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Content Сount
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Joined
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Last visited
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Battles
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Clan
[WK]
Community Reputation
33 NeutralAbout Pocket_Yorck
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Rank
Master Chief Petty Officer
- Birthday 10/27/1990
- Profile on the website Pocket_Yorck
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Insignia
Profile Information
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Gender
Male
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Location
Vancouver Island
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Interests
I am an artist who besides interest in battleships is into Azur Lane, Kantai Collection, World Of Warships & Naval Ops Warship Gunner
Recent Profile Visitors
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That reminded me of a part of my message I forgot to include, that I am not sure what is causing this glitch as I have no mods installed at all. Doing a check and repair now, more than a little embarrassed that I did not first read the pinned topic "Have an issue? Do this first!" before making my own topic This is a good reminder for me to not rush when experiencing a frustrating glitch, haste makes waste. Hopefully the check and repair will work.
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Pocket_Yorck started following Dreadful glitch
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Fristly my appologies if I put this topic in the wrong forum. Secondly, my apologies for my forum etiquette being rusty, I have not posted in a forum in a while as I was content with just playing WoWS until now, feeling no need to partake in the forums. Now, however a glitch is seriously hampering me to the point of the game becoming not only not fun but even unplayable. Now to jump into the issue at hand. Yesterday I played 2 matches and had fun. During the third match, however a nasty glitch happened. I load into the match, but I cannot see or control my ship, the timer is frozen in place yet oddly enough I can see that the water is still moving, in addition, I am unable to even log-out so I have to Alt-tab out of the game then use task manager to turn off the game. I re-launch the game and find out that I got a penalty for un-sporting behaviour, exiting match/not moving. Was a little dismayed, I played 1 match, it went without a hitch, but then on my next match the glitch happened again, then yet again in the following match. This is a screencapture of what my game looked like when the glitch happened the third time: I have played 6 matches in the past two days and this glitch has happened 3 times, that is half of the matches I played. The un-sporting penalties are piling up too, at this rate, I am honestly a little afraid what will happen if I try to play any more matches with this glitch still happening. I highly appreciate any help in this matter Kind regards, Pocket_Yorck
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Firstly my apologies for late reply. Secondly you where definitely playing Shinonome DD No.40, that is a very rare DD so I remember it whenever I see one. I think I still have a screenshot from that match.
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Yes the situation I found myself in was a tad different, hence why I said something "similar" happened to me and not "exact same". I brought it up because I believe both my situation and Daystar's situation are examples of very bad AI positioning in co-op that I have only seen recently. And I do mean it when I say recently as in all my years of playing co-op with thousands of matches, only once have I seen a DD stuck in far way island for the entire duration of the match contributing nothing other elongating the match. At least if the DD was sitting in spawn location or got stuck near a cap finding them would have been fast. Bots in the past month have been horrible, the worst I have ever seen them.
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Had something similar happen to me in a co-op match in the Neighbors map, team sunk 8/all visible warships however the match did not end even though there where no enemy ships engaging us, turns out there was a DD hiding/stuck at the island at grid square B5. Took us a minute or two just to find the ship. I have taken fairly heavy damage from Dive bombers myself, looking for some screen shot(s). As it stands, ship launched torpedoes and carrier launched dive bombers are the only ordinance that hit my ship regularly.
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Pocket_Yorck started following destawaits
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Spotted Laffey of Azur Lane destawaits of [LSNB] Clan in Co-op mode yesterday. He was playing the VI Shinonome, Destroyer No.40 and did pretty good, might of even reached top spot in team score. I was playing the Gotaverken 1,850t Grom-class preliminary better known in-game as "VI Västerås" and coincidently that was the same match I completed the "Get 100 'Torpedo hits' or 'Destroyed' ribbons" mission for the Rotterdam Dockyard event... it was a fun co-op match with some good torpedo runs.
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Furious looks interesting...
Pocket_Yorck replied to CrazyHorse_Denver's topic in General Game Discussion
When I first read the title of this thread "Furious looks interesting..." I thought you where saying the ship: HMS Furious, Pennant number 47 looks interesting. I was like, well the carrier has been out for a while now but yes the ship does look interesting. -
How many 21 point captains do you have?
