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About Jimijaz

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  • Birthday 11/21/1963
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  1. Attempted to figure out how to post in the PT forum but it appears to be devs only. I'd like to have a dev chime in on this. One of the achievements was to acquire the t7 and t8 French BB's. The language was a little convoluted but it said they would be awarded on the main account. Is this true or just a mistake like a Khab with 15k guns in the last PT. Thanks in advance, -JJ
  2. *chucks in 2 cents* Played my Blys a few times recently. It was my first premium and will always have a place in my heart. WG straight up advertised stealth fire back in the day. Look up the intro advert for the Akizuki if you can find it on the EU server. RIP that feature kids. It's gone and not coming back. Something I think a lot of players either don't know or dismiss is the fact that the Blys' got 4x2 100mm dual purpose, replacement guns, during the war, significantly improving her rate of fire and aa defenses. They're what's on her right now in Gdynia at the Blys museum. WG is surely aware of this. Why not just sell a hull upgrade similar to the (fictitious) Harakaze and let players implement Akizuki like rates of fire and improve the AA at the same time. Give it DF and you get a needed fix and yet another cash grab for a company that isn't afraid to sell stuff like that, at the drop of a hat (cough, Gremmy, Anshan, the entire PA dd tech tree, Massachusetts....cough). Buffing the an established premium boat like the Blys' would be frowned upon by the leaders in the ivory tower but adding value to an already established boat with another way to have us say "shut up and take my money!" would probably make much more sense to their accountants. -JJ
  3. How do you build your Gearing?

    My current highest damage game ever was in a Gearing and it was with Flamu's torp centric build. I'm starting to be disenchanted with RPF, as it's only really useful at the beginning and end of a match. The full AA build is strictly for lulz. You see so few cv's, it's not worth the wasted captain skills.
  4. I specced into rpf on quite a few of my high tier dd's from all navies. After literally a few thousand games, my opinion is that it's only really useful at the beginning or end of a match. Everything in between is all about positioning/torps and not being radar detected. FWIW, it was very useful for ranked play but for the pubs, I'm not so sure. If WG offers cheap re specs down the road here, I will eliminate it from my U.S. line but will keep it on my Z-52 and IJN boats. The Z' is a straight up DD hunter and when you can, it's possible to just delete a dd in short order (including Khab's). On IJN boats, I use it to avoid a gun fight until it's on my terms. I'd like to use some other skills on my Gearing and RPF isn't one of them. Maybe with the new rules about IFHE, it would make sense to get better HE pen with my high tier dd's. -JJ
  5. What is the best AA DD?

    Beg to differ on t9/10 dd's being able to kill t10 planes. When I had my Gearing fulll aa specced late last winter, it would flat eat anything that came near it. Select manual aa and bye bye plane. Same goes with drops. Didn't eat as many as it would t8/9 but it still killed them. Got my Fletch full aa specced now and it still defeats drops and eats planes aplenty from t10 CV's. -JJ
  6. Gearing gunboat - is it worth it?

    What Kurosh said...., With the exception of the Shima', I own and operate all the t10 dd's. The Khaba's micro cruiser status puts it in a special category that I'll talk about in a minute. My first t10 ever was the Gearing. Took a while to get it to where it needed to be (torp reload/rpf via Flamu Build). It's a beast now and I can pick the fights I want to get into with that boat and usually stay alive to cause damage for the entire match. I've only killed a couple of Khabas with it. They were in close fights where I had him within 4km and deleted him win 4 salvos with AP broadside. Any other fight will fall in the Khabas favor. Now the Z-52 is a different beast. The HE pen is ok (currently at the 4x pen factor, I think) and I now won't chase a shima or outright gunfight with U.S. dd's. I will however use it's hydro and AP to unzip any dd that gives me the opportunity. There's a reason it's such a cap point bully. Unless you have radar cruiser support, you can't fight one who knows how to drive it. My Khaba kill count with a Z-52 currently sits at 4. If you smoke up and park in a cap, and I'm in my Z', it's lights out baby. In a straight up gun fight, the Z suffers from AP pens more than other dd's. Smart gun fighters will use AP against me. Especially if I'm giving broad side. Using a Khaba as anything other than a incredibly fast micro cruiser is ludicrous. I can only cap if I survive till late in a match. Those things are meant to burn down capital ships. Never engage one unless you're parked in smoke next to one with torps, radar or hydro at your disposal. Good luck and I'm happy to div up with you if you ever want to take out a boat. -JJ
  7. Does anyone run RPF on your Z-52?

