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motormouth85

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About motormouth85

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  • Birthday March 14
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  1. motormouth85

    Sleeping Giant

    Can we finally address the elephant in the room that this map is probably the worst in the game? I hated Shatter before, but after playing several snooze fests on Camping Giant Turd, I find Shatter to be quite enjoyable. Here's how every match plays out: Camp C, ignore B, DDs go to A. Whichever campers out camp the other campers at C win the match. Rinse and repeat. Idk, maybe I'm just jaded for having so many rotten matches on this trainwreck, but I doubt I'm the only one. Thoughts?
  2. I picked Eagle because I think the Eagle Worcester camo looks way better than the Sharks camo
  3. The main problem is there is no cap on team membership, and no noticeable incentive to stay loyal to your first team. When Eagles players saw Sharks take the lead, they jumped on the bandwagon to benefit from the containers. Day 15 of the event, expect to see Eagles surge once all the Sharks players max out their team tokens and jump ship to snag Eagles tokens as well. WG, this was unique event, but poorly thought out and terribly executed.
  4. motormouth85

    How should I build the Gneisenau captain skills

    I would recommend you drop Turret WD40 for Adrenaline Rush instead. 36 second turret rotation is not uncomfortable in a German BB, especially if you forgo rudder shift mod. Preventative Maintenance is also nice, but the German turrets are armored well enough that it's extremely rare that they get permanently knocked out (I've had it happen maybe 10 times in over 4000 battles). Priority Target gives you SOOOO much more information to help you play better. Counter goes up one then drops, but no shells come your way? You probably just got torped - turn and slow down. My Gneisenau captain build is as follows (numbers indicate what order you should take them as your captain levels up): Tier 1 - Priority Target (1), Direction Center for Catapult Aircraft (7) Tier 2 - Adrenaline Rush (2) Tier 3 - Superintendent (3) Tier 4 - Advance Fire Training (4), Manual Secondaries (6), Concealment Expert (5) For ship modules, I take Aux Arm 1, Secondary 1, Damacon 1, Damacon 2 Basic Fire Training is nice, but the 10% reload buff is just too small to be noticeable - most brawls are over in a few seconds. If you plan on moving your Gneis captain to Bismarck, spec for the following: Tier 1 - Priority Target (1), Direction Center for Catapult Aircraft (7), Preventative Maintenance (8) Tier 2 - Adrenaline Rush (2) Tier 3 - Superintendent (3), Basics of Survivability (6) Tier 4 - Advance Fire Training (4), Manual Secondaries (5) My Bis Modules are the same as with Gneisenau + Concealment Mod 1
  5. motormouth85

    All Hail IFHE Secondaries

    Especially if in you're a Battleship going bow on
  6. motormouth85

    All Hail IFHE Secondaries

    Of course, my good Captain! Captain Build: Tier 1 - Priority Target, Direction Center for Catapult Aircraft Tier 2 - Expert Marksman Tier 3 - Superintendent Tier 4 - Advanced Fire Training, Manual Secondaries, IFHE Ship Build: -Aux Arm 1 -Damacon 1 -Secondary Battery 1 -Damacon 2 -Concealment -Main Battery 1
  7. motormouth85

    All Hail IFHE Secondaries

    IFHE Secondary build on the Grober Kurfurst. My my my, this was special!
  8. motormouth85

    USS Arizona

    Oh I know, but there's something about a clean white(ish) ship. No rust, no ridiculous patterns, just clean, smooth, and simple.
  9. motormouth85

    USS Arizona

    I want to take a moment to appreciate just how GORGEOUS Arizona's alternate camo is. That is all. Well done, WG!
  10. motormouth85

    Unrequited Love - Gneisenau

    I want to like this ship. I REALLY want to like this ship. I absolutely love her, but I don't like her. She is a cruel mistress. Easy on the eyes, a smooth talker... but oh my god Those guns are abysmal. Up close, out far, it doesn't matter. You could have an enemy Fuso at 6km broadside, and you won't hit it. Yet at the same time, you could blind fire over an island and max range, and devastate a cruiser. WG, I beg you, please buff the accuracy. She needs more consistency. I will continue to love Gneisenau, but until her guns get some love, she will remain a temperamental tramp, that I will not like.
  11. motormouth85

    Decline of BB support role. Why?