Pocket_Yorck replied to Nikolay_Kuznetsov_'s topic in General Game Discussion
11 is an impressive number, if the historical Kuznetsov lived only for the Red Fleet then this forums Nikolay_Kuznetsov_ must live only for brining Ship Commander(s) to the highest possible rank in-game As for me... 3 so far, 1 for each month since the Commander Re-work. Azur_Jean_Bart She went from having 10 skill points to becoming my first French Elite Commander with 19 skill points to becoming my first French Navy Elite all in the span of one month, I was able to do this playing a lot of Strasbourg in Operation Narai. Azur_Littorio Since she was for a while my only Italian Ship Commander, she was destined to become my first Italian to gain 21 skill points. I mostly played Duca D'Aosta & Gorizia with her on board while also grinding the Italian CA branch in Scenario Mode's tier 6 Ops + Op Narai. Azur_Baltimore Although she was my 4th American Ship Commander to reach 19th promotion she was nether less the first to reach 21st. Now that we our experiencing a double DE event with the ZF-6 at Hamburg dockyard + the DD split early access on the DE Tech Tree I have now set my eyes on getting my first DE Ship Commander to becoming a Navy Elite, Azur_Roon. -
What takes out secondary mounts better, AP or HE?
Pocket_Yorck replied to Target_1's topic in General Game Discussion
I second the British Light Cruiser line. Back when I still played Random mode regularly, to work on Campaigns I was playing a lot high tier British CL. Edinburgh sub-class of the Town-class 1936 light cruiser Design Y of the 1944 Cruiser Design/Neptune-class Design ZA Minotaur-class 1947 The combination of: * higher RoF, better RoF means more hits per minute. * High Angles, higher angles means shells are more likely to hit deck as opposed to hull. * large number of barrels, means more shells hitting targets. * good armor piercing, to hit though the armor of better protected secondary guns. Results in a lot of potential to destroy secondary mounts. One time versus a enemy Yamato I managed to destroy most every if not every secondary turret on the port side of the Yamato, from the DP 127mm mounts to even the anti-ship 155mm mounts. However this was a long time ago, before commander re-work, before Dead-Eye. I am not sure how British CL 152mm shells handle these days although I believe their ability to destroy secondary turret mounts of enemy ships is still present. -
I find this part of the announcement to be sus... makes me wonder if Commonwealth BB "Yukon" is some kind of smoke screen for an up-coming cross over ship like how Tier IX Soviet battleship "Zarya Svobody" became "AL Sovetskaya Rossiya" as part of Azur Lane x WoWs Collab (Third Wave) or how Japanese Tier VIII Battleship "Asama" became both "Ignis Purgatio" & "Ragnarok" as part of the World of Warships Inspired By Warhammer 40,000 crossover. I echo the sentiment that it would have been preferable to a modified Queen Elizabeth as the Commonwealth/Canadian BB as that is the only BB that Canada seriously considered making to my knowledge, fingers crossed that War Gaming eventually adds such Q.E. Commonwealth BB to the game. Lastly in regards to "Yukon", War Gaming, I sincerely request the addition of more unique Commonwealth commanders so I can have someone cool/cute to take commander of this ship. At the moment I think the only unique Commonwealth Ship Commander in-game is "Rick H. O'Tep" who was specilized for VI Perth however I missed my chance to get Rick. My proposal for a new Commonwealth commander would be: An "Azur_Vampire" Ship Commander specialized for III Vampire as part of the next Azur Lane crossover would be perfect for me A Azur Lane Commonwealth Ship Commander + Canadian BB would be a shut up and take my money moment for me. Although I would also approve a Dasha Commonwealth Ship Commander being added
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Transformers join the battle in World of Warships
Pocket_Yorck replied to Hapa_Fodder's topic in News And Announcements
