Jump to content


  • Content Сount

  • Joined

  • Last visited

  • Battles


Community Reputation

91 Good


About ADM_Zakk_Zero

  • Rank
  • Birthday 11/11/1971
  • Insignia

Profile Information

  • Gender
  • Location

Recent Profile Visitors

1,742 profile views
  1. ADM_Zakk_Zero

    Arsenal never loads

    Arsenal never loads for me at all in starting only with PT 7 7 1. Many times I've left it on the loading screen for 20 to 30 minutes. Sometimes slow in loading on regular server, but eventually comes up. Tried 3 different computers and 2 different fast internet connections. Asked quite a few fellow players who are doing PT 7 7 1, and none can get in, either. If it works for some, but not a lot of other folks, I'd say make the Arsenal less "heavy". No need for anything fancy, just plain-jane text only. Leave the heavy and graphics-intensive stuff where there are most important- in battle! .... just for kicks I again went back and checked and Arsenal is slow to load but working ok on live regular server for the 3 computers, so it's something definitely specific to PT 7 7 1. ....and just tried regular server again, no issue with Arsenal nor Inventory. Tried PT again, Arsenal and Inventory don't load. Finally updated PT on 4th computer, but same thing: Arsenal and Inventory don't load at all. Definitely a significant quirk with 7 7 1, even if it works for some. Roll back that part of 7 7 1 to what works fine for 7 6. Why mess with what works. Pretty ticked that I worked to get coal and steel for t10 ships, but because they are inexplicably locked behind Arsenal and not where they should be in the regular XP tech tree, I'm out of luck. ********UPDATE* A few players recommended I uninstall the PT client and use the Game Center. It worked! One by one all my computers were converted to the Game Center and Arsenal now opens relatively quickly. I dare say both the live server and PT runs more smoothly now. So if anyone has issues with screens in port not opening quickly or not opening at all, uninstall both regular and PT games completely, install Game Center, then load the game through "Install by game ID" feature. PT id is: V09XUy5QVC5QUk9EVUNUSU9OQGh0dHA6Ly93Z3VzLXdvd3NwdC53b3JsZG9md2Fyc2hpcHMucnUv Don't install the PT client then import it. At least that's why I had trouble with the game no matter how many times I tried. Hope this helps anyone with issues. Also, I have to eat my words about t10 ships only being in the Arsenal. At least this time around the rewards/frequent crates do provide enough resources to get all the t10s quicker rather than grinding.
  2. What I meant was that sounds other than gunfire are an issue. Here's a screenshot of my settings: At issue is the SFX volume setting controls the sounds I am concerned about being too loud, but that also controls other sounds that I don't want muted. I have that set just barely above 0/sound SFX off. That volume setting makes the explosions, music, and torp hits minimal, but completely mutes all the other sounds. If I turn in up any louder -even just a little bit, just enough to show a bit of green line to the left of it- all of those sounds are much louder than even gunfire, which makes no sense because I have the gunfire level set much louder. If I then turn the game general volume down, or turn my computer volume or speakers down, I can't here anything at all other than the explosions, hits, and battle result music. It was never like that until more recently. Regardless of why, it just seems like it would be appropriate to have a separate volume toggle for those 3 sounds. ***UPDATE*** I had some game freeze up issues when switching between screens in port with this most recent 7 7 1 public test, so I uninstalled both live and PT clients from computer, installed the Game Center app with live version built in, and then installed PT by ID. I don't know how, and I don't know why, but now the same volume settings generate a MUCH different balance. I suspect there must be some advantage to using Game Center rather than the old fashioned standalone game. It also solve all the slow loading screen issues in port. I still think it would be a great idea to have separate volume controls for each feature like explosions, torp hits, and battle results music.
  3. I don't know exactly when it happened, but recently there must have been a change from an update regarding the volume in the game. Roughly a few months ago I found myself having to fight with the the audio settings for the first time in years. The music at the battle results screen, explosions when my ship or a nearby ship is sunk, and torpedo hits are disproportionately loud compared to all other sounds. When I set the sound effects volume to just above zero, yet have all my other settings (other than in battle music) set much higher, the explosions, torp hits, and battle results music are still easily 4 to 5 times louder than even when firing main artillery. Despite fiddling with all possible setting combinations I no longer can find a balance that fixes this. Seasoned players have even come over to help get the settings straight and they, too, were mystified at the volume disparity and found no solution. In order to make sure my neighbors whose house is 30 feet away from mine (literally- they laugh and text me every time I blow up, take a torp hit, or a battle ends)I have to turn the sound so low I can't hear engine sounds, in-battle voice messages from my captain or other players, and ambient sounds. I've been using the same sound system for over 2 years and never once needed to adjust it until recently. I can only assume that a more recent update something was changed. Regardless of why, in the end it seems like it would be wise to add additional volume controls specifically for the battle results music, explosions, and torp hits just as there is for gunfire and voice announcements. Either that, or turn down all three volumes compared to the other sounds.
  4. ADM_Zakk_Zero

