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About Leslie_Reigart

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  1. Leslie_Reigart

    Basic CV Tutorial

    those. Note, the CCs making these do not remake them as fast as the devs keep making changes, however the Hermes has been largely untouched by them. when you start watching at tier 6 make sure to check the posting date, anything more than 6 months old is going to be suspect on some points due to changes on your damage, aiming speed, plane durability, the enemy's priority sector use, or effectiveness of their AA, etc. it's not "watch and learn", it's "watch, learn, then practice". one other thing, they usually only post their good games, you are unlikely to see what happened the 1st time they sent rocket planes from their Midway against a test Friesland and had their entire squadron deleted in about 1.2 seconds. in other words, learn the OTHER ships so you'll get to know the squishy targets vs. the AA monsters. and ALWAYS beware any ship you've never heard of-you still attack it but don't be surprised if you get a spanking. also, a CV is best against isolated ships, if they are together stacked AA is a whole other story. not at tier 4 mind you but I'm assuming you DON'T intend to stay there
  2. I notice the biggest shift in power between tiers on CVs, likely because they got rid of the odd number tiers. that said, none of the tech tree CVs uptier significantly well, you are largely relegated to spotting if the ships are mostly above you-if YOU are top tier that's one of the places all the whiney DD drivers come from. if you want fires or floods you will be wanting to use both flags and cap skills. keep in mind, unless the ship you are attacking is close to you (as in your CV is getting shot at) it takes a long time to get your planes back on target. so your 1st fire probably did little to nothing as they used DCP, by the time you get back to light them up again their DCP is almost ready again (unless you are getting support from your surface ships in which case your target may well be dying/dead). every nation plays a bit different, and it's not just plane HP or which ammo they are best at, ex. while IJN have the best torps the RN has the quickest aiming (and that really does matter), RN bomber aiming is much different than other nation's diving, etc. the RN actually made the SHIP tough (sort of). you get the idea. frankly, until you get the hang of dealing with AA, the IJN is easiest to play due to the fastest planes. USN planes are the most durable but that's not saying much, they are still easy for any player without a brain injury to shoot down. and don't expect to be doing allot of damage no matter what nation you play, between the time to get on station and the dispersion on your attacks and the anemic damage of your torps you simply don't hit that hard or for that much. you will see a HUGE difference as you upgrade planes. don't bother on the tier 4 CVs, just get through them to a tier 6 but then you DO want to upgrade planes-in essence you are starting with a tier 6 ship using tier 5 planes, the upgrade brings the planes to tier. now, tier 8 just sucks big, fat, sweaty, hairy donkey @#$% as it takes twice as long to upgrade as other ship types and you will almost always be bottom or at best mid tier, so try to make the best of tier 6, you will be there for a LONG time. as to damage types, it doesn't matter. assuming your ship isn't shot out from under you early in the match AA is going to cost you planes, to the point you won't be able to keep fielding full squadrons of 1 type. tip one, attack the water immediately to send 2-3 planes back to the CV. tip 2, use what you have a full squadron of, that means no matter the line you will be varying attack type. tip 3, your fighters are largely useless, if you can find a Dd keeping its AA off they spot nicely until the DD sails away but they are not going to shoot down many enemy planes (unless your enemy is a moron, and even AI CVs generally aren't that stupid). tip 4, pay attention to your teammates, because they likely are NOT paying much to you, friendly torp fire is a thing despite your torps lousy range. tip 5, don't expect many kills, your surface ships usually kill whatever you were working on so expect to go hunting for another target. tip 5, expect [edited], if you are supporting the guys on the west the guys on the east will generally be feeding you a line of [edited] about how you aren't doing your job because you aren't supporting them-you have ONE squadron and it can only be in ONE place at a time, no reason for you to feel ashamed that it isn't where the guy on the east thinks it should be unless the guys on the west you are supporting tell you to go east instead. tip 6, don't get discouraged if you can't find the enemy DDs, they are running concealment and smokes for a reason, because they are just as effective against you, just go to their usual hunting grounds (as it sounds like you play other classes you should have a pretty good idea where those are). otherwise, just like any other ship, PRACTICE.
  3. Leslie_Reigart

    Opinions on the London?

    simple, if the grind isn't bad she's well worth it because she's FREE. and the rewards from the grind can MAKE her worth it, especially if they allow you to progress something else in the process. if nothing else there should be utility as a RN captain's trainer. but it all comes down to the ship playstyle you enjoy.
  4. Leslie_Reigart

    P button for shutting AA

    simple, for DDs it's a detection thing, if you use weapons you are lit, be it Aa or secondaries. while you have manual control of your main guns AA and secondaries fire as soon as anything is in range (and within their arc if there is one). now, once detected you might as well turn them on, any planes you do take out cost the CV the time it takes to regen them (and some DDs actually have respectable AA to do it). but turn them off again afterwards. as to DD secondaries their only real purpose seems to be for decoration, anything within range of any secondaries you have is likely already surface detecting you. note, if your ship is one where your AA range is less than your detectability by air you don't really need to turn them off other than to be in the habit. note, if you keep it off even when aerial detected it can still help, strike aircraft do NOT turn on a dime, quite often they will overfly you and have to turn around to strike, but if you never fired they will lose detection and have to reacquire, often meaning they can't get their aiming reticle to close to get off an attack before overflying your again. as a CV driver I can tell you there isn't much that's more frustrating than not being able to get a bead on you to fire at all, especially if there are no surface ships firing at you while I do have you spotted.
  5. didn't the prior announcement say the Kirov was being made into a premium? that's not going away.
  6. Leslie_Reigart


    wasn't aware this was a need. of course I don't spend much real world money on the game so I would almost never sell a premium (although anything tier 4 and below is gone as soon as I get a tier 5 and up since they are useless for missions)
  7. Leslie_Reigart

