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mrieder79

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About mrieder79

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    Chief Petty Officer
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  1. Who have you seen in game

    I saw you today, Gneisenau. I was the guy who coudln't spell your name. We won the game pretty handily.
  2. Oh my God! The Udaloi!!!

    Yeah. She hits the sweet spot between size, speed, manueverability, and firepower without having absolutey horrible moon-view concealment. Honestly a toss-up with leningrad for most fun russian dd.
  3. It's player(s) complaint week!

    MISSION: EARN SIX "COMPLAINED" RIBBONS
  4. Day six as a new player

    The faster you progress through the tiers, the less fun you will have. don't pass tier IV until you have at least 500 battles. That way you won't get deleted constantly when you hit the upper tiers.Take your time, learn, and it will be better for you.
  5. Oh my God! The Udaloi!!!

    The difference is not as big now. Udaloi has khab turrets and that was a big advantage when Tash didn't. Now I'd say it's a toss up with Tash probably out front because of the heal. Udaloi is noticeably smaller and more nimble, though. She doesn't get hit as much, but when she does, there's no heal to fix it. I like them both, though.
  6. I'm close to having enough coal for musashi if I cash in all my steel. Is this ship worth it?
  7. Please let us play tier 6 and 8 or 7 and 9 for ranked this season. It would be nice variety.
  8. desroyers

    This is very good advice, and true.
  9. desroyers

    I would recommend starting with one of the tech trees and working your way to tier IV and playing around 300-500 games there to get the feel for destroyers. USN DDs are a good starting place and the Clemson is one of the strongest tier IV DDs. the Tier IV pan-asian DD is also quite good. I don't recommend jumping to LoYang as Tier VIII is not the place to learn to drive DDs. Best of luck.
  10. Tashkent v Udaloi?

    Yeah. Took some getting used to, but I enjoyed Oggie quite a bit.
  11. Why keep the Khabba?

    lmbo. That's hilarious.
  12. Proposed Consumable: Sabotage

    My issue with the proposed consumable is that there is no clear mechanism of action. Are we to believe that saboteurs aboard the DD somehow get onto the targeted BB and take out engines/steering gears? That bends suspension of disbelief to the breaking point. Yeah, it's a video game and there is plenty of make-believe, but this takes it a little too far for me. I'd vote for a radar-jammer consumable first before this, but I think that also could get a little nutty. Just hoping radar-itis thins out here in the forseeable future. ETA: nvm. Just saw that the whole thing was a joke. Okay, you got me. lol.
  13. Why keep the Khabba?

    Are you running smoke khab or Heal/open water gunboating? I've played around with builds and the full gunboat build with fast reload like you describe seems tempting. I'd picture running smoke, using speed to get in a good position, then fire away until you have to move. Is that how you are doing it, or is it the same old khab tricks?
  14. Why keep the Khabba?

    Totally agree. That's what they should've done.
  15. If you don't already have it, you'll want DE to really start getting witherer achievements.
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