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About MizzenMast

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    Master Chief Petty Officer
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  1. MizzenMast

    Graf spee, worth it?

    I love the Spee, shes one of my best botes! While I rarely have truly great battles with her I also rarely have bad ones either. Shes an all around solid performing ship. I would say shes primarily a CA killer. Sure you can beat up BBs & DDs with her but she excels against other CAs. I play her mainly at mid range, say 8-12k which seems to be the sweet spot for her guns.
  2. I do exactly the same thing! I will grind the ship then FXP all the modules.
  3. Just think what that would do to wait times? I play another MMO that does match by player skill rating & at top tier its not uncommon to wait 3-5min for a match during "prime time".
  4. If you are trying to farm fire damage you need to share the love. Once you set a ship on fire switch fire to another ship. One fire they will probably let burn, 2 & they will likely put it out. If you can set a single fire to multiple ships you will rack up allot of damage. The exception being if someone immediately puts out a fire. If they do then focus them & get as many fires going as you can while their RP is on cooldown.
  5. This will probably breath new life into CVs. I for one dont play them because I dont care of the playstyle, this however looks like fun! I also have concerns about this making CVs OP. Granted no work has been done yet for balance but I can see ships getting worked over pretty badly by CVs.
  6. I play T8 daily & usually dont mind it to much depending on what I am in. In a BB I have enough armor that I can usually pull my weight, in CA its another matter. I dont do the hill humper meta so my T8 CAs havent been getting any love. Its not that there are T10 ships in a T8 match, hell I like that. Its that its a T8 or 2 in a T10 match when it becomes a problem. I played 7 matches last night before I got disgusted & gave up. All in T8s & I was bottom tier in every match. I know WG says wait are the reason for the +/- 2 of the MM but I dont buy that. Every match last night my wait time was ZERO (i play almost exclusively on prime time). I would gladly wait 30sec to a minute or more for +/- 1.
  7. MizzenMast

    Man those big BBs can soak up the damage

    Great game, congrats! I would guess the part of the BB you were hitting had hit its damage saturation point so subsequent torps didnt do any damage. Just a guess...
  8. MizzenMast

    Who have you seen in game

    Just had a match with @Soshi_Sone her Duca provided me with some much needed AA.
  9. Meh, I would rather hits below the waterline cause flooding. Make it at a slower rate than a torpedo hit but if HE spammers can set fire after fire making me use my RP I should be able to poke holes in their hulls so they also have to use RP to stop the flooding. This is coming from a CA main.
  10. MizzenMast

    What stat best equates to skill in WoWs

    I am going to buck the trend here & say PTR/WTR. Solo WR is a good indicator but ultimately you are a single player with 11 strangers you "hope" will do their part & not YOLO. I mean, you are only one ship & can only carry so much. The PTR/WTR is supposed to be an aggregate of WR (we all agree that is a defining factor) Damage (contributes to get a decent WR) & frags (also a contributes to WR). It would seem to me the PTR does a better job of showing your contribution in a match. Moreover it is something you have greater control over being a single ship. Tell me why this isnt so?
  11. No not really, CAs can do plenty of damage to BBs with IFHE & without fire. Not really again. Small fires were common in WW2, conflagrations like we see in WoWs were seldom & nearly always fatal.
  12. I agree, fire is a [edited] mechanic whose chances to set really need to be nerfed across the board. It has become the easy button for potato & UNICUM alike. Potatoes use it because its all the can do, Unicums use it because its a [edited] mechanic & easy to exploit.
  13. MizzenMast

    Ranked: Emblem Index

    One of the things I do as I am waiting for the match to load is check out the enemy team. I am looking at ship composition but also who is playing them; specifically what patch/emblem they are carrying. Now I know there are some very good players that run with the default black patch & anchor but they are the vast minority. Most of us like to show our achievements. What I am looking for in my perusing is who the ostensibly "good" players are. I noticed something while playing ranked over the weekend that I have coined as the "Emblem Index". Want to know with a fair degree of certainty at match start who will win? Count how many people on both teams have emblems. The team with higher "Emblem Index" will win 90% of the time all things being equal & the RNG gods willing. Start paying attention to both teams composition & see how close you get to my prognostication.
  14. MizzenMast

    In case you didn't know

    After 30yrs of marriage she wont know you exist either unless she wants to go shopping or the trash needs taken out...
  15. MizzenMast

    Ranked and the Worcester

    IMO the Sauce is pretty situational. Right map/situation/player & its brutal all others & it becomes meh. My way of dealing with them is I either dont let them play their game (stay away from islands so they cant hill hump) or take their game away from them (push into the island to delete them).