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About cometguy

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  1. I am struggling with the ship as well. For me, it's how floaty the shells are compared to the rest of the line. Everything else about it, I play like the rest of the British cruisers, which might be a mistake.
  2. Chemistry in this game is whack

    Emphasis added for funsies.
  3. I don't know what's worse, an HE sniping gneisenau, or the 8 people who did even worse. Wait, the answer was in the sentence. That's a rough team.
  4. No kidding. Hey guys, we made a battleship that can hit the broadside of a barn. Should we put guns like this on our ships in the future? Nah.
  5. Bigger maps is the way to go imo. It makes sense for weapon range to increase with time. The distances travelled are always insignificant from a fuel perspective. And nothing can be solved with the current AA mechanic.
  6. Still new to destroyers, but this is why I like the German destroyers. When contesting caps early, and forced to pop smoke, I can then pop hydro as well. I don't know if it's the smartest thing to do, but so far it's been allowing me to out last my counterpart. Could just be getting lucky though.
  7. Broken back achievement

    Aren't more medals issued to people for what they do when things go wrong than when things go right?
  8. Broken back achievement

    Also, my understanding was that the achievement would only go to the top loser if they have more base XP than the top winner. So it's not like the first blood achievement.
  9. Broken back achievement

    Having the most base XP in the match despite being on the losing team sounds like an achievement to me. And I don't see the problem with giving awards for a losing effort. This isn't top gun, there are points for second place.
  10. charging for unused Consumables

    You also have the same servicing cost regardless of whether you lose all of your health or none of it. But as has been pointed out, credits are easy to come by, so it's no big deal.
  11. Entirely situational for me. I've gotten to the point to where I can reliably manually drop bombs on destroyers, so dive bombers tend to be my weapon of choice for high health battleships, AA cruisers, and low health destroyers. I figure the battleship will let the fire burn, which will eat up one of their heals. Hopefully I'll knock out some AA on the cruiser, and it's less overkill on the low health destroyer.
  12. Personal Rating

    1% solo win rate 99% "is user name cometguy" But really, rather than some formula, I'd rather have charts plotting how other people do in each ship, separating by mode and divisions. Wst had something like that when it was working, and it gave me a better idea of where my strengths and weaknesses were, as well as perspective on how big of a strength/weakness it was.
  13. Smoke Planes Radar Planes Acoustic Torpedoes