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Tentakkel

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About Tentakkel

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  1. Tentakkel

    So CVs are ... but BBs are ok?

    This has got to be one of the worst executed cases of strawman fallacy I've ever seen...
  2. Tentakkel

    So CVs are ... but BBs are ok?

    The differences are obvious. It's a two-way street. There's actual dynamics. Do you actually not see them, or are you just playing devil's advocate? If A BB gets pelted by a cruiser and he can't do anything about it, then that BB has made a big mistake.
  3. Tentakkel

    So CVs are ... but BBs are ok?

    I really don't see the fun part. There's nothing obvious about it. You saying "this is a fun post" doesn't make it fun. When I'm facing BBs in a cruiser, I can actually hit back. I can rain down HE on them from behind an island or in smoke. I can watch their turrets and determine when and if they have a chance to fire back. I can torp them. I can punish them with AP salvos if they show broadside. A BB is a surface ship, which means it has to actually move and risk getting sunk if it wants to push. I can counter that push and go on the offensive. There is actual interesting and interactive gameplay. VS CVs there is only toggling your AA sector. That's literally all. It's not fun and it's not engaging.
  4. That's still profit. Those who grind that steel typically spend a lot of resources (i.e. money) to get there.
  5. Massive bombing salvos will be back with the RN CV carpet bombers (currently WIP). It will be even easier to bomb DDs. The current T4 RN bombers drop 24 bombs in one single drop (12 bombs per plane). The bombs have a 19.7% chance of setting a fire - each (with demolition expert). Those 24 bombs are dropped simultaneously in an oblong pattern. So yeah, get excited for that... CV planes are currently the best spotters in the game, bar none. The WG lead designer has confirmed this himself. There are no fighter squadrons with strafe anymore, which means planes can go and spot wherever they want, deep inside enemy territory. Planes are also faster than ever. CV spotting is at the moment incredibly strong. I'm playing far less than I used to. It also seems fewer people are streaming. Hardly anyone stream DD gameplay at all (except for the WIP Neustrashimy). Those who do stream are mostly CCs in WIP ships.
  6. Tentakkel

    Player base getting more caustic / abusive?

    Wait, what? In your post you say you agree with me, then you're trying to portray complaining about game issues as being "toxic" and go on to say that people who rightfully complain about game issues are "moaning" and "crying" - which is what you said you agreed to being toxic in the first place. And you do so in a long winded post that only sometimes stays on topic. Are you kidding me? You sound a lot like the people you claim to be criticizing...
  7. How does this help when planes have RPF, can use the "spotted" mechanic, fly at very high speed and have boost on top of that? It will only slightly delay the inevitable. Unlike planes, ships also can't pass over islands, which means that every map with a choke point, or any sort of large land mass has significant benefits to the CV. One of the biggest problems with CVs at the moment is that they don't have any real counters anymore. That used to be other CVs in the form of fighter squadrons and the strafing mechanic. Now there is only plane deterrents in the form of AA, which acts as a limited electrical fence. Because of CV fighter squadrons, plane squadrons would mostly keep to their side of the map. Now, planes are free to go wherever they want. At the moment, planes are very clearly the best spotters in the game. This has been confirmed by the WG lead designer in his letter to Farazelleth. Combined with having superior speed and being able to go wherever you'd like, it creates the ultimate spotter. This means that the role of the DD has been pretty severely diminished - especially since planes now seem intentionally designed to outperform and disrupt DDs (RPF, rockets, RN carpet bombers). This is concerning, seeing as DDs weren't an overpowered ship type to begin with. Why are they being squeezed so hard by WG?
  8. Tentakkel

    Rockets planes are TOO accurate

    I did some more research on the new RN bomber planes. Still a work in progress, but absolutely insanely overpowered - and clearly designed to make DD life hell. Each bomb attack drops 24 HE bombs (12 bombs per plane). Each bomb has a maximum of 19.7% chance of starting a fire. I just saw a CC score something like 157k damage and sink 5 ships (in a losing T4 battle) with the Hermes. In a Hosho or Langley, you're lucky if you manage to score a third of that damage.
  9. Tentakkel

    Rockets planes are TOO accurate

    So, I've been looking at the upcoming RN carriers. Their bombers aren't dive bombers, but instead drop a lot of smaller HE bombs in an oblong pattern. The lowest tier CV is the Hermes, and the bomb planes drop something like 12 HE bombs per drop never mind, it's 24 bombs per drop. In many respects, these bombers are just like rocket planes only more devastating to DDs. I should also mention that these bombs have a 14.7% chance of starting a fire - each. Add a whopping 5% from the Demolition Expert to that and you get almost a 20% chance of starting a fire - on each the 24 bombs you drop each attack run. You can take a look at what I'm talking about in this video (HE bombers are at 12:60)
  10. Tentakkel

    WG Doesnt Listen to Testers

    No, but when WG release broken ships and content despite being continuously warned by testers, and then later have to correct those mistakes (or in the case of some premiums - pull them from the store), a lot of people feel like they're not being listened to. There is a difference between hearing an informed opinion and ignoring it and actually listening and taking people seriously. That's the issue here.
  11. Tentakkel

    Player base getting more caustic / abusive?

    I agree. The forums are worse. Instead of bringing real argumentation to the table, a lot of people are resorting to namecalling. If you're critical of what they like, you're a "whiner". If you're playing a ship type they dislike, you're called a member of the "[ship type] mafia", etc. In game I rarely see much toxicity. There's always the occasional angry guy, but meh... whatever, it's a competitive game, people get upset from time to time. I don't really pay that much attention to it. If we're losing really hard I might say "this was a bad team" in chat. That's usually as toxic as I get.
  12. Tentakkel

    WG Doesnt Listen to Testers

    It's been an "open secret" for a long time that testers feel like they're being ignored. A lot of time and money could have been saved if WG decided to listen to testers who actually play the game instead of their internal design department. This rework is solid evidence of that. The whole business of ignoring testers and not using the actual test server before launching poorly thought through content is pretty crazy. It's like pouring gasoline on your own house to test if it's flammable.
  13. Tentakkel

    Matchmaking is broken forever

    You clearly have an opinion, but you're not making a lot of sense. "god only knows how horrific balancing would be when you then have tiers of skill to poke at instead of one pot of various skill levels" - I have no idea what this is supposed to mean. The balancing is entirely as complex as you'd decide to make it. You could make it as simple as two different skill tiers and balance it around that. It's not rocket science.
  14. Tentakkel

    Warning for all DD players

    If you think DDs have it bad now, just wait until the RN carriers arrive. I've been watching CCs test these and the RN "carpet bombing" mechanic pretty much makes their bombers into even more effective rocket planes. The way it works is that instead of having few bombs like dive bombers, RN bombers drop a very large amount of smaller high explosive bombs in a rectangular pattern. On the tier 4 carrier, I think each wing (attack) drops something like 24 bombs (either 12 or 24, iirc). The bombs use about half a second from release until they hit the surface. Needless to say, this carpet bombing system is made with the intention of making it easy to hit smaller and more maneuverable ships, because CVs aren't having it easy enough already. This is not a slow process, but happens pretty much as fast as a rocket attack would. It's 100% perfect for wrecking DDs. No complicated aiming mechanics, just point - click - boom - goodbye DD.
  15. Tentakkel

    Rockets planes are TOO accurate

    Err... No, he's not commenting on the "DD's bad choices". He's being sarcastic about how easy it is to wreck a DD who dares to go outside the AA blob with rockets, by mocking those CV players who say "just dodge" and "just stay with your team for AA protection". If you don't know that sarcasm is what Flamu's all about, then you haven't watched his streams.
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