Jump to content

RivertheRoyal

Privateers
  • Content Сount

    6,265
  • Joined

  • Last visited

  • Battles

    3278
  • Clan

    [HINON]

Community Reputation

3,144 Superb

About RivertheRoyal

  • Rank
    Rear Admiral
  • Birthday March 26
  • Insignia

Profile Information

  • Gender
    Female
  • Location
    Somewhere inside the Wiki office. I'm not gonna say where, since that's a no-no on the internet.
  • Interests
    I like reading, writing, and blasting poor ships out of the water with devastating strikes. Teehee~?

Recent Profile Visitors

6,557 profile views
  1. There are certainly some improvements that remain to be made between the AA and CV mechanics. It's frustrating not feeling like you're able to do much with your AA, or that it has little to no impact. Ideally, some sort of delicate balance would be struck being AA effectiveness and the abilities of a CV to play the game, but I have a feeling any such balance would simply end up angering all parties. As such things are wont to do. I'd take it as a sign that things are in a good state, lol. I will say that I much prefer the current CV mechanics to the old ones. While there were less carriers during the RTS days, any one of those could really screw up your match if they decided to kill you. While the same could still happen now, it certainly doesn't have the feeling that the carrier is simply playing a different game. I like what they've done with the interfaces and gameplay itself. Remaining decisions about balance, and how they approach it in the coming years, will make or break the rework for me. As it is now, not to much has changed. CVs tended to like coming after me anyway for whatever reason, so nothing new there.
  2. RivertheRoyal

    Why is this game have to be so darn hard?

    The St. Louis at low tiers is a great little ship, very tough and with a killer armament for the tier. She serves as a great interim teacher for a lot of the game's rules, and gets players used to concepts like pushing, map positioning, and general situational awareness. However, you think she's ugly as shite and won't touch her, so I suggest having patience and grinding to the ships you want to play. Toughen up, buckle down, and set to it. Everyone's worked to get the ships they want, and if you don't have the chutzpah required, open that wallet for a premium ship or six.
  3. RivertheRoyal

    So apparently Game of Thrones ended in disgrace *spoilers*

    Never said I thought it was good—just that I didn't mind it, and thought it was satisfying. Mind you, I had my wisdom teeth pulled last week, and having the stitches fall out was also satisfying. It wasn't painless, but made things feel better for it having been done.
  4. RivertheRoyal

    So apparently Game of Thrones ended in disgrace *spoilers*

    How did you know my kink~?
  5. RivertheRoyal

    So apparently Game of Thrones ended in disgrace *spoilers*

    You know, I'm also a writer. I do short stories and small novels every now and then, though it's certainly not to the point of being able to write a 130,000-ish word novel every two months. I'm a bit slower than that, I'm afraid. Reading, however, is something I am very good at, devouring those same 130,000 word books in the span of an afternoon, only pausing to have some dinner. I've read all of R.R. Martin's books, and the books of many others in the fantasy genre. I can confidently say that George R.R. Martin is a genius at character development and organic plot advancement. He isn't a hack for taking a long time to write further books, and his existent body of work proves that he has quite a bit of talent in the field. I envy his ability to create a living, breathing person within the pages of his imagination. I would be rich if even just half of that talent manifested itself in my own writing, but alas. I also greatly respect the show-runners for Game of Thrones. They inherited a thankless task, trying to finish up this epic story in the span of so few episodes. It's no surprise some corners got cut in the last few episodes while trying to bring everyone to the places they needed to be for the plot to work. And, in all, I'm rather satisfied with the ending. There's no chance in hell any ending would have satisfied everyone, but the one we got did leave me content to put down the series, and look back at the past eight years fondly. Like anything else, the show had ups and downs. Those who didn't like the past season can wait for Martin to publish his last books. They should be coming soon. After all, the smartest thing would be to publish them following the end of the show, to give disgruntled fans something else to chew on. I don't think things ended in 'disgrace'. After all, the series as a whole stands as one of the most expansive TV shows ever produced, and the books remain beloved by a whole bunch of people (or, at least those that actually read through them.) Pissy fans will remain pissy. I didn't mind the ending. I look forward to the remaining books.
  6. RivertheRoyal

    Why the Georgia and not the Tillman IV-2 BB?

