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458 ExcellentAbout CO_Valle
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- Birthday 11/23/1982
- Profile on the website CO_Valle
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Logged in and was told 13,500 dubs deducted from account!
CO_Valle replied to Tread_Head57's topic in General Game Discussion
^ This perhaps @Boggzy or @Ahskance can do/find something more. You could also consider: But by rolling back your account to a previous point in time you’ll likely loose all progress made since then (I have never done this so not entirely sure how it works). -
Have you tried clearing your DNS cache?: ipconfig /flushdns It could be weird routing of the packages.
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PSA: Bonus Code (OMEN Gaming Hub HP)
CO_Valle replied to Kaligula_Varyag's topic in General Game Discussion
Still works, thanks! -
How many years and the still is not awake.
CO_Valle replied to jags_domain's topic in General Game Discussion
Sometimes when I play, my 4 year old sits in my lap to “see the ships”, so I pick North Carolina with the KOTS camo, she likes to see the octopus tentacles, and the skull. So, when looking to the skull I zoom into it’s mouth while saying “it’s going to eat you!”, then she (mildly) screams, then she laughs… then we do it again. -
This ^ Some people argue that “o7” is disrespectful because that salute is with the left hand… the counter argument is that the point of view might be from the back. So this “<O” is more like:
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New Survey, I closed it after first question.........
CO_Valle replied to Col_Nasty's topic in General Game Discussion
New insurance collaboration? -
Riga! Who knew?? ( prob everyone but me)
CO_Valle replied to Col_Nasty's topic in General Game Discussion
Riga can be a beast if you manage to flank and angle, get close enough and it’s AP will get all those citadels,… that being said if you get flanked… ouch. -
Waterline: Roadmap Update – Spring 2022
CO_Valle replied to WoWsNewsBot's topic in News And Announcements
Thanks for bringing back operations!. -
Part of me was hoping that tier XI was the beginning of this, alas, they went the fantasy road.
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An idea for a pretty cool anti-torp interaction
CO_Valle replied to Stoobz's topic in General Game Discussion
It’s certainly an interesting interaction, although the first thing I thought was: ”man it will really hurt if someone was to cancel that perfectly aligned torp spread that costed you so much to prepare” However, with the huge amounts of quality team play that we see in every match such a thing is going to be quite rare. And if you have the capability to deploy ship-borne “countermeasures” you are already in evasive attitude. Still as the animation shows there would be cases where it could be an interesting interaction. Still such mechanic can screw the attacker’s gameplay experience (although increasing the defender’s)… may be if there was a dice-roll so that an intercept only has a % chance of stopping an incoming torpedo, that way the attacker still has a chance of a successful (or partially successful) strike. And stopping torpedoes with air-borne depth charges would be nigh unlikely; so not every ship will have an effective-enough use of this mechanic, further reducing the chances of a disappointed attacking player. -
Feedback on OPERATIONS. Got some questions for ya!
CO_Valle replied to Ahskance's topic in General Game Discussion
Weekly rotation is fine. To random-queue you first need a larger pool of ops… bring back the other ops! (Cherry Blossom, Dunkerke, etc.). -
Hopefully dockyard ships will eventually be available.
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I just got it yesterday, I’m still sea trialing her in coop, but I wouldn’t say it’s bad. Probably just a case of “need to learn how to play it”. That being said half of my shells shattered on my last game, you have to be careful where you aim.
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I need help with WoWS settings overtaxing my Graphics Card
CO_Valle replied to AirCrewChief's topic in General Game Discussion
The “spaceport” port has no water; you might try to see if it makes a difference.