Jump to content


  • Content Сount

  • Joined

  • Last visited

  • Battles

  • Clan


Community Reputation

32 Neutral

About StevebDancer

  • Rank
    Chief Petty Officer
  • Insignia

Profile Information

  • Gender
  • Location
    New York
  • Interests
    Dancing, Electronics, Programming, Flying model airplanes,sci-fi movies...

Recent Profile Visitors

347 profile views
  1. StevebDancer

    CV reworks just not good enough

    I was playing T6 cv and like playing it when all the ships were T6.. I run into a T7 BB, or CA and I can't even get 1 drop in on it all by it's self.. so is that enough to say it needs work.. it would not neuter it just more extreme measures to fix CVs. now tier 4 CVs is super painful. read above and try it.. unless you use a sling shot or islands for AA cover you ain't going to get near that ship at all. ships you can hide or snipe from range. I did not say ANYTHING about not replacing the planes that got shot down..
  2. StevebDancer

    CV reworks just not good enough

    I guess you have not read the other post of WG in their Dev blog.. a post in the forums said that they were changing spotting to 2km if AA is turned off for all ships.. so I guess you are wrong.. tell me how annoying it is for a ship with little to no AA getting attacked 3x. once a DD is sotted the cv know generally where the DD is going so making a look and making a attack is a no brainer.. will still be able to do attacks on it. P.S. how many DDs play now? not many I wonder why????
  3. StevebDancer

    CV reworks just not good enough

    here is the poll please put in your vote : https://forum.worldofwarships.com/topic/191463-cv-changes/
  4. Ok, WG I see you are trying to balance CVs but I feel you are not doing a good job.. I think you have to be more extreme. Here are a few ideas and will make a poll on it.. - 1st fighter squadrons dropped off of planes in flight have to be on ships and they follow that ship for their duration. (fixes issue of planes dropping on enemy DDs like radar.) - 2nd take that old skill you had about planes HP changes per tier of enemy CV. this is how it works: - Option 1 - Takes average tier of ships in match and if it is .75 to 1.24 tier more then CV's tier, the planes get a 10% bonus to health. if more then 1.25 higher then CV's tier it get a 18-22% boost to health. for slower speed and higher AA damages by ships. - Option 2 - Takes average tier of all ships in match and take # - CV tier then multiply it by .165. That number would be bonus health to all planes on CV.. if average is below CV's teir no change. - Option 3 - CV planes or ships in game DPS changes to what planes it is shooting at.. so a T7 ship shoot at a T6 would shoot at a penalty. and a T5 ship shooting at a T6 CV would get a boost.. the farther the tiers away from CV the more penalty or boost. this balances the planes and the ships.. - 3rd reduce number of attacks per squadron to 2 from 3 and take 3rd squardon of HP and add it to the planes of the 1st and 2nd.. - 4th reduce spotting distance of DDs by another 20-30% and no fighter spotting except by ship fighter (meaning no dropping fighters on a spot to continue spotting) - 5th This should be a given if planes are over a person concealed in smoke then the undetected planes can still be heard over the smoke. so they know the planes are waiting for the DD.... - 6th when AA consumable it hit the circle that where the drop will happen will double. this is a benefit for ships with AA and also tells CV driver AA was hit and need to back off or not do as much damage and loose more planes... Because we can not tell when AA is hit or not. also the ship should be green as if the ship dropped a fighter.. - 7th when a plane is shot down in a run to drop bombs/ missles/ torps. That plane is NOT replaced... it is a bonus to the ship for shooting down the plane.. so it might be 1 less bomb/ torp/ rocket or more but for someone who put in the captain skill and/or consumable. it would pay off. - 8th when a plane drops its load then view point slides right up to planes flying over head and that fixes slight shot of invulnerability. - 9th AA Flack puffs are shot in the sectors you have it but they need to explode at different ranges NOT ALWAYS IN FRONT.. as they fly through that zone they explode randomly in the front/ middle/ and far part of zone.. so flack clouds will have depth.. including direct hits on planes(like ships have detonations). will make it easier but detonations of planes can happen.. if you have ideas please type them down and work this out..
  5. StevebDancer

    Honor and Glory of the Soviet Navy

    Russian bias confirmed!! Great video. I think all we will be seeing in clan battles will be the Russian BBs. too much bias.. I am even more scared of CV from Russia. Since CVs are STILL BROKEN!!! remember 2 attacks per squadron NOT 3!!! you can tell people taking advantage already they make 1 attack to empty water then make their attacks on ships because the few airplanes that returned to carrier after drop in water will make a new squadron quicker. ARE YOU WATCHING THIS WG!!! THEY ARE TAKING ADVANTAGE OF YOUR 3 ATTACKS!!!
  6. StevebDancer

