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HayabusaZ

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About HayabusaZ

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    Warrant Officer
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  1. HayabusaZ

    Well the trial was nice... but I'm out

    You might find COOP (PVE) and Scenario play to be more friendly, without most of the snide comments you get in PVP (Random, Ranked, Clan). Lots of people have retreated there for various reasons. But even the bots can take out a Omaha if you let them see your broadside. Game play works a little different than RL. Crossing the T (showing broadside) even for BBs is a ticket back to port. Actually it is probably harder to kill a broadside DD than an angled DD, since shells tend to over-penetrate instead of arming and exploding.
  2. Currently, it would have to be the Flint for coal whenever it hits the Armory to go with my Atlanta. Alaska is on the list for FXP, and if I gamble on any more Christmas crates, one of the Kami DDs would be nice. For the tech tree, it would probably be the Mogami I hear good things about the smaller guns on that one, I've been stuck on the Myoko for a while, time to move on up.
  3. HayabusaZ

    The "worst" ships in the game

    Pensacola was my favorite CA before WG began the cruiser split, even before the short lived buffs she got to make her competitive at tier VII, I had my best win rate in that ship. Because of the buffs when she got down tiered she felt strangely bad, worse than before the buffs. I'm not saying she isn't powerful when tip tier, and her 25 mm bow armor is welcome. My skills didn't work well with the Indianapolis, which has different strengths than the the old (or new) version Pensacola. I'm surprised the Indianapolis hasn't made this list, a harder to play ship than the New Orleans for me anyway. It gets my vote for worst tier VII cruiser. The last time it left port was for the snow flake event. Maybe the ship needs a new gimmick, like torpedoes? Something to set it apart from the other ships in the US line.
  4. HayabusaZ

    The "worst" ships in the game

    I like your list, and I think the list of ships that move slower when upgraded than the VII Colorado is short also, V Viribus Unitis, III Turenne, IV Wyoming, IV Arkansas Beta, V Texas, VII California - 20.5 kts (just slightly slower than the Colorado) III Nassau, III Kawachi, II Albany - 20 kts II Diana, II Diana Lima, III Aurora - 19 kts III South Carolina & II Mikasa, III Katori - 18 kts IV Langley - 15 kts I left off the Tier I ships, since no one has to stay in them very long. Except for the "coming soon" California, all these are tier V or lower. There are quite a few ships that match her 21 kts top speed.
  5. HayabusaZ

    The "worst" ships in the game

    I could never make the Emerald work, which was disappointing after the Danae. So it is at the top of my list, sold it and just recently purchased it again (but haven't sailed her yet). South Carolina comes to mind, as another ship I didn't like at low tiers. There are a lot of DDs I have terrible stats in, but that is on me not the DDs. One of those Acasta's that you saw might have been me, since I'm still trying to get out of it. Higher chance if they were not doing well playing it.
  6. HayabusaZ

    Have you taken a break yet?

    I'm currently on a "break", not sure on a return date, haven't had the urge to play in a while. At the end I was just playing because it was something I did at the end of the day. I do miss the game play, but not the drama that seems to go with it. The forum is much more entertaining, and I can look at it occasionally even while I'm at work. I'll probably get the itch and return at some point. At least by monitoring what is going on here I won't be too surprised by what I find when I come back. I might have to learn to play with and against subs by then, or if they go badly as CVs have, I may just extend my break.
  7. I was at work so was just going off of memory, for ships I enjoy playing. I considered the Ishizuchi, but wasn't sure it fit my fun factor criteria or the OP's criteria either. If you are looking for a ship at Tier IV it would at least be cheep to purchase. Play it like a large cruiser more than a BB and you'll be fine, but at tier IV, the lack of AA (carriers are plentiful) and paper for armor are defining features of the ship. Concentrate on DDs and cruisers early on, and save the BBs for later in the battle when hopefully they have lost a little of their health. Your right about the Konig Albert and Jean Bart, they might have to be lucky draws from the Christmas crates. I think that is how I got my KA as a matter of fact.
  8. I don't think it will be one thing, but depending on how Subs are implemented it might be the straw that is needed. I don't really know. Right now I'm on an extended break, since I wasn't having much fun most nights. I still watch the forum and follow what is changing, but I don't feel compelled to play right now. It's telling when watching the forum (and Jingles) is more fun than playing the game they are based on. I still have some lines I haven't spent much time in, so I'll probably start with those when I come back, whenever that is. Change of scenery you know.
  9. Fun ships, not necessarily best: II: Tachibana Lima and Smith (Both DDs) III: Charleston (CL) and Konig Albert (BB) IV: ---- ?? V: Okhotnik (DD) Lots of guns and torpedoes!, Kirov (CL), Texas (BB) VI: Perth (CL), has lot of tools to be a fun ship to play, everything except range, Graf Spee (CA) already mentioned VII: Scharnhorst (BB), and for a CL wait till the Flint becomes available for Coal it is basically a better Atlanta VIII: Prinz Eugen (CA), and of course Massachusetts IX: Jean Bart (BB) is still fun to play. X: Salem (CA), plays very close to the Des Moines Edit: I did not look to see if these are available or what currency is needed to acquire them.
  10. HayabusaZ