Not going to lie, when I first loaded up War Gaming Center and seen the Transformers/WoWs crossover I thought I was looking at an off-season April fools joke. Not really of fan of Transformers but not a hater either, will be keeping my eyes on this crossover. I read in one of this topic's posts that WoWs crossing over with anime/cartoons disrespects the history of ww2... ...I respectably disagree, indeed as some others have said, a lot of people have gotten an interest in naval weapons and ww2 history because of anime such as Kantai Collection, Arpeggio of Blue Steel, High School Fleet and Azur Lane so without these properties a lot of people would have never gotten into ww2 naval matters in the first place. As for me while it is true that I got into Naval ships on my own long before being introduced to anime it is also true that ARP not only re-invigorated my interest in naval weapons but specifically is why I got into WoWs in the first place... I got into this game because the of the ARP crossover and have stayed because of the Azur Lane crossover. If I was just looking for a navy game I would have simply continued playing P.T.O. IV, Naval Ops Warship Gunner & Naval Ops Commander on my PS2. My reason for getting into WoWs is because of the crossovers, it is the only game where I can control the Fleet of Fog heavy cruiser Ashigara with the ship's mental model as commander who let's me know in her native language when the ship is flooding, this is the only game where I can command H.S.F. Spee with Thea Kreutzer in command, the game even lets me put her on other German ships too, at the moment I have her commanding Bismarck. If players do not want to see Azur Lane or Transformers in their WoWs then all they have to do is press a button and filter them out I thank WG for making a naval game crosses over with so many Naval Fiction. If this Transformers crossover results in WoWs lasting a little while longer then it will have my gratitude as I still have a lot Azur Lane commanders that I want to get promoted to max rank -
ST 0.9.8, World of Warships birthday, dockyard.
Pocket_Yorck replied to Hapa_Fodder's topic in Developer's Corner
Hmm yes a similar camo on Alaska and Haida it would be at the very least tempting to me. Yes linking a free camouflage to a tier 9 tech tree ship is good for economic reasons as it saves 4000 doubloons (4000 doubloons costs about 20 dollars here in Canada) So yes a good decision that I would recommend. However for me my reasons for wanting a link able permanent camo on a Tier 9 premium is personal rather then economical, I wish to have a 2nd perma camo on my AL Sovetskaya Rossiya because unlike some of my other tier 9s the ship only has 1 at the moment with no alternate colors. For example my "Ägir" has the "Nordic — Ägir" perma camo and my Neptune 1944 has a "Type 19 — Neptune" that comes in 2 different colors, I want my newly beloved AL S. R. to have a 2nd option as well since I plan to play the ship a lot in the upcoming weeks. Being able to get more then one would be ideal. If I cannot link epochal on AL S. R. then I will most likely link the camouflage on the "Roon". -
Pommern to be released for 228,000 coal
Pocket_Yorck replied to henrychenhenry's topic in General Game Discussion
I have found something interesting in the WoWs topic about British Heavy Cruisers, specially the section about the in-game "Drake": Source: British Heavy Cruisers History Imaging an Alaska-class CB but instead of Alaska's "12 inch/50 caliber gun Mark 8" the ship instead has the guns that "Ensign_Cthulhu" mentioned in an earlier post in this topic... 3 Quad 9.2 inch guns with very good ballistics. I imaging if said ship was added in-game the ship would have British consumables rather then US ones. As for Ludendorff/Pommern/ whatever that H-class with triple 380 mm turrets is, the ship at least looks like a blast in Co-op mode though with that said I have relatively little interest in getting the ship, mind you if I get the ship from a container I will certainly not be complaining -
Hello Volron, letting you know that I am feeling
and do not see myself playing much if any WoWs tonight, my Canadian (and therefore authentic) apologizes.
I wish you many good games and in be case I do not hear from you again tonight I wish you a good night and sweet dreams -
Found the difference of Hit Points of a 10 000 ton CL & a 30 000 ton BB to be amusingly small. Note that this is not a judgment, just something I found funny. I too humbly request that Belfast 43 be able to mount Azur Lane — Belfast permanent camouflage. No complaints regarding USS Oklahoma (BB-37) directly though indirectly I humbly request serous thought be put into making it so some of the Tier 6 Operations in Scenario Mode be made to once again accept Tier V ships. My recommendations would be Operation Aegis, Raptor Rescue or Killer Wale. Being able to bring V Oklahoma into Scenario mode would be of great service to not only the ship the the mode as well.