    Announcing: Anchors Away Tour + FAQ

    I wish they left the ship in it's original form and did not upgrade it to cruise missiles.. It is a museum now. lot of the room have been converted. It is still a great tour to see the guns, bridge radio room, especial the admiral's quarters. Yes it is a ship that actually house a admiral which is VERY rare. USS Little Rock is in very good shape, needs some work as usual but a very awesome ship.. a school actually uses the ship for amateur radio on certain days. I will try to make sure the head Maintance is there, he can turn on the radar rotation, the turrets, and some other cool stuff. Some parts of the ship are air conditioned others are not.. So be prepared.. I know he wants to get the horn working again, I will check with him on it. Maybe, just maybe give a tour to see the engine room(off limits to normal people). I can't guarantee anything. but I hope to meet a lot of you great sailors of the sea! Also some streamers too.
  7. StevebDancer

    Announcing: Anchors Away Tour + FAQ

    What is the date for the buffalo stop since I live there. I am not sure how long the Fletcher Class destroyer will last here in Buffalo. It's hall is in real bad shape, if you drop a tool and it hits the bottom of the hall it will pass right through and cause a leak. I know the head maintenance for all the ships here in buffalo. He gave me a full tour of the USS Little Rock. including areas not open to public, it was awesome! I am looking forward to meeting all of you warship players that come to buffalo.
  8. StevebDancer

    Public Test 0.8.0 - Bugs Report

    here are the problem I found.. I use the A and D key for play controls did not know about the Q and E.. 1.. after loosing all planes in a squadron if I click Left mouse button it launches a squadron but leaves the F key notice on bottom and nothing else. I have to ditch planes somehow and press F to get back to carrier.. then all works well. 2.. playing a ranger in T8 ships I can't even get close.. and loose whole squadron... 3.. I get walls of flack and loose whole squadrons lots of times.. 4.. I go for a rocket attack of bomb attack a flack cloud appears in front of me and my target on water jumps up and totally miss.. so it is smooth then it jumps ahead by a half to 1 inch and miss target.. suggestions while playing a squadron on right or left somewhere put # of fighters and # of Torpedo and # of Bombers planes ready to launch. color red for incomplete group and Green for complete group. When my squadron is dead let me press 1 or 2 or 3 directly and not have to press F first. On the loading screen I can compare my ships stats vs other.. There is a AA stat.. I want that stat on every ship I want to attack.. I don't have to memorize it. Allow fighters to be assigned to a ship instead of area. Have a special upgrade for extended fighter time..
  9. StevebDancer

    CV Annoyance is VERY BAD!

    not 18 but maybe 6-7 torps but they do more damage per hit.
  10. StevebDancer

    CV Annoyance is VERY BAD!

    I have played a few games and the rework has fixed the big problem of over powered cv players (had big outcome on who wins game), made it alot more fun for the CV player. But you created another problem even to the point of GREIVING. here is the issue. CV drop 3 attacks per squadron. Comparison with before, 1 attack per squadron. So for the next minute yes 60 sec atleast that player is dodging plane attacks. He will not be attacking, he will not be properly angled(defend himself), he will be dodging airplanes. If the CV comes back that time can add up.. and I can safely say in a 15 min game that person will be annoyed for 50% or more dealing with planes.. NOT PLAYING THE GAME AS INTENDED. How to fix issue. 1 attach per squadron do more damage per that attack can not launch squadron unless it is a full squadron. timer so that if you play too aggressive you will kill alll planes and have to sit and wait for a squadron to become available. (still limitless planes) 1 boost per squadron take off to get into battle quicker. This would solve problem 1 drop.. then that person can play his ship..
  11. StevebDancer

