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About ADM_Zakk_Zero

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  1. ADM_Zakk_Zero

    0.7.7 Public Test Bug Reports

    I am having an intermittent issue with the Arsenal screen. It doesn't freeze up, as the loading circle keeps spinning quickly, but it never goes past that screen. I've let it sit many times from 20 to 30 minutes that way. I toggled all the possible settings, set all performance and graphics to the lowest possible settings, and repeatedly uninstalled and reinstalled the game. I then uninstalled the game and then installed the Game Center, which I then installed the PT via it's ID. Arsenal worked OK after that for a few sessions, but then stopped working again eventually. The live server Arsenal works great. Sometimes it takes about 10 seconds to load, but always works. Also, I have tried 4 different computers and generated the same issue at the same times. One high end gaming system with an i7, medium gaming system with i5, a 4K UHD media capable 6 core a10, and a work laptop with an a6. All run both live server and PT games smoothly. I have access to two high speed internet connections. If Arsenal works on one computer, it works on all of them at the same time, and if Arsenal doesn't load on one, it doesn't load on the others at the same time. All of this lends itself to the problem not being an equipment issue. It just seems the Arsenal must be different or more "heavy" in some way in the PT 7 7 1. I'd file a TT but the PT ends in a few hours anyways and after that it's no longer possible to log in to the PT until the next session. I just hope that when 7 7 1 goes live Arsenal is not different than the current setup or is a bit "lighter" when released.
  2. ADM_Zakk_Zero

    new minimap target circle

    Ahhhh, I see. At first it seemed like an unnecessary barrier/hindrance to getting t10 ships but it seems ok now. Admittedly I didn't understand it as much as I do now. ***2nd UPDATE*** Back to square one. Today, none of the computers can access Arsenal again. Because it has been duplicated on 4 different computers across 2 different high speed internet connections and symptoms start and stop at the same time for each, that's not an equipment issue. Some sort of flaw in the Arsenal design allows this to happen. Please make Arsenal less intensive and work no differently than any of the port screens. No need for fancy graphics, just text will do. Well, just make Arsenal work as well as it does/the same way it does in the current live server. That would be horrible if this quirk continues with 7 7 1 rolls out on the live one.
  3. ADM_Zakk_Zero

    Arsenal never loads

    Arsenal never loads for me at all in starting only with PT 7 7 1. Many times I've left it on the loading screen for 20 to 30 minutes. Sometimes slow in loading on regular server, but eventually comes up. Tried 3 different computers and 2 different fast internet connections. Asked quite a few fellow players who are doing PT 7 7 1, and none can get in, either. If it works for some, but not a lot of other folks, I'd say make the Arsenal less "heavy". No need for anything fancy, just plain-jane text only. Leave the heavy and graphics-intensive stuff where there are most important- in battle! .... just for kicks I again went back and checked and Arsenal is slow to load but working ok on live regular server for the 3 computers, so it's something definitely specific to PT 7 7 1. ....and just tried regular server again, no issue with Arsenal nor Inventory. Tried PT again, Arsenal and Inventory don't load. Finally updated PT on 4th computer, but same thing: Arsenal and Inventory don't load at all. Definitely a significant quirk with 7 7 1, even if it works for some. Roll back that part of 7 7 1 to what works fine for 7 6. Why mess with what works. Pretty ticked that I worked to get coal and steel for t10 ships, but because they are inexplicably locked behind Arsenal and not where they should be in the regular XP tech tree, I'm out of luck. ********UPDATE* A few players recommended I uninstall the PT client and use the Game Center. It worked! One by one all my computers were converted to the Game Center and Arsenal now opens relatively quickly. I dare say both the live server and PT runs more smoothly now. So if anyone has issues with screens in port not opening quickly or not opening at all, uninstall both regular and PT games completely, install Game Center, then load the game through "Install by game ID" feature. PT id is: V09XUy5QVC5QUk9EVUNUSU9OQGh0dHA6Ly93Z3VzLXdvd3NwdC53b3JsZG9md2Fyc2hpcHMucnUv Don't install the PT client then import it. At least that's why I had trouble with the game no matter how many times I tried. Hope this helps anyone with issues. Also, I have to eat my words about t10 ships only being in the Arsenal. At least this time around the rewards/frequent crates do provide enough resources to get all the t10s quicker rather than grinding.
  4. ADM_Zakk_Zero

