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About A_Horde_of_Sharks

  • Rank
    Master Chief Petty Officer
  • Birthday 01/17/1995

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  • Gender
  • Location
    in the deep sea
  • Interests
    Medical Science, music, Aquarium keeping, exc.

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565 profile views
  1. There is a fair portion of the player base that suffer from disabilities and impairments that prevent them from enjoying a large portion of things in life. Would preventing them from playing high tier ships just because they are not as proficient as the rest of the player base be truly justified? I think not. Learn to live with it, and realize everyone has a right to play this game, even if they may not be very good at it!
  2. 0.6.9 WIP / Speculation - Smoke Firing Nerf

    This is evidence to a much larger problem. Coming from a BB main, there are already a variety of options Battleships have at their disposal for countering dds. When a Destroyer is in smoke for example: 1) Kite away from the smoke screen. This allows the Battleship to out run potential torpedo salvos by forcing them to travel a farther distance. It also makes the torpedo spread wider, allowing the player to take advantage of increased gaps in the salvo. It also exploits the dd's worse shell flight time and range. This gives the destroyer two options, either pursue the battleship and risk detection getting into effective range, or stay put in a potentially wasted smoke screen with less targets to shoot at. 2) Shoot at the destroyer's gun flashes. Since destroyers have a high rate of fire, the shells leaving the ship are relatively easy to spot, allowing a keen BB player to get an approximate position and even understand if they are moving or not. This gives the Battleship a possibility of returning fire on a stationary target often delivering a punishing salvo. This is even more effective against British cruisers since they often make the mistake of sitting broadside on when concealed and potentially eat citadels as a result. 3) Launch a fighter/spotter plane. This gives Battleships the opportunity of spotting torpedoes early without hydro. It also has the added bonus of occasionally finding destroyers sitting behind smoke instead of being directly inside it's barrier. 4) Use an anti-destroyer build. A battleship with a decreased chance of being set on fire cuts out a significant amount of damage from small caliber destroyer guns due to the large amounts of shatters they receive. Making a secondary build also soft counters destroyers because it creates an area of denial around your ship, forcing destroyers to stay farther away, or risk taking potential damage trying to close the distance. In short, I hope this change is not added to the live server without giving destroyers some much needed attention. My sympathies to the dd mains out there! You guys have it rough!
  3. I think there's something in the water..

    Well, that's just great. Looks like your Kongo is the harbinger of the apocalypse. "RN BBs are coming, BRACE YOURSELVES!"
  4. Invisible ship bug

    I will give that a try, hopefully it fixes the problem. Thanks for the input.
  5. Invisible ship bug

    I've been having a problem ever since the previous update. My ship when in game becomes invisible except it's shadow underneath, life-boats, railings, and anchors. This also occasionally happens to other ships in game around me. It gets particularly difficult to aim at an enemy ship when most of their model is invisible. I don't have any mods, but play the game using the mac wrapper. I'm curious if anyone else is having the same problem.
  6. Konig question

    Accuracy mod would be a better choice for the Konig. Unlike most German BBs, Konig can fight at longer ranges with a good amount of success for two reasons: 1) It's main battery accuracy is impressive, easily beating out most German dispersion patterns that proceed it down the line. 2) The Konig has fantastic shell velocity. This means the shells have far less travel time when reaching the target, giving the enemy less time to react. If you wish to give your secondaries a bit of workabillity, I recommend giving it AFT. Most of the Konig's AA Dps is at long range. As a result, it will benefit greatly by giving your ship an area of denial for enemy CVs as well as increasing secondary range.
  7. German BB nerfs on premiums, wallet is closed

    People complaining about premium ship re-balancing is the reason why the Imperator Nikolai exists in it's current form. I would rather let the devs give a small nerf than know I'm contributing to a possible premium power-creep. If that happens, this game will be just like World of Tanks.
  8. WoWS

  9. WoWS

    Gifs also make this thread 1000% better.
  10. WoWS

  11. WoWS

  12. WoWS

  13. WoWS

  14. Holy forum change batman!

    To be honest, I enjoy the new format changes. The top bar for navigation no longer has a copious amount of wasted space with all of the shortcuts to one side. The tabs are also easier to spot. The profile pages are larger, with considerably more detail given to the profile thread. The last system was dull and clunky, good riddance.