    ^^^THIS^^^ As a BB main, I play aggressively and support my team, but ONLY when my team supports me. I have too many times pushed a cap only to be deleted by the DD nobody spotted. I have had too many radar cruisers hide behind me rather than pop radar to kill the DD sitting in smoke. I've had too few DDs smoke up for me while I'm tanking damage for the team, and I've had too few Carriers provide fighter support when it's badly needed. When a BB player tanks 2, 3, 4 million potential damage and gets zero support, that BB player will play passively the next match.
  12. My arms hurt so bad
  13. motormouth85

    Kurfurst Secondary Build Question

    Kurfurst is probably best served with a survivability build due to the ungodly level of HE spam at high tiers. Seriously WG, nerf fire already. That said, I typically don't practice what I preach, so I did an IFHE secondary build for my Kurfurst and I doubt I'll ever change that. Aeroon did a video demonstrating that the 128mm secondaries on GK and Gneisenau follow the 1/4 penetration rule (even before the buff), and when equipped with IFHE, will pass the threshold necessary to penetrate 32mm armor. That's the route I went. Captain build below: Note that I (unfortunately) have to bypass Adrenaline Rush and concealment, but really, the Kurfurst is seen from Saturn, so concealment doesn't matter much when you play her as a brawler. I do occasionally long for AR though. I also use double spotter plane to help spot torpedoes when my hydro is on cooldown. Hopefully with the new Legendary Module, I can respec out of Expert Marksman and into Adrenaline Rush. Modules below: Because I don't take AR, I equip the 406s for quicker reload. Supposedly, the 406s have better pen values at closer range anyway, but I'm going off of hearsay. It's a personal choice, of course, but the 406s just make more sense to me since the 420s still can't overmatch 32mm bow armor, and the minor increase in alpha strike with the 420s don't offset the slower reload enough to justify running them. As for gameplay, don't expect to be an in-your-face brawler every match - that's a good way to eat a faceful of torps. I use my secondary build as more defensive than anything until late match. The IFHE helps inflict more damage to armored enemies that get too close, and that seems to make them back off for a spell. That kind of playstyle will fit most of your matches - find a spot, park it, pick your shots, and use your secondaries to swat unwanted flies. Once it's safe to start brawling though, hold onto your butt, because this secondary build will pay dividends. Bow tanking Yamato? No prob, your secondaries will easily snatch 20k of her health while you maneuver to kiss that tender little cheek of hers. Low health Montana wants to ram you and your can't get your guns around fast enough to deal the coup de grace? No problem, your secondaries got you covered as they punch through ole' Monty's bow like it wasn't even there. Here are a few screenshots of my secondaries pulling more than their fair share of weight: ---> 73,000 damage from secondaries, thank you very much! ---> 65,000 damage from secondaries, thank you very much! TL;DR: Secondary build with the GK is optimal when using IFHE, but is situational at best. Fun, yes, but not useful in the majority of matches.
  14. motormouth85

    Roma Needs Some Love

    My biggest gripe is the overpens. Seriously. Battleships are supposed to be a hard counter to cruisers, yet when i have an Atlanta sitting 10km away, sitting perfectly broadside, and fire spamming me to death and all I can reply with is overpens, that's when i want to put the ship back in my port and never play her again.
  15. motormouth85

    Over-penetrations are getting ridiculous.

    I was hitting cruisers. You know, the things BBs are supposed to be a hard counter for? The safest thing any cruiser captain can do when engaging a Gneisenau is still perfectly still and completely broadside. Nothing will happen to them.
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