    I run it on mine but honestly, it's only really useful at the beginning and end of a match when you're hunting dd's. It lets me know where to line my guns up and sometimes I can actually rpf torp someone to get them to leave a cap. I basically run the Flamu 19pt build on my z-52. It's one of my favorite dds for contesting caps. I put the hydro and speed boost boosters on mine. Works great. -JJ
  8. Advice on Final Skill for Fletcher

    FWIW, I use Flamus high tier U.S. dd build for my Gearing and Fletch. Fletch is currently full AA spec for the campaign but will return to torp/rl build after it's over. I'm not a fan of RL but if they're going to leave it in the game, I'm going to use it. I've gotten some of my highest scores ever (234k damage) in warships with this build and stand by it. That said, I do like superintendant for my low tier dd's for the extra smoke. -JJ Flamu's 19pt U.S. DD build is: 1: PT 2: AR, LS 3: SE, TAE 4: RL, CE
  9. C hull?

    I own almost all the U.S. dd line and run DF on all of the boats that offer it. It will break up a drop and acts basically as a f**k off button for carriers. I'm usually divved with bigger boats and they need me around longer for spotting. To say it's useless is not the most team oriented approach, which I think is what they had in mind for those boats. FWIW, full spec AA and DF on a Fletcher or Gearing is god tier and shouldn't be dismissed. 51 planes with the Fletch' is my current record.
  10. Fletcher clear skies?

    I ran a full spec AA build on my Gearing aa few months ago. Ate the planes but, you just didn't run into CV's the way you do in a Fletcher. Switched it to a torp/rpf build. Recently, I respecced my Fletch' cap to full AA. Eats dem planes!. Current record is 51 vs a Enterprise (T7 planes?). 45 vs Shokaku and somewhere in the 30's vs t9's. Just got done with the AA portion of the second Yamamoto campaign. Knocked out something like 175 planes in a day of grinding. Of course, the downside is your avg. exp and credits goes in the crapper. Without the torp reload, the Fletch' can be quite anemic for all the other tasks required of it in game. I'll probably respec back after this current campaign is over. -JJ
  11. Seeking video production guidance

    Hello all, Wasn't sure where to post this but I'm looking for some basic guidelines for generating online content and at what quality it's usually produced. I have a fairly robust video editing setup but I just wanted opinions (informed or otherwise) about what quality and format CC's make their stuff. I'll probably ask them directly but don't expect a lot of feedback in that direction. Right now, I'm taking replays and running them through OBS to record raw MOV video. Each replay is roughly 200-400 mb of video that I can then import into Pinnacle for slicing and dicing. That's when it gets weird. My output options are huge and I'm just not sure how to recreate the original parameters or if it just needs to be at a lesser quality for online use. Thanks in advance for your help. -JJ My setup is as follows: AsusP6t mobo i7-920 Radeon 380 gpu 16gb ram Win10 pro 64 bit Pinnacle Studio 20
  12. Personally, I didn't see Flamu as combative or otherwise adversary with his lines of questioning. We're talking about three guys where English isn't their first language doing an interview and trying not to sound like English isn't their first language. Props to the WG guys for doing this, but they did seem a little out of touch with some very basic stuff that Flamu touches on, on a regular basis, in his YouTube tutorials and Twitch streaming play (e.g. Radio Direction Finding in the current meta). I would recommend both channels for anyone who is looking to improve their skill-set and get a 'inside baseball' look at how the game is to play. The nice part was that they asked Flamu to give them a punch list of issues to look into at the very end of the interview. Well done on both sides. -JJ
  13. Best AA Ship(s) In the Game?

    FWIW, As a dd driver, I got really fed up with cv's harassing me during a cap, so I just started maxing out my boats aa capabilities. For most tiers, the U.S. dd aa consumable will just foil or alter a drop. At T9/T10, it eats planes. The last thing I need when going up against a bunch of bloodthirsty radar cruisers fronted by wall of skill dd's, out to get me, is a cv on my [edited]. I did my due diligence and ground out my Fletcher/Gearing as mostly aa builds and when I get harassed by planes, I teach a valuable lesson to a cv driver about where not to be. I can't really speak to the numbers but, full manual aa on the Fletcher and Gearing is no joke. It leaves your boat fully usable as a knife fighter/torp boat but planes either leave you alone or get pwned. I've seen vids of a OMNI guy getting 64 (full manual aa gearing) and a clear sky. My current record is 36 in my Gearing (and a hackusation) ;-) And, like any skeptical fisherman who would say 'pics or it didn't happen' I can back it up. -JJ