    new minimap target circle

    Target circle on minimap is pretty cool. Kudos on adding that. Otherwise, please stop putting t10 ships in the Arsenal. They should be back on the tech tree and should only require XP. To get a sneak peek at future ships, or to test premium ships, sure, put in the Arsenal. The Arsenal is a neat new addition for flags and camo and other stuff. Just don't put tech tree ships in there. Also, the Arsenal screen usually is slow to load, if at all. After clicking to get into it the screen sometimes stays blank for 10 or so minutes. Often it requires repeat attempts to get into it. ***UPDATE*** I was wrong. I finally got Arsenal to work correctly by using the "install game by ID" method rather than importing the PT client after it was already installed. That said, at least this time around, the rewards and crates come flying in fast enough to get t10 ships quickly without grinding to much. As long as it stays like that, the Arsenal is cool.
  5. What I meant was that sounds other than gunfire are an issue. Here's a screenshot of my settings: At issue is the SFX volume setting controls the sounds I am concerned about being too loud, but that also controls other sounds that I don't want muted. I have that set just barely above 0/sound SFX off. That volume setting makes the explosions, music, and torp hits minimal, but completely mutes all the other sounds. If I turn in up any louder -even just a little bit, just enough to show a bit of green line to the left of it- all of those sounds are much louder than even gunfire, which makes no sense because I have the gunfire level set much louder. If I then turn the game general volume down, or turn my computer volume or speakers down, I can't here anything at all other than the explosions, hits, and battle result music. It was never like that until more recently. Regardless of why, it just seems like it would be appropriate to have a separate volume toggle for those 3 sounds. ***UPDATE*** I had some game freeze up issues when switching between screens in port with this most recent 7 7 1 public test, so I uninstalled both live and PT clients from computer, installed the Game Center app with live version built in, and then installed PT by ID. I don't know how, and I don't know why, but now the same volume settings generate a MUCH different balance. I suspect there must be some advantage to using Game Center rather than the old fashioned standalone game. It also solve all the slow loading screen issues in port. I still think it would be a great idea to have separate volume controls for each feature like explosions, torp hits, and battle results music.
  6. I don't know exactly when it happened, but recently there must have been a change from an update regarding the volume in the game. Roughly a few months ago I found myself having to fight with the the audio settings for the first time in years. The music at the battle results screen, explosions when my ship or a nearby ship is sunk, and torpedo hits are disproportionately loud compared to all other sounds. When I set the sound effects volume to just above zero, yet have all my other settings (other than in battle music) set much higher, the explosions, torp hits, and battle results music are still easily 4 to 5 times louder than even when firing main artillery. Despite fiddling with all possible setting combinations I no longer can find a balance that fixes this. Seasoned players have even come over to help get the settings straight and they, too, were mystified at the volume disparity and found no solution. In order to make sure my neighbors whose house is 30 feet away from mine (literally- they laugh and text me every time I blow up, take a torp hit, or a battle ends)I have to turn the sound so low I can't hear engine sounds, in-battle voice messages from my captain or other players, and ambient sounds. I've been using the same sound system for over 2 years and never once needed to adjust it until recently. I can only assume that a more recent update something was changed. Regardless of why, in the end it seems like it would be wise to add additional volume controls specifically for the battle results music, explosions, and torp hits just as there is for gunfire and voice announcements. Either that, or turn down all three volumes compared to the other sounds.
  7. ADM_Zakk_Zero

    Konig Albert is a mistake

    They freakin' better! I wish they would! It's about time. (not holding my breath) I get why many wouldn't like the KA, but for me, I think it has to be OP. I have had bad, bad, bad games in her and still placed in the top 3. That just can't happen in a bad ship. Games with less than 20 hits? No problem for KA, It still does 50k or more damage easy. She survives most matches easy IF I stay properly angled, and forgives me more than my other BBs if I don't. Even though the guns on paper are nothing to write home about, it just seems to me that they reliably do more damage per hit. Sure it's in a lower tier and faces similar low tier opponents, but pound for pound, at t4 she's the most OP right now. I'd even argue that the distance between her and whatever's #2 at tier 4 is bigger than the gaps at any other tier. She's no Nikolai, though.... "Free the Nikolai....Free the Nikolai....."
  8. ADM_Zakk_Zero

    0.7.6 - Public Test Feedback

    The PT sessions are great to take part in. Not a fan of t10 ships being separated from the rest of the tech tree behind "steel" and "coal" requirements. Please fix that. The tech tree is the tech tree. It's been like that since the beginning, if it was a failure we would know it by now. For flags, consumables, or maybe to test out upcoming regular or premium ships, sure, but restore t10 ships to be earn-able the XP way. Other than that, sound, graphics, and adding in potential damage and damage done upon your spotting indicators is great. It needs to be said again, though, do not tie 10 ships to steel and coal. XP only. It's worked great for years that way. Why mess with what works?
  9. ADM_Zakk_Zero

    0.7.6 - Public Test Feedback

    Deleting post. Had a error message but resolved works now.
  10. Frequently people are mentioning it in in-game chat but I am dumbfounded no one has discussed or asked about it in the forum. At least a few matches per day in co-op battles the game suddenly ends for no reason. Even weirder is that the battle results screen is blank in the space where it's should say "all enemy ships destroyed" or that we won on points, etc. In each of these cases 1) time did not expire 2) neither team reached 1000 points 3) neither team reached zero points 4) neither flag was captured 5) both teams had ships remaining when the game ended, and 6) as already mentioned the battle results screen does not state why the battle ended right beneath the "Victory!" or "Defeat" message unlike all other battles. I go back to the replays to ensure I haven't missed something and confirm no victory criteria was met. Most recently a game lasted only 4:38 in which we won with 5 ships surviving, and 2 survived on the bot team. we had 668 points and the bots had about 340 points. It was an A B C capture point game, not a flag one. I went back and watched the replay twice to make sure, and absolutely none of the criteria was met by either team. I've done that with many of the games and it's a daily occurrence, probably 2-4 times per 20 battles, and frequently people ask in chat if others have also noticed it. I am curious how many others have seen this happen or know anything about it. It only happens in co-op. I'm about to submit a ticket with examples, but want to check to make sure it's not a known issue. I did a forum search for all the tags I used for this post, and was surprised no one else has mentioned it yet. Below I've attached a screenshot with the missing line about why it was a victory. If there was another less-known criteria, I figure it would still tell you.
  11. I can't seem to find any threads specifically on this already out there, especially recently, so I thought I'd throw it out there. Sure, there are some awesome, tough-sounding, ominous, intimidating and, cool usernames out there, but what are the FUNNIEST one's you've seen for other players in past battles? I've noticed so many great ones but forget what they are after the battle is over. The first one I can think of is "4Phuxache". I mistakenly tried to sound that one out loud in mixed company before I realized what it was. Well played! So, what are all the funniest ones you've seen/come across?