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About SpudzShep

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  1. I can't remember which ship I was driving, but a commotion started up outside the house that was concerning enough for me to leave my computer. Turns out the neighbors were getting a no-knock raid from the police for a warrant or something of the other. Came back to computer and I was dead. The police show up at the neighbor's quite often.
  2. I've been having buyer's remorse with the MK for some time now. I can't get the ship to work for me. I suppose it's not my play style. I'll probably sell the MK but keep my Belfast.
  3. Probably the best "wth?" moment was me engaging a battleship at about 7 km with secondaries and getting a secondary hit detonation on a DD that was not even spotted next to said battleship.
  4. Considering how much rage this guy projected in the chat for the one game I had with him, I'm surprised he can produce any coherent YouTube material.
  5. Best: Sims. That ship has been a surprise winner for me. Worst: Kutuzov. Not sure what it is about this ship. I know it's good, but I can never make it work for me.
  6. I was definitely fuming a lot this weekend at the CV play on my team. Most of these were Tier XIII-X matches, and I'd say about 90% of the time I had CV in the MM, we ended up with the short end of the stick. There were multiple games where the enemy Hakuryu had free rein to nuke my team to death because my idiot CV wandered into a DD or just did his best airfield impression until the enemy found him. When a Tier X CV wants you dead, and he's even remotely decent at the role, you're dead without friendly air cover. It sucks, because our ships were usually doing better than the enemy team, but the CV derpiness just skewed the match in the other direction. It definitely made a lot of the games no fun at all, when I had to constantly deal with CV harassment and perma-spotting in my DD and no friendly air cover. In hindsight, I should've played more AA cruisers to lessen the heartburn. I really wish they'd hurry up with that rebalance that is nothing more than a myth at this point.
  7. My scope of RN BB play is just two battles in the Orion, since my div wanted to go low tier and I had this free BB just sitting there in port. The first game was a whopping 165k damage match in a Tier III-IV MM. I was amazed at how punishing the HE was to cruisers and BBs the like. I deleted two with broadside HE salvos from full health with multiple citadels. It was disgusting and the ship felt so broken. But damn was it a lot of fun. I feel a nerf coming soon.
  8. Tier X match playing in my Akizuki. Suddenly full health Khab at 6km charging right at me. I took my lumps with a feels-bad-man sigh.
  9. I thought I'd have problems with being in Alaska, but my latency usually sits at about 20-30ms, which floors me. Then again, I have to pay out the [edited]for internet up here, so I guess that counts for something in the end. I must be sitting on a fiber trunk or something.
  10. Just had this intense match tonight in an Atlanta. Carrying in an Atlanta is not easy, so I found out. A lot of shooting around mountains and running for my life. I just needed 30 more seconds to cap the enemy base, but the match time ran out. Sad that I didn't even get a Clear Skies for this match too.
  11. I generally have no issues playing the IJN line. Then again, I don't usually play high tier unless I'm in a division, because solo play pisses me off usually. I roll with the 12 km torps on Yug and Shima and that seems to be the best balance of strike distance and survivability when dealing with radar cruisers. The only real ships I fear in the IJN line are Khabs and Z-52, as both can eat my lunch (mostly the latter). So I can see why there might be some imbalance hollering. The learning curve is pretty high on the DD lines, and I'd say more so for IJN. But if you can master the play style, and learn how to stay just outside radar range and still be effective with torping and predicting enemy ship movements, you can seriously sway the flow of a game in your favor. That and learning how to maximize your nice alpha strike to make every shot count, namely by getting the first shot off against an opponent DD before he returns fire, you will be a force to be reckoned with.
  12. The worst thing I saw was someone straying into the minefield and dying. And then a teammate sees the drowning soldiers and charges in to save the day. Had no less than 3 ships on my first battle do that, one driving in, one after another, to die in the minefield like a bunch of lemmings. We ended up down 4 ships before the first torp boat run even came. Needless to say, we lost that one.
  13. I actually like the suggestion that was made for making a ship visible when the radar consumable is used. It makes a certain amount of sense, relatively speaking, since you are radiating and other ships can theoretically detect you over the horizon and whatnot. Ultimately, I'd like to see radar and hydro not go through land masses, but I know that would require a major code change for the game, and I'm pretty sure WG isn't going to entertain that. They haven't balanced CVs yet, so I figure their team has very limited resources. I play DDs primarily, and yes radar does neuter me pretty bad when it's all over the enemy team. But I see the need to keep it, because when there is none, and no CVs, I have literal free rein to harass and bully the capital ships to no end. When the enemy team does have radar, it shifts the burden more to the CAs and BBs to deal with that threat so that I can do my job of capping and contesting. That's where things usually fall apart for me because depending on randoms in a match for help never quite works out as well as I would hope. Yesterday was a good example of that, as shown by my signature stats. Had to walk away from the game because my entire team was camping on the I and J line in domination while I tried to hold B against 10 enemy ships. That is where the major issue is for random play, which is something you can't fix. See the screenshot. You can't deal with enemy radar ships from the edge of the map *facedesk*
  14. I've been dropping with randoms in the Ryujo because the credit earn is fairly good if you come up with 4+ stars. Not to mention this mode is good practice for CV drops. That said, man is it hit or miss with the pubbies. I had one match where we all just clicked and we ended up sweeping all the waves without a single lost ship and a 5 star rating. I walked away with 300k+ damage and 600k credits from that one. But then the next attack was more in line with what others are griping about. I face-desked so hard when I watched a NM die to that first Kuma in the first wave because he yoloed out into the thick of it. Going down a ship on the first wave is a guaranteed loss. The next match had 3 Emeralds, which told me everything I needed to know before the start timer even hit 0.
  15. If that was the case, every ship would blow up when a wrench was dropped on the deck.