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About Zarroc1

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    Petty Officer
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  1. Ranked is dead

    Huh? Dead rank is really dead league. R5-R2 is the last league before ranking out so that's how far you advance the dead zone. You don't advance dead rank to R2 as R2-R5 all play each other so they're all equally dead this early in the season. Unless I'm totally missing your point.
  2. I find it funny how fast zarth disappeared once actual statistics start being used.
  3. People think solo WR is useles?
  4. Super Alsace with Reload Booster, better ROF, better sigma, better speed boost and probably a reduced cooldown Repair Party. Seems interesting.
  5. Only a WIP but it looks great being able to get Steel progressively from Ranked so it's not an "all or nothing" concept. I like the look of it and hopefully the amounts stay the same.
  6. Improving Ibuki - Zao Guns

    There might be a difference in HP but that doesn't mean Zao is underpowered compared to th rest of the T10 cruisers. Again, Zao is balanced just fine IMO even with the low HP. It's armor is troll and it's incredibly stealth which compensates. Also, there isn't a ship in IJN CA line that can use torps safely like the Zao can now. It is always risky to try and use the IJN CA torps with their bad angles and small margin between torp range and detectability.
  7. Improving Ibuki - Zao Guns

    Lol. People who say Zao isn't good anymore don't know how to play her. The 12km torp buff was awesome but not really needed. If you think Zao isn't good, you're just not playing her right or she's just not the ship for you. That's not all Zao can do and if you think it is, please see above. This. With Ibuki's armor, you HAVE to stay long range for most of the match. With your terrible shells, hitting anything at the ranges required is ridiculously hard, which ends up making the ship just a BB damage farmer.
  8. Improving Ibuki - Zao Guns

    Ibuki is a terrible ship. Everyone knows it and accepts it as the paywall of the line, like the Izumo in the IJN BB line. But I think it could use a buff. Why not have a gun upgrade that gives it Zao guns? Keep the dual gun turrets but give it the 203/50 18th year type guns on Zao which would branch off the B-Hull upgrade. This allows you to adjust to Zao gun ballistics, which are a completely different than anything else in the line before, and (I think) would make Ibuki much more enjoyable. Because the three main reasons Ibuki stinks is her terrible armor, coupled with slow reloading guns that have very floaty shells at 13km+ that makes it difficult to play at the ranges required. Just my thoughts.
  9. Free exp rewards, with no bonuses, are 5% of total Exp earned. So your flag gets you: 0.05 x (1+7.77) = .44 or 44% of total exp as free exp for the battle. Which is exactly what you got.
  10. Math is hard. Anyhow, EM gives a +0.5° for guns above 139 mm and below which is a 20% increase over the standard EM bonus. As Aigle in the only French DD, it's the only ship to benefit from this level of bonus. Aigle's turret rotation rate is 6.5 deg/s. So with EM, it becuase 9.5 deg/s which is a 46.1% increase or it decreases your 180° turret rotation time by 8.7 seconds, from 27.69 to 18.95. For large caliber, it gives a +0.3° for guns 140 mm and up which is a 42.8% increase over the standard EM bonus. Here's a list of how it effect T7-T10 cruisers and BBs (not doing lower tiers, sorry: Here's a quick chart I made: Ship Turret Traverse Rate (deg/s) TTR w/EM (deg/s) Turret 180° Rotation Time (sec) 180° Rotation w/ EM (sec) Time Difference (sec) Charles Martel 7.00 8.00 25.71 22.50 3.21 Saint Louis 7.00 8.00 25.71 22.50 3.21 Henri IV 5.50 6.50 32.73 27.69 5.03 Lyon 3.50 4.50 51.43 40.00 11.43 Richeleui 5.00 6.00 36.00 30.00 6.00 Alsace 5.00 6.00 36.00 30.00 6.00 France 5.00 6.00 36.00 30.00 6.00 Bold numbers are what you're looking for.
  11. This. I would suggest getting up to T7 in several multiple lines to see what you do and don't like playing. You don't want to waste money buying a premium ship that you're bad at and/or don't really like playing. Instead, if you're committed to sticking with the game, purchase some premium time. Once you're at about 750-1000 battles, then maybe start looking at buying premium ships.
  12. Staliningrda Class

    So here's the problem/irony of making it available through Coop. If you could earn it through Coop, the requirements would be so high that you would just whine about that. Like my Coop requirements to earn it would be something like this: Kill 1,000 of every class of ship. Earn 5,000 kills total. Deal 100 million total damage. Deal at least 300k damage in 250 matches. Capture 5,000 bases. T10s only.
  13. Stalingrad First Look

    Just saw this pop on YT: Stalingrad Video. Thoughts? Edit: My thought is it's a super Moskva as predicated. Displacement listed as 42,000. What's that translate to HP-wise?
  14. So I've almost unlocked the Tashkent (20k Exp to go) and have loved the Kiev. I think I'm averaging more High Calibers with her than any other ship. Anyhow, I have a 17 pt captain setup as such: PT, PM, EM, LS, DE, SE, and AFT (16 pts total). What's better for my last 3 points - BFT or SI? Since I don't have a heal yet, I don't know how often I'll really need an extra heal and 10% more DPM is obviously useful. What's ya'lls opinion? Do you consistently use 4 heals a game in Tash? Oh and I'll be resetting this captain for Khab since Khab gets super Stalin oil to make the turrets turn faster so EM won't be needed. And i'll remove PT and end up getting both BFT and SI. Just need to figure out which to get until them. Thanks!
  15. I'm not sure if this has been asked before, but can WG please make the camo choices for the Yamamoto Collection rewards also apply to perma camos? I really like the look of the blue on my Zao but I have perma camo already for it.