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TexasViking1955

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About TexasViking1955

Profile Information

  • Gender
    Male
  • Location
    Somewhere, USA
  • Interests
    Science fiction, military history, and strategy games.

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  1. TexasViking1955

    Public Test - 0.8.9 - Round One

    Several things noted as I played on the PTS tonight The bots can navigate narrow straights without running aground... saw it done quite well on several dfferent maps and different Tiers. Seems that the bot autopilot is working much better than on the NA live server. Congrats! Autumn Season did NOT conform to the public announcement on the website. I had a very nice 170K game playing Kaga. But the in PTS version doesn't give the incentive for playing CV, only killing them. FIX IT please, or correct the public announcement on the News. Completed all tasks in all Directives... but I cannot access the Armory to see what I can potentially purchase with the Italian tokens. This was 9 hours after the testing started. The Italian port is boring as heck. At least add an Italian cruise ship or some gondolas... or an erupting volcano in the background... Italy is known for its cruise ships, gondolas, and volcanoes. PLEASE.add something imaginative.
  2. TexasViking1955

    Battle of Jutland Event Fri Nov 30th

    Any thoughts of recording the Battle for Youtube?
  3. TexasViking1955

    Battle of Jutland Event Fri Nov 30th

    12 boat limit per side is the main constraint in the training room, isn't it?
  4. TexasViking1955

    Battle of Jutland Event Fri Nov 30th

    I'll be online in a German/Japanese ship, Sir!... if needed. Awesome concept
  5. Awesome concept. Would love to watch if not participate. Planning on streaming this?

    Good luck with this endeavor!   o7

     

  6. TexasViking1955

    Clan Battles EU Crossover

    Same here... I started a trouble ticket, as if that will solve anything.
  7. TexasViking1955

    Feedback and Thoughts Directly to Pigeon_of_War

    M'Lord Pigeon Why can't radar (especially the radar antenna) be incapacitated or destroyed. We all know that main batteries, secondary batteries, AA guns, engines, and rudder can be incapacitated by artillery hits and bombs. Many of these are even well armored, and can also be destroyed for the remainder of the game. The radar antennae are unarmored, fully exposed, and in very vulnerable locations. This seems like a reasonable expectation if (1) the antenna has a direct hit be AP shells/bombs, (2) the superstructure is hit by multiple HE shells/bombs, or (3) a superstructure fire near the antenna lasts more than 60sec. It should not be that difficult for RNG to make the calculation/prediction. Thank you for listening, sire
  8. M'Lord

    I see that you CLOSED the Clan Battles thread to further discussion, even though the WoW portal still links to the Forum thread.. 

    Any word on the Clan Battle schedule for today? I saw one posting on the EU Forum that they still could not join an SEA Clan Battle. Nothing has yet been posted on Reddit.

     

    Thank you for all that you do!

    1. TexasViking1955
    2. TexasViking1955

      TexasViking1955

      Look like Crysantos (the EU Moderator) has told the EU Clans to stand down today.

      Quote

      Hey guys,


      I forwarded your problems but for today we won't be able to fix this - we'll see tomorrow what kind of issue you ran into. Please provide me with WGChecks in a PM and I will make sure our Devs are going to look into this. Sorry for this, our tests ran without issues before :(

       

      Greetings, Crysantos

       

  9. M'Lord

    What is happening with the Clan Battle Test...  that has ALREADY started in some realms?  There has been nothing from WG about it since the 0.7.10 update notes, which were sketchy at best. Reddit has several unanswered questions from the SEA community which are having problems.

    Has the test of cross-Realm Clan Battles been cancelled?

    TexasViking1955 

  10. TexasViking1955

    Wisdom Wednesdays - Commander Air Group

    My go to weapon is the Torpedo Bomber... with manual drop. I will usually take torpedo acceleration as a captain skill, because range is not that important. I get a high percentage (70-90%) of hits on CV/BB/CA without DFAA... and at least two hits with DFAA. Against a DD, I'll usually get one hit (enough to kill or cripple him). Dive bombers are a mixed bag. Needs to be HE against a DD, and AP against the capital ships... but you have to select the bomb type BEFORE the game starts (wish you could select during the game when the planes are re-arming). The BIG problem is that the bombs utilize RNG to determine hits, location of hits, and damage. THAT makes the damage from dive bombs to be very unpredictable, unlike torpedoes. Even my IJN Kaga gets unpredictable results, even with the micro drop ellipse. When I have the choice, I will take HE dive bombs and deep water torps. The HE allows the dive bombs to be a potential problem for DD's that are getting too close to my ship. I can also use the HE to set fires to the capital ships that have just stopped flooding from the torpedoes.
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