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About AstreTunes

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  1. I don't have it, sorry... But I think you could find it in many modpacks, or maybe wait for the next release
  2. Fixed. The download link remains unchanged. Sorry for the inconvenience...
  3. I think we have already too much Yamato skins compare to other ships but we'll never stop making new ones... Now here's maybe the oldest variation of the Yamato: Behold the space battleship! The ship is modified from yam_2nd's MMD model. I got a type 100 reconnaissance plane made by — This skin can keep its appearance even with camouflage mounted (camouflages.xml is not needed) Here's the link: https://github.com/SEA-group/XJBMG-Space-Battleship-Yamato/releases ======================================= Btw I'd mention that we have a website with all of our works on it: https://sea-group.org/?cat=22&lang=en We have a lot of skins and shells, and some UI mods. (But we don't work on modifying game functionalities)
  4. Hi guys, I made a little mod that can help carrier players to see things in the filth and to attack more efficiently. Hope it can make life easier Download: Carrier vision improvement (halloween event 2017).rar
  5. Your idea is interesting. Model modifications should not be very difficult, but I don't know how to make WG-level high quality textures. Anyway I'll talk about this with our mod team
  6. I understand, but the truth is that I don't know how to draw, for example, the rusts... More skins yes, but I think the Red Alert skin series stops here
  7. The second skin mod from Red Alert 3 now arrives ! (link to the first one: This time we get a new technology: what ever the camouflage you mount, your ship will keep glowing, so you don't need the problematic camouflages.xml any more. Ok, this is, an Aircraft Carrier, (I mean, I don't now its name...) The modified ship is the huge Midway. All aircraft models are also replaced by RA3 planes (including Uprising ones) ...and I'm proud to introduce to you the world's first transparent flight deck, made of the "Beast Machines™ 3" tempered glass which and resist 460mm AP. Apparently, we can now have much flora in the hangar and enjoy fresh oxygen :/ Preview: Download: https://github.com/SEA-group/RAG-Aircraft-Carrier/releases Hope you like it _(:з」∠)_
  8. They're still available via content SDK
  9. [0.6.7][SKIN] ARP Yamatoes

    Yes it's... currently lack of translation...
  10. [0.6.7][SKIN] ARP Yamatoes

    It has been one and a half years since our first ARP Yamato mod, but the project did not end, as our goal was to rebuild this one: And finally here comes our ultimate ARP Yamato: ARP i-401 (Combined; YAMATO) This is not supposed to be a "utility mod", you may feel confused when you aim another Yamato, so please check the armor model before battle Attention, this mod will make your ship extremely stupid when put in water... ===================================================================== Credits: Authors: Woodman, Yuntian, FABAJI, AstreTunes Special thanks to when you're the rose for helping us to make models I401 MMD model credit to touhu ====================================================================== Then there are 2 ancient versions: ARP Yamato which is just a skinned Yamato... ARP Yamato with graviton lenses and floating turrets ===================================================================== Download: ARP Yamato Lite: https://github.com/SEA-group/ARP-Yamato-Lite/releases ARP Yamato Pro (with graviton lens and floating turrets): https://github.com/SEA-group/ARP-Yamato-Pro/releases ARP Yamato Ultimate (ARP I401 Combined Yamato): https://github.com/SEA-group/ARP-Yamato-Ultimate/releases
  11. I'm really interested in the sentence "Generating the .mfm, .model, and .xml files took about 10 minutes"... Do you find a way to extrat something from assets.bin?
  12. Arp Yamato issue

    Author here. Well the floating turrets as well as the graviton lenses ("eyes" as you said) ARE supposed to be there and that's why we added them onto the model... And we have planned to add also the parts inside the ship in the future...
  13. Incoming requests: 1, Could we mod this by ship class and nation? 2, Is there a way to "add" new sound without removing the stock one (i.e. play both "poi" and the normal sound when firing)? 3, Is it possible to set a sound available for your own ship only (instead of all friendly ships)?