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Allthewayup

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About Allthewayup

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    Petty Officer
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  1. Say your clan was in Typhoon league group 3 but dropped into contention. Are you considered typhoon or storm if you finish CB in contention?
  2. That is another topic for discussion that i agree with. But the fact is the difference in coin between 80-200k damage isnt a hell of a lot. Capping gives you a lot of credits so I dont know where your going with that. But lossing the game will cut into any coin and XP you think your where going to get.
  3. GK secondaries only do on average 180hp damage with IFHE as a skill. youll be lucky to get 25hp average per shell hit without it, all the 128mm shells will shatter over (32mm) and 150mm (38mm) So all your damage is from fire or superstructure. It could take well over 12 mins to sink a BB if they use damage control and repair at all in a 1 vs 1 with just secondaries at 9-10kms range. Without manual secondaries and IFHE good luck even getting over 30k damage in 20 mins. Even in a full secondary build they aren't even that potent vs a average player. I swear you DD captains moan the most. DDs arent supposed to be concerned with damage. Your role is a deterrent,scout and base caper. If your main goal in the game is damage your not playing the objective nor the ship correctly and are being selfish. 60k damage in a DD is 3x you base health anything over your base health pool means your already carrying another ship on your team. landing 2 torps the whole game would mean you carried another ship. DDs are the most OP ship on the map and all you need is dumb luck to hit something with 13-16km torps. thats why when 3 DDs get nuked at the start of the game the team has such a hard time even moving around the map let alone winning. BB's on the other hand are the least contributing ship in the game because they have the lowest damage output/healthpoint on the team. A BB on average could have 150k-180k health pool with repairs. getting 150k-170k at T10 in a BB is pretty good. but its not even breaking their own health pool or at best 1.5x- 2x base if no repair is used
  4. training room

    Make the AI move and shoot back. remove count down timer at start of the battle. make the interface simpler to use
  5. Looking for skilled players 18+ that want to be in the top leagues of clan battles and king of the seas. Were a growing clan looking for new additions to jump into the top leagues of wows. We have a consistent group of 6-9 people online everyday and another 10-15 that come on a few times a week. Requirements minimum: 53% WR/PR 1500/ 1500 battles and at least 1 Tier ten. Must have discord with mic. Above are guidelines . stats and ships will be looked at to determine acceptance. We know how messed up MM can be As for SPF Port benefits (all upgraded): - 10% discount on T5/6/7/8 ships. - 3% XP bonus on IJN, KMS, HMS, USN, FMN, RU and Pan Asian ships. - 10% reduced Service cost on Destroyers, Cruisers, Battleships and Carriers. and about 70k oil from 50 member clan hall PM for application or questions, ask for discord link to talk with our commander.
  6. cant you guys make a cache for these in a game file so there not deleted
  7. no need for ! but i would like to have the option to select the target other wise they fire at will that picture hahaha this is needed turret traverse speed can go to hell wouldnt that create stress fractures?
  8. a bright idea. something along those lines. Because 60% less desperation for 50% less potential is uneven. Unless they want to make that 150%. Since when are secondaries OP? Better question why are you 10kms from a German BB thats not being focused fired
  9. too big of a trade off for the very few ships its for. Its not just the captain skill points you lose out on. Its AA range, main gun reload and AA damage modules. you lose alot to build secondaries to only be able you use half
  10. i dont really mind any play style the point is why dont half my secondary armaments work? Why is that so unreasonable. maybe im bow into two BBs at a 30 degree angle and i want my other side to shoot the other one at the same time.
  11. i wish i can lock the rear and front turrets on different side. You know ships could fire each gun in the turret by it self....
  12. the whole point is to have all the guns fire on one target. instead of one of their choosing
  13. You pass up on a lot of good skills and upgrades to take this one. too only have use of one half of the very thing you gave up so much for. and yet the accuracy of the guns are still poor. Why? You dont give up half your AA to take manual AA. OR increased reload time for expert marksman? No other skill has a bigger trade off then this one. And for a ship line base on use of its secondaries it seems odd. Because this skill really only affects the German BB line. Secondary build on any other ships is silly or improper use of the ship either manual secondaries for each side or just let the other side fire randomly
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