    Less Is More? Operation 4 Star.

    Here is what it said in update 0.9.3: As of now, completing an Operation with an incomplete team doesn't provide any economic advantages. The amount of XP and credits you receive when playing Tier VI ships in Operations has been increased for any Operations completed with 0–3 Stars, and has been reduced for Operations completed with 4–5 Stars. Flattening Similar changes have been made to Operation Narai in terms of the XP you receive, but the amount of credits you receive has been reduced for completing it with any number of Stars. These changes are intended to balance the amount of XP and credits that Operations can bring in comparison to other battle types, taking into account the difficulty level of Operations. For me the 4 stars seem to pay off at least as well as my 5 star wins have been, and sometimes more. I've even had 3 star pay off very well. I'm playing with random teams, so it can be tough to do a compare from one game to the next. I've had players tell me in chat that the last star is no longer necessary/worth the effort. I'm like ??? Which seems to be the perception of some of the players out there after the changes. Which is why I posted about the new system rewarding mediocrity.
  11. HayabusaZ

    Agir in co-op.

    Since I can't speak for everyone, or anyone but myself, but I do like LWM reviews. She presents them in a coherent, consistent way, and I admit I like the Graphs she includes. Sometimes they makes getting an overview of the ships it will compete with easier to understand. Having said that, she is just one of the resources I use when making such determinations. She does gives me an alternative to the Wiki for capt. builds, but again she is only one source, but one I find useful.
  12. HayabusaZ

    Narai - When do you go for the transports?

    4 stars often pays better now anyway. For me the carrier is much harder. Its the people who get caught up with the DD that seem to have issues with getting the transports. If you are out in front of him, making him chase you, there is less danger from his torps. That alone makes the job easier, since it also puts you in front of the transports. Helps to be able to hit a moving DD.
  13. HayabusaZ

    Less Is More? Operation 4 Star.

    Oh, and I should have added this is yet another change that no players were asking for. Yet another good idea from our overlords at WG, I'm sure there is a spreadsheet somewhere that says this is good for "us". Maybe they were looking at Defense of Naval Station Newport, which is the hardest (for me) with a random group of teammates? They sure weren't looking at the other Operations.
  14. HayabusaZ

    Less Is More? Operation 4 Star.

    They are now rewarding mediocre play, while offering a disincentive to good play and teamwork. Here is what it said in update 0.9.3: As of now, completing an Operation with an incomplete team doesn't provide any economic advantages. The amount of XP and credits you receive when playing Tier VI ships in Operations has been increased for any Operations completed with 0–3 Stars, and has been reduced for Operations completed with 4–5 Stars. Similar changes have been made to Operation Narai in terms of the XP you receive, but the amount of credits you receive has been reduced for completing it with any number of Stars. These changes are intended to balance the amount of XP and credits that Operations can bring in comparison to other battle types, taking into account the difficulty level of Operations.
  15. HayabusaZ

    The Ugliest Ship in the Navy

    Did this thing inspire the steampunk movement?
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