    WG needs to learn to math

    the only way to guarantee you no fires is to be working a mission objective that requires you to start them. sort of like working a mission requiring cap/defended flags you are guaranteed a steady diet of standard battles
  8. Leslie_Reigart

    Steel boats changed to Coal boats

    ah, forums, where whine does NOT improve with age
  9. Leslie_Reigart

    Is there an issue with aiming?

    not an expert but they have also been messing with the graphics to enhance quality. it's possible that one of those adjustments causes the rendering to not be precisely where your target actually is. aligning the draw to the target isn't that difficult but it also isn't easy. I've been having the same issue. now, I'm not good at most things in WG but I AM a good shot so the posts in this thread confirm what I've been seeing. it's especially apparent if you play Russian BBs as shots that used to get multiple citadels (broadsides) may not hit at all now. and it sucks because I just got my North Carolina and I'm trying to get the right hang of those slow, floaty shells, if there's actually a rendering problem throwing off my aim then i'm learning to compensate erroneously for when they get it fixed
  10. sorry to hear that, but you can't blame your CV for that. if you were bucking for a Solo warrior that means he was dead and dead men fly no planes. this game isn't set in 2020 where we could send some Predator drones from Nevada to cover you. as to the enemy CV he was doing his job, which is to kill you and get the win for his team, not to get you your achievement.
  11. understood, was just pointing out that the CV can't do much AA support for the DD. assuming none of our 3 fighters get shot down we can protect you from precisely 3 enemy strike aircraft, after that we have to wait for a cooldown or recycle planes and then fly back to you to do it again and that's not very viable since you want cover RIGHT NOW. so the DD needs to do what he can to protect himself be it smoke, his AA, wiggling his butt or sailing to a ship with better AA, and any combination of the above. CV air cover just isn't that strong of a thing anymore. and if you are calling for air support when you are close to enemy ships it's even less of a thing because my bot fighters don't even try to avoid AA. but all of the defenses I just mentioned WORK, the DD just has to actually use them. while I can HELP a DD as a CV I am not the answer to his CV woes. and just a reminder, if I help you I can't help someone else, I can't spot, I can't strike, I can't do any of the other things a CV is supposed to do because I'm stuck doing nothing but flying back to you to dump more fighters, which really isn't doing much to help the larger battle.
  12. Leslie_Reigart

    Chat ban rules

    agreed, a penalty that does pretty much nothing isn't a penalty. it is unfortunate if you were actually going to say something USEFUL like "let's all push A, Kleber, I'm going to cover you so slow down and stay with me", but that's what makes it a penalty
  13. Leslie_Reigart

    ST, Patrol Fighters consumable, Loop and Bering Sea maps

    we used to have that with RTS carriers, apparently that was part of the complaint. and it was one of those "make up your mind" complaints. as a CV captain I could give the DDs a choice, I could provide them cover but they'll have to drag around a "here I am" kite visible from 10k+, or I could TRY to pick off the incoming squadron but likely lose fighters instead as the enemy is flying over friendly AA letting the attacking planes through to the DD. and with the short span of air cover current fighters provide I can't even do that much anymore.
  14. accurate as far as it goes but the DD needs to do his job too. so I gave you fighters, that's 3 enemy planes down, the other 5 are what's known in life as "your problem".
  15. Leslie_Reigart

    So CVs are scary and you want to be able to counter.

    actually 4-5 k means there isn't a spot without flak bubbles. OP's post is perfectly valid, as a CV driver I'm not touching a battle GROUP until end game when that's all I have left to shoot at. then I'll be targeting a wing ship from long range. a battle group is a tough nut to crack. and you might want to try asking in chat in your randoms, you would be surprised at the numbers of players happy to group up or even simply make a plan. it doesn't even have to be the formation OP mentioned, ANY large group of ships my CV will avoid, and instead I'll attack Capt. Awesomeness going to A when the mass of your team is headed for C and I'll do it specifically because Capt. Awesomeness is what we like to call "a sitting duck"-unless he's in a Friesland or some other AA god. and that group of ships is-if disciplined-going to be able to focus down the enemy ships in short order irrespective of planes (seriously, dual purpose guns can fire in 2 directions at the same time, shooting my plane AND the ship they targeted simultaneously). also, in current meta no one is protecting the CVs so they are easy targets, so if you can get your DD flanked by the main mass of the enemy you should have a field day farming the CV while wiggling your butt so he can't get a clean shot back and you never even need to enter secondary range of it. honestly, DDs are the ship where I LEAST worry about enemy CVs (and I'm a horrible DD captain), it's cruisers and BBs where I can't turn fast enough to throw off shots so I have to rely on AA.