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Frederick_The_Great

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About Frederick_The_Great

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  1. Manual Secondary's, worth it or a farce?

    the last major rework was what, january of 2017 or so? there have been a few tweaks here and there, but nothing major involving the entire tree. WG said in one of their interviews that captain skills among other things would be looked at when the CV rework is done. Hopefully sooner rather than later.
  2. Manual Secondary's, worth it or a farce?

    Whenever i get around to grinding the FR BB line, i was planning on doing a hybrid build. Mainly tank build but with Manual secondaries for some extra flavor/fun. I wont bother with AFT or BFT. I just want the extra accuracy. anyways, as for manual secondaries. Idk if it is worth 4 points. Personally, i think secondaries should always fire on both sides, and any target you control click is what they will focus(already do) and GAIN the accuracy buff. If you don't control click, they don't get the accuracy buff from the skill. Kinda like AA. You click to focus a squad but that does not mean other planes aren't being shot down. Right now i feel like tank builds are hands down the best for any BB line. Secondary builds are fun, but you will get far better results with tank builds than those which is unfortunate. Overall the captain skill tree needs to be reworked. Some skills are over priced, some can just be removed, and others just baked in.
  3. Can we do something about Cancerqueror

    the ship we had at release is different than the one we have now or a patch or 2 after its release. The one at release was ridiculous when it came to survivability. It had stealth barely worse than DM,(11.2 i think) and had heals coming off cool down quick enough that it got away with the most idiotic moves one could make. Add to the fact that citting a conq isn't that common compared to say the monty or Yammy which allowed it to get away with even more brain dead sailing. I remember seeing at release conqs sailing up into a spot near the middle of the map by themselves, being farmed by half the team or more for several minutes before they died. Every time they were just about to die(last few k) they would pop that heal for a new ship. It was stupid. Now imagine if you had someone who really knew what they were doing with the above. Someone that knew to use switch ammo and when to push. as someone said, the ship may be more or less balanced now, but it is not fun to play against.(doesn't matter what ship you are playing) The skill floor is as low as possible for a BB to play. Pretty much the story for the entire RN BB line. if the only thing people care about is if the ship is balanced and not if its fun to play or play against, or if its good for the game overall, fine. I disagree with that narrow view. There is more to the game than just balance for me.
  4. Struggling in Des Moines

    posted this in the other thread and it applies here. playing the DM is all about using map awareness and finding the key points on the map. If you can get into a spot where your team is there to back you up, you become the anchor in that area. You use your radar to zone people out and use your AA to keep CVs away. DMs do not do well in open water or being out flanked. Using Smokes, or islands to creep your way up is a good way to move around the map. There really isn't anything in the game that likes being close to a DM. If you know how to use that special AP, you can make even BBs hate life. as others said. dont be afraid to push up. i can't say i support the spotter plane DM. You take away a very powerful asset just to try and be a long range spammer. There are far better ships to do that with. unless the enemy is just sitting still you can farm him, they can actively dodge most of your shells at those greater ranges. You go from being a great map control ship to a mediocre long range spammer. Had one not too long ago almost never leave the AB line just to spam people at max range. He was so far out of the fight most of the time, that i had to go and kill a fletcher by myself in my MO. had that fletcher been a decent player, he could of killed me and won the match for their team.
  5. How do you play solo in Des Moines?

    playing the DM is all about using map awareness and finding the key points on the map. If you can get into a spot where your team is there to back you up, you become the anchor in that area. You use your radar to zone people out and use your AA to keep CVs away. DMs do not do well in open water or being out flanked. Using Smokes, or islands to creep your way up is a good way to move around the map. There really isn't anything in the game that likes being close to a DM. If you know how to use that special AP, you can make even BBs hate life.
  6. T8 Cleveland Captain Skills?

    what? the tier 8 version doesnt have that issue
  7. Premium Ship Review #106: Nueve de Julio

    i would say Vig would be better than SE due to being closer and having a better chance at running into torps. there is also the case to be made, what will the future pan american line be like? you could get a 19 point captain ready for whatever high tier ships you want to stick it on. Generally in those tiers, SI is better for the extra heals/consumables. If they have really good AA, then AFT wouldn't be bad either. Of course what kind of guns that line will eventually have also plays in. having IFHE on a 203mm ship is just meh.
  8. Mouse's Angry Youtuber Reviews of IJN Destroyers

    i just finished grinding that ship last week. It was the worst IJN DD i think i played in either line. Nothing about it was good. Its torp wall is very small allowing even the slightest change in course to make both miss. Gun power is just meh. I wish i played it a bit more during the 200% win bonus to finish it sooner.
  9. Weekend spree

    i had 2 games this weekend where i won the game with just seconds left on the clock. both were in my algerie. the first was killing a fiji by over matching his nose over and over and the second was do or die killing a low health nurnburg right before the clock hit 0 while beaching to dodge 2 BBs fire. i too am a little burned out so i only played one game today. i think i set a personal record for most cits i had in a game. had plenty of 10+ but i don't think i ever had 15+.
  10. Got a Kraken in my very first Des Moines game...

    Yep. Unless the DM is low, he can just lel cit through their nose the moment they start to turn to torp or give side and survive said torps. Your best bet is to ram or do a drive by where you never give your side until you just skim past enough to launch torps so they arm but are close enough the DM cant really aim low enough to cit.(or keep the guns up with the ship) Even BBs will hate having a DM chunking them every 5.5 seconds(or less) and a few of them can be cit by a DM. Especially the BBs that can't over match its nose wont enjoy being close to a DM.(looking at you bismark) but yes, the DM is a ship that is pretty squishy out in the open. As are its turrets. But with its fire rate, it can play a similar game of shooting the enemies turrets at a much faster rate.
  11. Space camo concerns

    I to have a hard time telling when a ship is on fire or what they are doing based on their smoke stacks. Especially at greater ranges. It annoyed me a bit during the april fools event.
  12. Indianapolis Marthon Rethink!

    part of the reason i keep so many ships in my port is to make doing these missions easier. Need ribbon hits? Khaba and atlanta. Need torp hits? something like a fletcher. torp damage? shima. cits and he? any cruiser with accurate guns at range or good in CQC.(zao, cleve and indy) of course a lot the missions can be done while grinding other ships.
  13. My first game in the Indy

    Something to keep note of, is you can over match a lot of cruisers noses with AP with the Indy(and other 203mm guns). especially RN CLs. A lot of them will think going nose in is safe, then you hit them for a few cits. i love hunting down fijis and belfasts when i can. Those are the few ships the indy can counter pretty well.
  14. the RN BB line is not fun to play, or play against. this is a separate issue from balance. The skill floor is really really low and the skill to play against them is more or less removed. Just a matter of knowing how to handle fires. Not that it matters, when they slap you for 10k salvos on top of the fires. French BBs is how they should of been done. Solid line up and down, without any crazy gimmicks, with its unique style of play. If the RN BBs were more like the QE than the rest of the line, i would enjoy them more. Instead, i think after i finish up on the QE(such a nice ship), i will start up on the FR BBs.
  15. How OP is Conq?

    I would not call the ship OP, but it is not a fun ship to play against in the slightest. It feels like it removes most of the skills you learn playing against every other ship and throws them out the window. I wouldn't even say it is a rewarding ship to play, with the skill floor being so low. (RN BBs in general outside of the QE) The line would be a lot more interesting if they were more like the QE and not what they are right now.
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