Like Grozovoi, Guépratte can be built to empower her main guns or anti aircraft Upgrades Recommended upgrades for Guépratte are as follows: Slot 1: Main Armaments Mod 1 Slot 2 : Propulsion Mod 1* Slot 3 : Aiming Systems Mod 1* Slot 4 : Steering Gears Mod 2 Slot 5 : Concealment System Mod 1* Slot 6 : See Below Slot 2 offers the Defensive AA Fire Modification 1 to maximize the anti-aircraft role of Guépratte. Slot 3 offers either Aiming Systems Mod 1 or AA Guns Mod 1. AA Guns Mod 1 is recommended for players wanting to equip Defensive AA Fire. Slot 5 offers the Steering Gears Mod 3. For players looking for a pure gunboat build, disregarding stealth, this upgrade will significantly improve the rudder shift of Guépratte. Slot 6 will determine the role of Guépratte. = Main Battery ROF Build should take Main Battery Mod 3, with BFT it lowers Guépratte reload time to 2.5-3.1 seconds. = Main Battery Range Build should take Gun Fire Control System Mod 2. Paired with AFT this will push Guépratte main gun range to 16km. This is ill advised as shells will be nearly impossible to hit at this range. = AA Gun Build. AA Guns Modification 2 will significantly bolster the already powerful mid-range anti-aircraft suite of Guépratte. COMMANDER SKILLS General Purpose Gun Build, players wishing to play more cap focused or hunt other destroyers should acquire the Radio Location perk. Anti-aircraft build CONSUMABLES Slot 1 : Damage control Party Slot 2 : Main Battery Reload Booster or Speed Boost Slot 3 : Smoke Slot 4 : Defensive Fire CAMOUFLAGE Comes with type 19/20 camouflage. SIGNALS Captains should opt for flags that boost survival, gun performance, and anti-aircraft.
  9. The_Painted_Target

    IFHE secondaries

    You should be building battleships for survivability. The longer you stay in a game the more impact you will have as enemy ships are killed and crossfire is eliminated. Secondaries should never take precedence over living longer, and most "yolo with secondary guns" charges are a massive waste of precious HP. You can skip conceal if you really want, especially with the current CV meta of always being spotted, but never skimp out on at least SI, BoS, and FP.
  10. The_Painted_Target

    Time to cutout the cross-server cancer from Clan Battles

    If you understood anything at all about how a Distributed Denial of Service attack works, you would know how difficult that is to prevent. In a DDoS attack, hundreds or thousands of systems are used to overload the target with information requests, pings, or network traffic. These can look normal or even be manmade, whenever some site becomes popular on reddit, the massive amount of traffic going to that site generally crashes or slows it down, which is exactly what a DDoS attack looks like. WG would have to differentiate between legitimate user traffic and malicious traffic, which is unlikely they will or have the resources to event attempt. For most companies, they wait out the DDoS or contact providers to shut down the attack from their end. It isnt as easy as pushing a button and making the servers work again.
  11. The_Painted_Target

    A proposal for the American BBs

    The thing about Montana and Yamato is that both of them are fairly good without being broken. Like most old ships (Des Moines, Gearing, Baltimore, Myoko, etc), the ships rely on just being good without gimmicks. If you added any gimmick to them you'd have to take something else away from it. Of all the new t10 cruisers I still think Des Moines is one of the most powerful when properly used. Mostly because it's a very basic ship that relies on a great design rather than a dumb gimmick.
  12. The_Painted_Target

    A proposal for the American BBs

    > Buffing Yamato Riiiiiight.
  13. The_Painted_Target

    NA's reaction to Russian BBs summarized in meme form

    Why would you actively commit to waste time watching a CC like Mejash? At least watch a good player who doesnt div pad their way to high numbers and cry when they get shot in smoke.
  14. The_Painted_Target

    My gaming night in a nutshell

    World of Warships is the "Thinking Man's Game". It makes you think "why do I still play this?"
  15. The_Painted_Target

    Long Time Player - I'm Done

    Because you have: The most HP of any ship class, period. The most powerful guns of any ship class, period. The best armor and tanking ability of any ship class, period. The least amount of gameplay involvement to play at a basic level. The best chance at surviving late into a game (which is hard for bad players).