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megadeux

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About megadeux

  • Rank
    Lieutenant
  • Birthday March 4
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  • Gender
    Male
  • Location
    In port, staring at my taiho in despair
  • Interests
    Carrier play,
    these forums,
    brawling in IJN BBs
    and the salt of air superiority loadout captains.

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  1. megadeux

    So, they going nerf harogumo

    Idk what to make of this. Personally, the Harugumo fire chance nerf seems reasonable, your DPM is simply incredible without it. Not to mention you have hard hitting torps and a monstrous AA suite, fires are just a bonus. As to the cruiser changes.... I don't get it. Playing Zao, furutaka, and other ships with these tough central armor belts, they are incredibly broken against battleships. Any Battleship besides these new high caliber premiums and the Russians are at an extreme disadvantage against a knowledgeable cruiser player, with the exception of Yamato. When it was just niche ships like Zao, having a belt that could bounce every shell from a battleship made sense, they paid for it. Giving a des Moines the armor of a Zao, or god forbid, a Worcester that belt, is obscene. Tier X cruisers already dominate, why the ever living #### is this even considered?
  2. megadeux

    Wargaming lacks direction

    So I keep seeing this claim, and I have to wonder how true it actually is. We know very well how much the classes complain of interclass balance, radar, and general issues in combat. That issue does not seem to stem from CVs. This game is designed for each ship to have a particular playstyle, classes are broad generalizations of the four main playstyles. Analyzing each one, we have the tank, the midrange, and the stealth class. Carriers play a recon/sniper role. Like all sniper classes, their fundamental play is to sacrifice contesting and drawing fire for the ability to deal consistent damage through the match. The fundamental logic dictates that they should be able to apply a consistent pressure throughout the match, which they do. That seems to be the main complaint about CVs, which is somewhat odd on its face given the damage they deal is sacrificed for the ability to cap or tank. It's rather elegant, if it can be put into practice in a way that makes sense for the format. CVs fit in a surface ship game simply because surface ships must always deal with aircraft. That's been the reality of warfare since Pearl harbor. The success at dealing with aircraft should be just as important as dealing with surface ships or the cap, they are your opponents as well. That's why I think wargaming's fundamental failure is not allowing engagement with your opponent. There is no fun in dealing with a class without the ability to counter, especially in a very long and conservation based game such as this. I agree with the OP on manual AA, and the arguments to the contrary seem ridiculous. There is simple no other way for an engagement between two sides to be fun if one side cannot actively participate. The response here seems too focused on the idea that CVs should be removed as antithetical to the game, that is nonconstructive to an extreme, or small minded at least. The argument against manual AA, namely that it burdens surfaceships, seems to be weak, to the point of seeming mocking. Are CVs both to be so important to the game in spotting and damage, and yet unworthy of your attention? Every other ship in the game deserves attention, thus a CV should as well. CV attacks already require care to dodge and repel, there is not much of a change in workload for the attentive player. For the inattentive player, I have no pity, every class in the game punishes them drastically, CVs are no exception.
  3. megadeux

    19 point captain deleted?

    Found him, thank y'all for the help
  4. megadeux

    19 point captain deleted?

    I recently reclaimed all of my CV XP due to preferring the old RTS style. When I went to check my captains to see if I could retreat my old 19 point Taiho captain, I couldn't find him. Did he get deleted because I had no available slots? Or is he hidden somewhere now?
  5. megadeux

    CV rework survey by Flambass

    Oh look a survey. I doubt it'll change much, but it'll be fun to see the results anyway.
  6. megadeux

    Hear me out.. As a DD main post patch

    The CV rework does not solve the main issues with CVs, and instead changes the engaging and balancing parts of the class. For one, what made CVs engaging and unique, that being complete tactical control and the reliance on your skill, is gone. Instead we rely on essentially attacking, rather than playing the complicated game of defense and offense CV players are used to. Secondly, the rework makes it easier to do all the most hated things about CVs, while removing what made them hard or balanced. AA is still weak, and attacks are still high damage, spotting is easier than ever, and without fighters or limited hangars, carriers have little opposition in this. Now it is essentially damage farming surface ships, while at a viewpoint that makes it harder to judge the tactical situation of the map. Adding the speed of engagement, and we lose the relaxed tone that drew me to Cvs. Now we'll have more CVs, but they're low effort, overpowered CVs, that focus on one thing, killing your ships. That's it. I don't know why this decision was taken, but at least I'll have my cruisers to fall back on.
  7. megadeux

    Stop the rework!

    Spot on. WG doesn't care about us. We're a niche they feel are elitist. Not much you can do about it, besides finding new, more fun ships to play.
  8. megadeux

    Thoughts about the upcoming CV rework

    The CV rework does not solve the main issues with CVs, and instead changes the engaging and balancing parts of the class. For one, what made CVs engaging and unique, that being complete tactical control and the reliance on your skill, is gone. Instead we rely on essentially attacking, rather than playing the complicated game of defense and offense CV players are used to. Secondly, the rework makes it easier to do all the most hated things about CVs, while removing what made them hard or balanced. AA is still weak, and attacks are still high damage, spotting is easier than ever, and without fighters or limited hangars, carriers have little opposition in this. Now it is essentially damage farming surface ships, while at a viewpoint that makes it harder to judge the tactical situation of the map. Adding the speed of engagement, and we lose the relaxed tone that drew me to Cvs. Now we'll have more CVs, but they're low effort, overpowered CVs, that focus on one thing, killing your ships. That's it. I don't know why this decision was taken, but at least I'll have my cruisers to fall back on.
  9. My God, CVs are ruining the game, and are broken, even before they're added to the main game! Let me ask you this. WG put a massive amount of effort into the rework, and spent months testing it in a closed environment. Why would they remove something before it goes live and we can observe how the meta shifts? Not that I like the CV rework, I think it's lazy and brain dead compared to the original, but that's just my opinion. However, I don't think CVs should be removed before all other opportunities are explored, after all, they are the epitome of naval might. And of course, this could have been warranted, if CVs were really broken in the first place, but as can be seen time and time again, the player base refusing to try to counter them was the real issue. A well coordinated team is far more scary to a skilled CV then any other CV, but due to the low player skill, it was very rare to see. I don't play much anymore, but from what I recall, the only ships you could safely strike were either late game targets, or ships that had terrible positioning considering the presence of a CV. Look, this thread is hilariously premature. Wait until it goes live, the craze dies, and the meta settles. Then ask. Otherwise it just looks misguided on your part.
  10. megadeux

    Senpai, Im sorry. Heres a little something from me.

    I like this... But at the same time, I don't.
  11. megadeux

    ARP Harugumo - Eh?

    Isn't that... A myoko? ( ͡° ͜ʖ ͡°)
  12. megadeux

    When Atago is feeling faabbuuulllous!

    It's beautiful! Quick sell it to a modern art museum, you might get 1 million dollars or more!
  13. megadeux

    Top ten reasons people hate BBs

    This is very accurate.
  14. megadeux

    Day 3 of IJN dd

    Believe me, my Taiho loves the influx of incredibly slow ships with no DFAA... Very fun. Other then that, get outplayed mate, the new gunboats are finicky, slow, and not extremely durable due to the fact tat they can't dodge when spotted. Besides, what's wrong with a DD finally doing the same avg damage as a cruiser? They sacrifice tactical flexibility for it, so why complain?
  15. megadeux

    DD Play is NOT dead.

    The privilege thing was a joke, sorry for the confusion.
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