    Konig Albert is a mistake

    They freakin' better! I wish they would! It's about time. (not holding my breath) I get why many wouldn't like the KA, but for me, I think it has to be OP. I have had bad, bad, bad games in her and still placed in the top 3. That just can't happen in a bad ship. Games with less than 20 hits? No problem for KA, It still does 50k or more damage easy. She survives most matches easy IF I stay properly angled, and forgives me more than my other BBs if I don't. Even though the guns on paper are nothing to write home about, it just seems to me that they reliably do more damage per hit. Sure it's in a lower tier and faces similar low tier opponents, but pound for pound, at t4 she's the most OP right now. I'd even argue that the distance between her and whatever's #2 at tier 4 is bigger than the gaps at any other tier. She's no Nikolai, though.... "Free the Nikolai....Free the Nikolai....."
  5. I can't seem to find any threads specifically on this already out there, especially recently, so I thought I'd throw it out there. Sure, there are some awesome, tough-sounding, ominous, intimidating and, cool usernames out there, but what are the FUNNIEST one's you've seen for other players in past battles? I've noticed so many great ones but forget what they are after the battle is over. The first one I can think of is "4Phuxache". I mistakenly tried to sound that one out loud in mixed company before I realized what it was. Well played! So, what are all the funniest ones you've seen/come across?
  6. ADM_Zakk_Zero

    How to Control your Win Rate

    Both points have merit. I wouldn't say any single ship class automatically allows for a better win rate compared to the others, though. Practice+skill+play style that matches the ship's strength+ good decision making+ good strategy+accurate gun and torp aiming+teamwork will inevitably increase one's win rate, regardless of ship class used and problems with weak allied teammates. In any given single game, sure, despite having all the above going for you, there will be games where a deficiency among the allied team could lead to a defeat. An equal number of times, though, that will happen to the enemy team and result in an allied victory. So on average the slate starts at 50% chance of winning each battle due to all the factors a player can't control. My win rate is slowly increasing as I get better in my cruisers and BB, as, at least so far, those types best fit my skill level and play style. I learned that for allied DDs to survive and cap early in the game, they need support, albeit at a distance, to eliminate the enemies that are racing to the same area. The better I got at consistently being effective in protecting them, the longer they survived, the more kills our team got, the more points we scored, and ultimately the more times we won. Likewise, I've seen allied DDs dance around near me in order to distract the advancing enemy equipped with bigger and slower guns, giving me the opportunity to blast them to all to heck with my BB's battery before our DD waltzes into a nearby area and caps it. Then, both being still afloat, we give our team a greater chance to win. Both ships employed the positive aspects I mentioned in the above "equation" which increase a players chance of winning any given battle. In turn, doing that in every battle with result in a guaranteed increase in win rate. If one's' win rate doesn't increase, it is not because of any factors they can't control. If a player's win rate does increase, they're using all the points in the equation. They're in the right ship, at the right time, and doing the right things. It may be the use of a strong word like "control" that throws some people off. It may be more accurate and accepted by more people to say one's win rate can be greatly "affected" by their own efforts.
  7. ADM_Zakk_Zero

