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About AngryMermaid

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    Freezing. Maple syrup.

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  1. AngryMermaid

    ST 0.9.10, Key Battle

    Why'd they allow teams to betray themselves by de-divisioning and not having team keys (so even teammates have to fight for them)? This will either ruin or cause a great deal of headaches for me when playing. Rogue Wave and Raid for the Filth didn't allow this. Now in this game mode I won't ever be able to completely trust people who want to join my team. GJ WG unless I play solo this mode is half-dead on arrival already as all the trolls will have a hell of a time backstabbing teammates and all the team players will have to constantly watch their backs. Raid for the Filth could have backstabbers when truces were made, but at least the ones killing you weren't on your own team. How do you expect me to enjoy this game mode when I can't even trust my own team?
  2. AngryMermaid

    ST, changes to the commander skills system.

    This will all happen on 0.9.11; on the December patch, right after what will probably be a two-part U.S. Battleship line split event. I hope the playerbase likes their Xmas present...
  3. AngryMermaid

    ST, changes to the commander skills system.

    WG might have accidentally nerfed secondary builds with the new manual secondary but the impression that I get is that they are trying to buff secondary builds by adding other newer skills
  4. AngryMermaid

    ST, hybrids

    Too bad they didn't use the same system for sending ASW planes to bomb subs on these hybrids; seems like it would have worked better...
  5. AngryMermaid

    ST, changes to the commander skills system.

    WG will definitely need to create a "reset every commander's skills" button for this one. How many people have triple digit amounts of commanders?
  6. AngryMermaid

    ST, changes to the commander skills system.

    @Hapa_Fodder 1) Will commanders with enough accumulated xp to be 19-pt captains automatically become 21-pt captains, or will they all have to grind commander xp again? 2) Also, since this is such a radical skill change, have you guys considered simply auto-resetting all commander skills when the patch hits? Otherwise some people who might be inactive in the reset period but pick up the game again later might miss out and have a bunch of unwanted skills. This will be quite an unwelcomed surprise for them and they might just quit again.
  7. AngryMermaid

    ST, changes to the commander skills system.

    Maybe they won't need to. Maybe the total amount of commander xp to reach max level will stay the same, so that a max level 19pt. captain will get auto-upgraded to a max level 21pt. captain.
  8. AngryMermaid

    ST 0.9.8, World of Warships birthday, dockyard.

    When is 0.9.8 coming? Wednesday September 2nd or 9th?
  9. I wonder if people with multiple region accounts will be able to merge those alt accounts to their primary?
  10. AngryMermaid

    Dry Dock: Which Ship Is the Most Powerful?

    balans, comrade
  11. AngryMermaid

    ST 0.9.9, new ships

    HMCS Ontario is a minotaur-class cruiser. Assuming she won't become the tech tree tier 10 commonwealth cruiser, she could easily become a T10 premium CW ship, especially since WG has recently found a new love of creating slightly modified premium clones of tech tree ships
  12. AngryMermaid

    ST 0.9.9, new ships

    There is already a tier 6 commonwealth premium cruiser. This new one is based on the T7 Fiji; I suggest they turn her into a T7 premium.
  13. AngryMermaid

    ST 0.9.7, changes to test ships

    That might be due to the fact that they brought her down to tier 9?
  14. AngryMermaid

    Dry Dock: Which Ship Is the Most Powerful?

    As Flamu pointed out on his twitch stream, where is the Montana? It should be in the #1 spot. I'm often skeptical of accusations of Russian bias, but this time..... hmmmm