Jump to content


  • Content count

  • Joined

  • Last visited

  • Battles


Community Reputation

3 Neutral

About MasterofGladness

  1. The fact that they're not part of Clan battles says all you need to know about CVs. It's not one side or the other it's all CVs. Manual drops are the most disgustingly overpowered things in the game. It's the only thing I know in game that has absolutely nothing to do with the RNG. Torpedoes are dropped so close you can bately maneuver in time to get away so you pray that you can run into them before they arm and that's in DDs any other ship just eats torpedoes. All you really have to do is pay attention to where the one or two ships with decent anti-aircraft are and the enemy fighters why you play a crappy version of Starcraft.
  2. 889 is not 1000. that's why you didn't get it
  3. Kaga Protected Matchmaking

    Haha OP you bought a premium ship and don't know how to use it. So instead you cry like a little baby and blame it on someone else when the problem is 100% you. What's even funnier is you think it has something to do with wargaming when it actually comes down to your parents failing so hard that they made you think that when you fail it's someone else's fault. The common denominator in all this is you but I don't think you really understand that
  4. Win Rate is Completely Random

    There are 2 types of players. Those who play in divisions and those who don't. There will be very few who make and keep unicum while only ever playing solo. Some players go as far as memorizing armor thickness and penetration values, etc... those players will rise like cream does. Divisions are over powered. They create fake inflated stats. Call them what you want but in games where "teams" can play against solo players the team will have a massive advantage every single time. Make those same teams fight against only other teams and they scream and they cry like babies when they keep getting slaughtered by superior skill and teamwork. When the teams are forced to play against other teams many players then try and sync drop instead because they don't want a fair fight. I have played and still play a specific game where they no longer allow groups in the solo queue and the teams screamed and raged saying the game will die and they will quit. They also added a skill based matchmaker and everyone was soon kicking around their 50% win rates. The games population was not affected. Many matches are an absolute slug fest and come down to 1 v 1 or 2 v 1 where your heart is pounding, hand sweating and a 2 second weapon reload feels like 20 minutes. Having a small player-base is not a reason to ignore skill based matchmaking, cowards afraid of a level playing field HATE the idea of basing teams on ship 1st then average damage or whatever works best in that situation. It works well and when population is low the software slowly loosens the filter and lets the best fight the worst if needed. The game lives on and when you get face to face with a lone opponent you know its probably not going to be a walk in the park and your A game better be on deck or you are soon be a spectator. Wanna club the seals in a skill based game? Well that seal was actually a great white in a seal suit and now your are back in port.. oops better luck next time.
  5. What is your highest damage?

    212000 in the fletcher still and now 256000 in a Kagero on test pfft necro
  6. TLDR... This is by far the easiest mission they've released. On my first try I got five stars. It required no cooperation, no one communicated much in chat, and there are so few enemy ships we just steamrolled over them. The damage output of the Cleveland and it's decent fire chance make it an absolute monster and by pure luck the CV we had was able to do his job very well. The second try was a team with too many potatoes. Before we even got to the Raptor we lost a destroyer and Cruiser. Either they suicided because they had somewhere to go or they were just complete idiots. The rest of the team held together very well and we managed to eke out four stars. Both of these runs were in random groups with no divisions. Too bad people won't stop bringing worthless destroyers that have every torpedo dodged and get focused and melted as soon as they are detected
  7. What is your highest damage?

    212k in a Fletcher..
  8. A little bit of TK comedy.

    ITS ALWAYS YOUR FAULT. Fire a weapon and where is goes and what it hits is 100% on you PERIOD!! Get a clue! I would like to fire one of my rifles (from a distance) directly in front you as you are walking. When you get hit in the head its your fault for not looking out not mine for firing in your path but not at you right? Right? Don't worry I will yell look out right after I have fired so you can just dodge or get shot in the head and die but its not my fault its ALL YOURS for not having situational awareness.. Do you get it now? I bet you don't.
  9. 0 to 4 or 5 on a few weekdays after everyone's asleep. 0 to 20 over the weekend. The weather is getting nice so its going to be a lot of of zeros
  10. Zombie Float Planes Has to Go

    Your idea that the zombie float plane needs to go is beyond stupid when a ship sinks the planes in the air don't explode into the ocean. I see your stupid idea and raise you. What should happen is the nearest capable Cruiser should now suddenly have 2 planes because no plane is going to fly in the air in a circle until it runs out of fuel and crash when there are other ships nearby that could pick it up.
  11. Even if you have great games you looking at 20 to 25 hours a week. If I'm going to be doing something for 20 to 25 hours a week I'm getting paid.
  12. Read the requirements 1 time and thought... WG really thinks its player base is a bunch of no life knuckleheads. What average joe is going to play around 150-170 games a week? If all of the games only were 10 minutes long that is still like 25-28 hours a week. Placing most of the free rewards out of the reach of the average player is more likely to make them leave not grind more. That is like 3 weeks worth of games for me.
  13. Most of the skills are just plain stupid and knowing how many ships are actively targeting you along with being able to detect the radio of a ship that's not broadcasting show me a company that's trying to make a Call of Duty type game in ships. The new skills were enough to make me never buy anything again and like other free to play games that I have played as they continue to dumb it down I'll find a new place to spend my money. The magical Jesus skills like being able to detect the non braodcasting ships radios from across the map or somehow knowing exactly how many ships are pointing their guns at you even though you can't see see them. Situational was bad enough and these two skills took the crown away and reign as king and queen of just plain awful. At least RPF is something that is a little bit realistic. Its very easy to track a radio signal to its source if you have a meter but that Source must never stop broadcasting or they disappear and you will never find them again.
  14. The pink dealio

    It takes five battles of absolutely no team damage. If you so much as do one point of damage by scraping the side of a friendly ship that game does not count. Most of the time that I've turned pink was when someone did something unpredictable like the ship that was sailing away from the enemy and for whatever reason they did a 180 and head back. While they were being focused by multiple enemies 1 torpedo hit them and took their last 500 or so health. After that I stopped caring about being pink since it is truly meaningless and there is no penalty.