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__Shockwave

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About __Shockwave

  • Rank
    Ensign
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    Shockwave#4044

Profile Information

  • Gender
    Male
  • Location
    The literal middle of nowhere
  • Interests
    Haet CV, Montana_ferlyfe

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  1. __Shockwave

    Kleber Review

    thonk
  2. __Shockwave

    Can someone please explain to me (re: Huron)

    Mouse, I hate to say this But cool your jets. Like seriously. Cool it.
  3. __Shockwave

    Omaha Citadel Avoidance

    Omaha is fairly easy to play if you ask me. Just sit at 14km or behind an island and rain death with HE. Most Battleships at Tier V are fairly inaccurate and are somewhat easy to dodge if you know how to utilize your throttle and your rudder correctly. The important thing to remember of course is to know what exactly is shooting at you. If it's a Battleship, look where his shells are going. If the BB doesn't take a lead on you feel free to keep going in a straight line or just full turn out. If he leads, cut your throttle and turn out or in depending on whether or not he aimed low or high. Simple as that.
  4. __Shockwave

    Which ships for upcoming 1:1 brawl (T9)?

    For 1 v 1 Tier IX I would say Rupprecht is your number one pick. If you want to take Cruisers, either Agir or Drake For DDs Mogador or Paolo Emilio
  5. __Shockwave

    Groningen

    Groningen is a good farming ship but she suffers from being clumsy and having a fairly large detection range. She compensates mostly by being able to outtrade most DDs that she will come across save for a Mogador or a Kitakaze. Play her as a second line support DD if you have a friendly destroyer in front of you that has a better detection radius than your ship, or take advantage of her long lasting American smoke screens and spotting from your allies to farm down some Battleships. Of course, know when to run as well. She only does 35 knots
  6. GC not OP? In what universe
  7. Hm yes, Ad hominem, that works every time doesn't it? Spoiler alert, it doesn't. Now just take a chill pill, drink some tea, and do something else. Playing Warships has clearly got you in a bit of a bind.
  8. You've been here for years, sure But your statcard gives you practically zero credibility on this matter. Maybe you played Superships and maybe you did damage with them, but that's about it. Also, telling me to play solo? Bud, 90 percent of my games are solo, and I have played Carriers before, and I know that they are divisive and a detriment to the game. That doesn't mean that people will not use and abuse the class as they wish. Submarines? Oh please, an annoyance at worst, there is at best a small percentage of players who actually know and understand how to utilize Submarines properly ( Ivan being one of them ). As for the Carriers, there's no real counterplay once you run into a CV who knows how to utilize CVs properly, which admittedly is a large number of individuals but by no means the entire playerbase.
  9. It's funny how you go after peoples WR and such when you yourself have no credency to it. Also, if you're using WoWS Numbers to determine whether or not people played Superships, just so you know that site is rather misleading given that it does not provide accurate information
  10. __Shockwave

    New German BC line nerfed

    The short answer is that Schlieffen essentially can play itself for the most part. Its secondary battery range is nearly equivalent to its detection range ( 12.5km maxed out vs 12.6km minimum detection ), and you essentially start racking up damage and fires the moment you get detected. Combine this with high speed, fairly heavy distributed armor, and the fact that she can angle well and still bring most of her secondary battery into action essentially is a self-serving justification for a nerf to the Schlieffen. As for the Hydroacoustic Search nerf, this isn't so much to prevent them from being capable of hunting down Destroyers, more so to give Destroyers a greater chance to actually land torpedoes on them by reducing the assured range that the torpedoes will be detected at by the Hydroacoustic Search, thereby giving these ships less reaction time to actually dodge them. "Coddling DDs btw". With the Air Spotting, large quantities of Radar and Long-Range Hydro at high tiers, low HP pools, so on, Destroyers aren't being coddled at all.
  11. __Shockwave

    Sevastopol opinions

    Sevastopol is still currently under NDA and still subject to change :)
  12. __Shockwave

    Superships - Whats the point?

    The Superships are eventually intended to become a Credit Sink. For the time being however, they are more or less a preview of the future, essentially a look into a world that was not necessarily dominated by the mentality of the Cold War.
  13. __Shockwave

    Unpopular Opinion...

    In all seriousness, this sort of thing isn't too much of a problem if you just press your A and D keys a couple of times. They're there on the keyboard for a reason after all. Also, anyone who torpedoes on the white line is more likely than not going to whiff their torpedoes unless they know that said target is more or less paralyzed. Also.. we do have lead indicators for pretty much all ship types minus CVs, your DDs have main guns too and they have the crosshairs to use! So do Battleships and Cruisers. CVs have targeting reticules that you can line up perfectly with just a little bit of timing too!
  14. Heya folks, just stopped by to read. Just to clarify, the Shikishima is a Steel Ship whereas the Satsuma is a Supership. As of now, the Satsuma is available from the Armory via Random Bundle Exchange for Supership Tokens, so the only Credit Cost that is required for her is the 6.875 Million Credits required to fit her out with all modules ( plus your whatever point commander you have lying around somewhere ). In addition, she incurs no Battle Costs, but does not earn Credits Either, as well as being confined to Ranked and Co-op Battles. She won't be around forever either, she'll be leaving the game back to the shelves for next time with the release of Patch 0.10.11. As for Gameplay performance, she's got some really high battle influence thanks to her Active Firing Mode which increases the accuracy of her shots by 35% For about One Salvo. That combined with her high Accuracy in general, decent armor etc, makes her a tough threat for most opponents if she's positioned right. That said she still has the same weaknesses as the Yamato / Shikishima so do note that. Potato.
  15. __Shockwave

    Random Thoughts and Comments: Pan Asian Cruisers

    I can see this being a potential benefit. However, this also brings up the problem of having to potentially retrain a commander out of IFHE once you reach the higher tier ships. It can work with a dedicated captain but if you intend to keep a ship for the entire line then I'm inclined to disagree with using IFHE, as enticing as the benefit sounds.
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