    CV Rework Feedback

    I just played the Ver 2 of CV rework.. here are the bugs. issues only.. - I heard a hydro sound during a whole game and a radar sound during another game... for the whole game. only a couple games. - my mouse could not control direction of planes. as in turn right or left. - Flack clouds sometime made a full line in front of me and took out 2/3 my T8 squadron.. wish I can bring planes altitude down or up to avoid flack because it is like a wall at times.. - AA direction completely confused.. useless against bombers because they come at your nose or [edited]and your AA can be focused to right or left.. - A and W key is too sensitive for up close direction. (wish I had my mouse to use) - can not tell when defensive fire is up or not????? - what about ships with out bofors? no clouds no damage.. seems all damage is from bofors flack clouds not normal AA. - no second to hit target to drop. - a mogami out ran torps... that is stupid!!!! please make all torps 45 knots... - planes just die way to easy.. - no red markings to where damage to planes are coming from. - no marking on mini-map where defensive fire area is or where enemy dropped fighters. or notifications like red boarders and a arrow pointing to source. - defensive fire and enemy fighters kill whole squad immediately(5-10 sec). usually press F and say complete loss.. Hope this helps... All who reads this let me know if you get similar issues.. CV sniping with a flood is a auto death.. since I can't manually be in CV..
  12. StevebDancer

    CV Rework Feedback

    Hopefully Wargaming looks up every poster.. Because they would see the bashers are the ones with good-great CV numbers and they enjoy beating down people who are not good in the planes..(me) Here is my 2-cents.. I really like the CV reworks.. no Straifing(great), no spotting the whole map (great), no devistrikes(has yet to be determined..). Here is a few ideas just for balance. - each type of plane group (bombers, torp, and fighters) have time limits between uses.. meaning you used your fighters you can't use them again for 3-5 minutes, so you have to choose bombers. After you used them they get a time limit of 3-5 minutes. this stops the constant use of same type of aircraft.. and could be a deterrent to not choosing right targets and getting all planes shot down very quickly. - airplane limit.. hope there is one and put it on each type of planes like, Squads of 12, would be 30 or 25.. be smart or run out.. - CV's view should be in map unless they are going in for the kill.. So 1 way is that if the planes spot a ship or getting hit with AA they have to be in 3 person view(what we see now). seeing the whole map is pretty important. not just the minimap.. The other idea is just let people choose when to go into 3rd person and when not to.. they can not damage ships in map view so if they want to just go around and spot they can.. just using the auto pilot. Or have a over top view but wider so that they can see everything in sight range of aircraft(but can not damage ships in this view). Label views by #s.. Label 3 for above airplanes and Label 2 for 3rd person ready to do damage.. - Let CV's have some protection from the enemy..dependent on tier they get 1 fighter protector squad that they choose a ship or area 2-4km radius that they patrol. They can not play that fighter group in 3rd person.. you choose in the mini-map or map mode. if enemy CV goes through or into that area it is as if the ship has AA consumable and airplanes take more damage.. But once that enemy CV leaves area plane do not follow and they have a 10 sec block on changing who or where they protect so you can't tell them to continue to attack by clicking on areas that the enemy CV is retreating too.. OR.. If the enemy CV is retreating and you choose a area in front or where they are they move move there not attacking anyone and take 5 - 10 sec before attacking any enemy aircraft. this stops strafing or following mechanic.. If CV does not launch this fighter group they could put it on their own ship.. P.S. those fighter protect that ship/ area for a duration 2-3 mins. then have to return for refueling then they go back automatically. They cannot choose an area that has a enemy ship near(for spotting) by unless it is on a ally ship. They do not detect torps or enemy ships.. - The 3rd person view should include where they are getting shot from. so if it is off the screen it points to where. the area they are getting shot from gets a RED triangle for massive AA damage(or AA consumable)/ Orange for heavy AA/ and Yellow for moderate AA/ green for light AA. If ship is in view a triangle pointing down at ship posses the color.. Help people choose targets better.. - on the right or left side of screen put a fuel marker so they know when they have to turn back to carrier or loose aircraft.. this prevents planes from just flying the whole board and never running out of fuel.. maybe 7 mins.. - bonus consumable if you want to get to a ship behind enemy ships you press consumable and they go very high(no control to bring planes down for 15-20 sec then it take 10 secs to come back down to normal play level.. in that time period they only get hit by farthest reaching AA and not the whole ships AA if you few over the ship as regular.. - have a CV view as if your playing your ship.. to use 2ndaries and dodge torps.. needs to happen.. label 9. Also have a repair for your CV.. - How do you dorp on a smoke cloud with no ship designated or spotted?? - the consumable to drop the armament can be a number so save space for carrier repair. like 1. to recap numbers CV view 9, above spotting range view 3, damage dealing 3rd person view 2, and 1 to begin armament run to do damage. Please let me know of your ideas.. or modifications. Maybe a reply for Wargaming it's self.