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xXSpotted_HyenaXx

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About xXSpotted_HyenaXx

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    Male
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    Right here.
  • Interests
    Sucking at video games.

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  1. xXSpotted_HyenaXx

    Since Submarines are on the way...

    What? 30 knots underwater? Sorry if i seem uninformed but I dont come on the forums anymore so I'm a little behind on the whole submarine thing which, I am kind of against for my own reasons. First off, the Type II U-boat, could only do 5 knots underwater, 12 knots surfaced. A type IX, could do 18-20 knots surfaced and I think 10 knots submerged? How does Wargaming get 30 knots out of this? At that speed, a U-boat could almost fire her torpedoes, then run into the back of them. So that's beyond broken. My feeling is, they're trying to compensate for a submerged U-boat's vulnerability of being blind, slow and nearly deaf., or lack of the general player's skill in maneuvering and attacking with such a slow submerged speed that they upped the speed way up to make it easier for people. Which is stupid. That's the equivalent of lowering the rim so basketball players can score easier. Doesn't make the players better, makes the combat more mindless. Assuming that this is actually Wargaming's thinking. Even for an arcade game who's physics are dumbed down so we can all sink each other in a time span of less than 3-10 hrs in a match, this is way out there. Since I don't know a thing about programming physics or game balancing (If it was up to me, there would be no balancing. War is war, there are no rules when it comes to arms races) so I can't offer a solution other than slow the boats to their realistic speed and what ever happens, happens. One might say "Nobody would command submarines then!" Of which I would shrug my shoulders, and still go to bed and get a full night's sleep tonight. By the way, I like this; "Don't mess with me because I can squish you like a bug, that is If I should decide to notice your existence in the first place". Because it reminds me of a match where a Tier 5 New York was trying to persuade me to shell him rather than the CV I was chasing down. I am paraphrasing, but he said something like "I'm the only one you need to be worrying about" To which my response was "You're not strong enough to be my enemy...."
  2. xXSpotted_HyenaXx

    Since Submarines are on the way...

    I'll just leave this right here.... Hope this brings back memories for some of you. This is by far my favorite Sea based movie. But "The Cruel Sea" is a close second.
  3. xXSpotted_HyenaXx

    Sabaton Pays Tribute to Bismarck

    Opened World of Warships. Le Wilde Article pops up "Sabaton Pays Tribute to Bismarck" My world of Warships career today never made it to the play button. Sabaton is awesome, Wargaming is awesome. With their powers combined?.....well...
  4. xXSpotted_HyenaXx

    Battleship Turret Reload Training Film.

    I found this on youtube. From what I gather, this is a comprehensive training film depicting the process of firing and reloading the 16'/50 guns present on the Iowa Class Battleships and the would have been Montana Class Battleships. So when you're in game, watching your reload counter going down, your finger twitching over your mouse button. This is what is going on in your bote; 3:30 The actual reloading bit goes on. The first part of the video is explaining the layout, the decks and the machinery involved in your "Modern day" 16' gun turret! There are some skips in the video. Given that this is an actual training film, I assume it's pretty old. Don't worry, it's not your internet or your PC. There are small bits missing. Edit: I lied, Loading doesnt begin until 3:30, not 2:36. derp
  5. xXSpotted_HyenaXx

    Grand Admiral Donitz and the U-Boat, in-game please!!!

    By far the best Submarine movie ever to be made in my opinion. Das Boot really shows what it was like aboard a U-boat during WWII. Of course, there is some hollywood magic in it. But I dont think we will ever get a better "life aboard a submarine" movie. Many people say Das Boot was boring. It's supposed to be. Afterall, being on a U-boat in the Atlantic with nothing to do but wait for orders IS boring.
  6. xXSpotted_HyenaXx

    My Normandie Review.

    Good morning, captains! I just wanted to drop my review based on my own personal experiences regarding Normandie, but first, a little history for those interested (if not, scroll down :)] The Normandie was to be the lead ship among four other sisters (One, Bearn, to be completed as an aircraft carrier) of super dreadnought battleships and the first ship to be fitted with quadruple gun batteries. Of course, this honor went to the Dunkerque class in the end. Normandie and her siblings were ordered in 1912-1913, and while sister ships were completed enough to be launched, the project was ultimately cancelled due to the first world war and the shifting production requirements that resulted. The post war french economy saw these hulls eventually broken up and scrapped, though several proposals to complete them were brought up. The majority of the guns to be used on the Normandie's were re purposed for use by the army in the end. The reason, or so I have read, for Normandie's unique quadruple turret design was that at the time, the French shipyards were unable to build or service warships much larger than the ones they already had. So the solution they came up with was to just put more guns per turret, hence Normandie's rather compact size. This placed it (at least in France's eyes) on par with other dreadnoughts of the era. Another novel feature if you will, was Normandie's propulsion system. A hybrid of both triple expansion steam engines and steam turbines to save on fuel and increase it's operational range. There is quite a bit more information on this ship concerning real life specs, but I'd rather just keep the history brief. Gameplay In the game, Normandie can be a -very- strong dreadnought if played correctly. I personally have found that, if you're comfortable with playing ships like Fuso, then you will have no trouble with Normandie. Pros: 12 Gun Broadside: Normandie's 12 gun 340mm broadside can delete most cruisers in her tier with a single salvo, and even give intrepid destroyers pause if you can hit them. Some lighter armored battleships and battlecruisers will take heavy damage from Normandie's salvos as well. However, I've found that the New Mexicos, Colorados, Queen 'Liz (Warspite) and Bayerns are tough to punch through with the smallish caliber guns. Speed: With a little artistic magic on the part of Wargaming, Normandie has a top speed of 29.5 knots similar to that of Dunkerque. (The real life version projected to only 20-21 knots). With this speed, Normandie can stay with and provide better support for capping destroyers and cruisers. This also means, that Normandie can chase down most other battleships it will encounter making escape all but impossible for the red team. Vice versa, should the tables be turned, Normandie will have the get up and go to ensure you live to regroup with your teammates. Armor: While not a floating fortress like the New Mexico, Arizona or Warspite, if angled correctly Normandie can soak up shots from most other battleships with a caliber of lower than 15' main batteries. It also seems to possess -decent- torpedo protection in it's tier. Secondary Guns: With 18x1 139mm guns and 6x2 90 mm guns, Normandie's secondary battery compliment in my opinion is top notch. Couple this with a defensive minded captain, and you will be able to deliver a barrage of defensive fire that will no doubt claim more than one destroyer sunk at 7.5km out. It can also prove a menace to enemy cruisers and battleships as fires will be started quite often. Dispersion: Normandie's gun dispersion is -very- good. Aside from a few crazy rounds fired by a gunner who's still a bit hungover from the cheap liquor he has stashed in his bunk from the night before, it can be expected that the majority of Normandie's rounds will fall exactly where you want them, and in great numbers. Cons: Gun handling: For those just coming off of building a captain from Dunkerque, you will find that Normandie easily out turns her turrets, and while Normandie can deliver a twelve gun broadside. The key word here is, -broadside-. Normandie, like her counterpart from Japan, Fuso, must be nearly broadside to use all of her gun batteries. An enemy captain with a wary eye will take full advantage of your compromised positioning with devastating effects if caught like this, something to keep in mind when engaging. Anti Aircraft: Normandie's Anti Aircraft is absolutely terrible. The only thing a lone Normandie can even hope to shoot down is another ship's spotter plane, and even then it takes it a bit. Don't expect to scare even the most novice of CV commanders away. Thats all I've got for now.
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