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About MasterofGladness

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  1. *THIS* is how you implement subs in WoWs

    NO SUBS. Go play something else if you want subs
  2. It makes no sense that a battleship can fire without running out of ammo they should set ammo limits on battleships because they're far too powerful with that unlimited ammo nonsense and they can shoot ap shells like every 30 seconds that does as much damage as a torpedo. So do you have an intelligent argument that can't be absolutely completely and unequivocally defeated by changing the word Destroyer to battleship?
  3. Only One Spouse can have Twitch Prime

    Do one from your PC and do one from your phone when it's not on wifi without thinking more than it takes to Blink they might be using your IP address to prevent abuse. Or maybe they do something really old school and set a cookie.
  4. it's too stir the pot you could say
  5. How do you earn XP?

    They pay for premium time and use flags. They're very likely paying for those flags to. And of course they tend to post pictures of the best games
  6. Torpedo plain gripe ??

    I like my Torpedoes with spicy mustard not plain. They're just to explodey and metally without mustard...
  7. A change in the fire mechanic is needed

    Fire is fine I have no difficulties with it all. I'm a average player at best. The problem is not fire it is you. A Captain Skill that reduces fire chance and there's a ship module that reduces fire chance if you're not taking them that's a problem with you not fire
  8. DO NOT BUY French Premium Container!

    You don't have to tell me to not buy anything from wargaming I already made a decision a year ago. The removal of the Missouri.......... I will never spend a dime with wargaming.....
  9. The fact that they're not part of Clan battles says all you need to know about CVs. It's not one side or the other it's all CVs. Manual drops are the most disgustingly overpowered things in the game. It's the only thing I know in game that has absolutely nothing to do with the RNG. Torpedoes are dropped so close you can bately maneuver in time to get away so you pray that you can run into them before they arm and that's in DDs any other ship just eats torpedoes. All you really have to do is pay attention to where the one or two ships with decent anti-aircraft are and the enemy fighters why you play a crappy version of Starcraft.
  10. 889 is not 1000. that's why you didn't get it
  11. Kaga Protected Matchmaking

    Haha OP you bought a premium ship and don't know how to use it. So instead you cry like a little baby and blame it on someone else when the problem is 100% you. What's even funnier is you think it has something to do with wargaming when it actually comes down to your parents failing so hard that they made you think that when you fail it's someone else's fault. The common denominator in all this is you but I don't think you really understand that
  12. Win Rate is Completely Random

    There are 2 types of players. Those who play in divisions and those who don't. There will be very few who make and keep unicum while only ever playing solo. Some players go as far as memorizing armor thickness and penetration values, etc... those players will rise like cream does. Divisions are over powered. They create fake inflated stats. Call them what you want but in games where "teams" can play against solo players the team will have a massive advantage every single time. Make those same teams fight against only other teams and they scream and they cry like babies when they keep getting slaughtered by superior skill and teamwork. When the teams are forced to play against other teams many players then try and sync drop instead because they don't want a fair fight. I have played and still play a specific game where they no longer allow groups in the solo queue and the teams screamed and raged saying the game will die and they will quit. They also added a skill based matchmaker and everyone was soon kicking around their 50% win rates. The games population was not affected. Many matches are an absolute slug fest and come down to 1 v 1 or 2 v 1 where your heart is pounding, hand sweating and a 2 second weapon reload feels like 20 minutes. Having a small player-base is not a reason to ignore skill based matchmaking, cowards afraid of a level playing field HATE the idea of basing teams on ship 1st then average damage or whatever works best in that situation. It works well and when population is low the software slowly loosens the filter and lets the best fight the worst if needed. The game lives on and when you get face to face with a lone opponent you know its probably not going to be a walk in the park and your A game better be on deck or you are soon be a spectator. Wanna club the seals in a skill based game? Well that seal was actually a great white in a seal suit and now your are back in port.. oops better luck next time.
  13. What is your highest damage?

    212000 in the fletcher still and now 256000 in a Kagero on test pfft necro
  14. TLDR... This is by far the easiest mission they've released. On my first try I got five stars. It required no cooperation, no one communicated much in chat, and there are so few enemy ships we just steamrolled over them. The damage output of the Cleveland and it's decent fire chance make it an absolute monster and by pure luck the CV we had was able to do his job very well. The second try was a team with too many potatoes. Before we even got to the Raptor we lost a destroyer and Cruiser. Either they suicided because they had somewhere to go or they were just complete idiots. The rest of the team held together very well and we managed to eke out four stars. Both of these runs were in random groups with no divisions. Too bad people won't stop bringing worthless destroyers that have every torpedo dodged and get focused and melted as soon as they are detected
  15. What is your highest damage?

    212k in a Fletcher..