    How to Control your Win Rate

    Contextualized is the key here. Win rate is not irrelevant. It's a decent- far from perfect, but decent- indicator. If looking at their total career stats could, say, a 35% win rate player actually be as good as the typical 40% one? Sure. Could a 65% win rate player actually be only as good as any 60% one, or as good as a 70% one? Sure. Could a player with a sizable number of games under their belt and a 30% win rate actually be as good as a 60% one? No. I agree that technically, a player can't necessarily control whether their win rate is 43% vs 44% because of some conditions already mentioned. Stuff may happen that does tinker with the number a bit. However, overall I think it's an important number to consider, mostly for the individual to access themselves. Improvement in gameplay will result in an increase in the rate, period. No amount of poorly playing allies, bots, AFKs, potatoes, cyclones, TKers, seagulls, or RNG favoritism/hatred will dictate a win rate. Still true to the original topic, I have a different angle on it. I recently had to do another self reflection on my recent less than desirable results while grinding in my tier 6 and 7 ships. It just hit me that although I am steadily improving and often have good games, like many other players, I'm guilty of rushing. Since day one of my WoWS life, I'd research a new ship, play it for a bit, and put up disturbingly bad numbers as first. I'd practice and learn all of it's nuances. I'd get better. Not nearly as good as I could, and should, be, but better. What would happen the very moment I had enough coins and XP? I'd be all up in my shiny new ship and kick the old one to the curb and never look back. I'd then repeat the process all over again. And again. And again. I think its fair to assume that if I had stayed longer and progressed in my hated-at-the time South Carolina, I would have greatly improved my win rate with that ship. Maybe only a few percentage points, but that's a start. Then when I finally did step up to the Wyoming, what I learned from perfecting the SC would likely help with my initial win rate in the new ship. In turn I'd sail the Wyoming a bit longer, perfect it, garner more skills, and likely further boost my win rate- again even if only by a few percentage points. As I continue this strategy up the tiers, suddenly my win rate is 10% or more better than my actual stats now. My win rate and stats were horrible for a lot of games starting in each new ship, then became average for a lot of games, and then finished really good for a short number of games- because I was fickle and anxious to move up to the next ship. For this reason, win rates and stats as they are currently presented do not necessarily reflect a player's actual skill level or performance if viewed by others. If nothing else, this concept alone will help any player boost their win rate, and significantly so over time. The downside, is of course, a longer and slower grind up the tech tree. Granted some players will get better quicker than others, and still advance quickly as well. In general, though, every player has to decide for themselves which is more important, stats or quick advancement. Oh, and WG- you're welcome. If anyone takes this to heart, more players will be consistently filling your mid tier games.
  8. ADM_Zakk_Zero

    How to Control your Win Rate

    I know there may be flaws in my idea that I haven't realized yet, but the valid point above suggests that the game modes could evolve to counteract the issue. As pointed out, many players rush to random to get far more XP and silver per match than co-op to drastically reduce the amount of time and effort to reach the next ship. This is a logical temptation, but many of these players are not ready for the higher skill level required in random and are more concerned about earning XP and silver than they are with teamwork. Again I'm not saying this concept is perfect, but one has to wonder if separate game modes for those who are grinding and those who are post-grind, just playing to enjoy the game, and more open to teamwork. I offer this merely as an idea generated from reading the many good points already brought up in this thread.
  9. ADM_Zakk_Zero

    How to Control your Win Rate

    Whoa! Now that's a serious splash of cold water! I don't know what battle mode you were in, but I can tell you that in co-op, when the bot CV is the only remaining enemy, more often than not a suspiciously spontaneous cyclone blows in just in time to save it while the human team loses the match on points. #NotCool,NotCoolAtAll I've mentioned on other threads that the greatest players in the game aren't always successfully and don't always win. Along the same lines of what LWM was saying, these players just practice, learn, develop and then consistently use skills that maximize their success against any given opponent or opponents in any given engagement, and also boosts their chance of ultimately winning any given game. When a player gets to that point you can put them in any ship- even one that is under-powered or merely average- from any tier, against any ship or ships, and more often then not this player will still be a threat and contribute towards a team victory. In keeping with some of the most recent posts on this thread, the ability to lead a team and/or work within it is one of those key skills. It's possible a good player could have great engagement skills but have a lower WR due to poor teamwork. Another good player may be a great team player with a decent WR, but have poor performance stats other than WR. The greatest players will develop and consistently use the skills that will allow them to have the best of both worlds.