    No. While WG has demonstrated some willingness to fudge the numbers and create designs of their own for tech trees, the Tillman ships are far beyond that pale. They didn't exist in real life because the designs were stupid; too many resources spent on too few ships which are too quickly outdated and perhaps too quickly sunk. In World of Warships a lot of the issues of the design would be mitigated—it might actually be physically possible for this thing to float and move at more than 15 knots, for instance—but the circle flaw in your suggestion is similarly presented here, in that the ship would simply be too much for the game. 15 18" guns have no place at any tier, really, no matter the ship's other stats (which would likely include a massive healthpool and gargantuan slabs of armour). Plus, it's a bit late to be suggesting something to take Georgia's place. She's coming regardless at this stage.
  7. You know, I kinda feel sorry for OP. I was there once, feeling lonely on top of an imaginary summit of my own making. Looking back, I realise how [edited]stupid and arrogant I was.
  8. See, the issue is that the question of flooding due to overpens has been raised before, and had even been tested as a part of a comprehensive buoyancy system in Alpha test. The buoyancy system was eventually rejected due to the relative complexity involved in managing it, and the more casual approach the devs wanted to take towards the game—they felt it would be adding too much for the player to do, wanting to keep things simpler. And as for overpens causing flooding; not in the current game. Flooding simply has the potential of doing too much damage, especially when added to the reload a lot of ships have. In addition, I'd be willing to wager most of the overpens you are getting have been above the waterline. It would not make any bloody sense for an overpen occurring above the waterline to cause flooding, and hitting under the waterline very, very rarely resulting in an overpen against battleships. That would be more common in destroyers and cruisers, and would be easiest to cause in a battleship. Given the battleship's already dominant position against cruisers, and the already low survivability of destroyers, making them take flooding damage for getting hit would be hell. So, I know your opinion about it, here's mine. No.
  9. Everyone could do with more practice. You don't get better by not trying to, and it's fastest to check things out in controllable situations like the training rooms.
  10. Overpens happen. It's a part of the game, just like citadels. If you're having persistent problems with them, wait for the enemy ship to angle a little more and give you more armour to go through, or aim for thicker plates of armour. Adding flooding to overpen hits is an overreaction, and would cause more harm than it would good. This topic has been discussed on the forums already.
  11. RivertheRoyal

    Really 12 bucks to change name?

    What's in a name?
  12. I see your camo and raise you this.
  13. I would love to see the possibility of nerfing premium ships open up. It would lead to a more dynamic balancing department, and less hesitation to buff ships currently lagging behind. They wouldn't have to worry about overbuffing anything, and changing metas leading to powercreep or creating monsters like Kamikaze or Gremy. And honestly, it would do a lot of good for other Wargaming titles as well. Tanks has a lot of premiums, varying from extremely strong to comically weak. In a few years, Ships could look like that as well, and it'd be nice if they could bite the bullet and fix this stuff before it becomes a bigger problem. Not to mention, previously removed from sale premium ships could make a comeback, if WG allowed themselves to bring them more in line with other ships of the same tier.
  14. RivertheRoyal

    Friend quitting over torpedo hacks

    Sure, hacks exist. They might be more or less common then most people think. We have no way of knowing that information. However, the only known hacks base their code off of things available to a player's client. I.E, showing where visible shells are going to land, providing an aim assist—basically, displaying information on the screen beyond that which an average player would have at their disposal. There is also a known torpedo hack. However, I promise you it is not something so useful as knowing when and where a set of torpedoes have been launched. I said that the hacks only use information available to the player's client, and this is the important distinction. Let's run a quick scenario, shall we? Player A launches presses the button to launch his torpedoes. This action is communicated to WG's servers, which hosts the match. Player A observes the torpedoes being launched a few milliseconds later, as the server creates instances of them. These instances are indicated by the white triangles on Player A's monitor, moving in whichever direction he launched them. They continue on their merry way, until such a time as they are spotted by an enemy Player B's ship or plane. At this moment, and not any second before, information about the incoming torpedoes is shared with Player B's computer from WG's server. This is why the hack you are suggesting is unfeasible, as all known hacks to date can only use information available on a person's computer over the course of a match. To have knowledge of a torpedo salvo before it is spotted on their end, they would have to have broken into WG's servers and modified the live data there, which is probably a movie worthy feat. The existing torpedo hacks can only take spotted torpedoes and extend a line in front of them, showing where they will be in 10~15 seconds. The long and short of it is, there is very little chance of actual hacking being involved in your friend's frustrations. Yes, hacks do exist in WoWs. Yes, they are bad, and people who use them are summarily banned. But the one you are describing doesn't exist, beyond a shadow of a doubt—unless there are a number of god-like hackers roaming the oceans of our little game. More likely, battleship drivers are getting lucky, smart, or simply bored of sailing in a straight line. I hope your friend isn't put off playing the game, and recommend watching some Youtube videos of other players in DDs, and seeing how they handle things. It might provide some enlightenment or something; you never know.
×