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CIT_Happens

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About CIT_Happens

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    Master Chief Petty Officer
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  • Gender
    Male
  • Location
    Here & Now
  • Interests
    Anything that includes having FUN... & lots of it.

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  1. CIT_Happens

    Continuous AA DPS Explained

    Oh yeah...I'm all for that too.
  2. CIT_Happens

    Continuous AA DPS Explained

    When my head stops spinning from all the info I looked at that was useless & WG finally gets the advertised data reflected correctly, something else will crap crop up to give me another headache. The only sure fix is to just play with what they give you, NOT what they say they've given you. But thanks for the effort Mouse...I did find a moment of clarity amid all the WG propaganda. Now I've got to go lie down...
  3. As Clan Battle season nears its end I have noticed a drop in the number of players In-Game during time periods when Clan Battles are not in session. In conversation with several CB participants (players on my personal contacts list who have been playing fewer & fewer regular battles as time passed) a common refrain seems to be related to the length of time (nightly) they dedicate for CBs for the good of their respective clans. A few even called it "burn-out" resulting from putting in 3 plus hours. Some (from smaller clans especially) play the entire 4 hour sessions all four nights, again because the clans 'need' them to be there. I understand completely even though I am a member of a large enough clan that when I felt this Burn-out sensation syndrome (Boss) I could & did step away without worrying my clan wouldn't be able to participate regularly in CBs without my being 'there' as the 7th player for either of the 2 teams we fielded throughout the season. After hearing from friends I put some effort into trying to find a solution that doesn't include the obvious "Recruit MORE Clan Battle Players" when I think I hit on what could be at least one of the major factors contributing to the problem and I would like to hear from the warships community, especially those in the Western U.S. Time Zones, to not only test my premise BUT to also come up with possible solutions to problem that I think is spreading like a bad cold throughout the WOWs Universe. There must be more than one way to ("Recruit MORE Clan Battle Players") cure this possible malady & maybe even grow the number of CB & daily play participants. That said, I have come to the conclusion that the majority of players during (at least the current) CB season are in the Eastern Standard & Central Time Zones with the numbers dropping off as the playing time moves west. Starting ALL sessions at 7:30 pm fits well into the Real-World schedules of those players on the East Coast but that makes it 6:30 pm Central (not too bad yet right?) then 5:30 pm Mountain & finally 4:30 pm Pacific Time. See where I'm going with this? The EST & CST players have the TIME to leave work, deal with rush hr traffic get home AND eat dinner , help the young 'uns with their homework or do whatever real-life tasks they wish to perform (get your minds out of the gutter boys) before getting on-line to Blow Stuff Up & Sink Ships. If you are on the west coast however...CBs start at 4:30 and you may still be AT WORK and by the time you have done all the things your clan-mates in the east have already accomplished it is 7:30 pm YOUR TIME and the CB session has 1 hour left to run BUT if you hurry you can get into maybe 4 battles...having fun yet??? Don't know about the rest of you folks but I don't think CBs would rate high on my list of in-game priorities if I lived in Portland, Oregon as opposed to Portland, Maine. And being a 'bench player' or fill-in for guys who have had all night to gather up the goodies being offered with Clan advancement in CBs when I can work towards that Legendary Module or close out a Challenge or whatever would seem a better use of my (limited?) playing time. One solution could be to alternate the Starting Time over the 4 nights (Wednesday/Thursday EST - Saturday/Sunday PST) and the following week flip them (Wed./Thur. PST - Sat./Sun. EST) flipping back & forth as the season drags on. More players from the Mountain & Pacific Time Zones would benefit from the FULL sessions making it more probable that they wouldn't be quite so adverse to being the Bench Player types needed on EST nights (they would be 1 or 2 wins away from the giveaways in many cases) easing the "stress" & burn-out factor for everyone at the same time. This should in turn lead to more participation in the Daily Grinds making the whole experience of playing 'ships' more fun all the way around. At least that's my opinion. What's yours?? Other solutions or options on your mind??? I would like to hear them. Maybe the WG peeps will see them & DO SOMETHING...after all, the "Play on the EU Server" thing didn't work out so well BUT at least they were trying. Thanks for your time (and Input?).
  4. CIT_Happens

    Favorite snack to eat while playing WOWS?

    DEFINATELY coffee....and I gotta have something sweet & chocolatey (doughnuts are always good) to go with it...Funny Bones though are my favorite (wish they would someday make them with bacon baked in too).
  5. CIT_Happens

    Worst design flaw you can think of?

    The "top-heavy" design of the Original Atlanta Class cruisers which caused the ships to pitch and roll violently enough that subsequent 'sub-classes' like the Oakland Class were extensively altered to make them more stable & sea-worthy. (I stuck with the WW II era for arguments sake as it relates to in-game ships) <<< USS Atlanta at Iron-bottom Sound today. This IS NOT the result of any design flaw, unless thin armor vs. enemy torpedoes & friendly fire counts. This is actually the result of battle at Guadalcanal, November 13, 1942.
  6. CIT_Happens

    Prince of Wales and Repulse--where are they??

    I just heard from a friend that HMS Dreadnaught is coming to Tier 3 soon.
  7. CIT_Happens

    Why did Ships of the Line have windows in the stern?

    But as the very 1st post shows...Nelson's ship survived.
  8. CIT_Happens

    Why did Ships of the Line have windows in the stern?

    Which makes the shot that killed ADM Nelson all the more incredible ! Throughout history most believed it to be a "lucky shot" as the historical eyewitness accounts were in agreement that the 'sharpshooter' was high up in the Redoutable's rigging at a range of about 50 feet, and as stated above the accuracy of a musket was abysmal even with solid ground as a platform, from the rigging of a ship at sea, in the course of battle 50 feet must have seemed more like 50 yards but the shot found the mark. Only recently had anyone ever tried & succeeded to recreate the shot when a marksman skilled in the use of muskets was sent aloft on a hydraulic lift and almost unbelievably hit a mannequin in very nearly the exact spot where Nelson had been struck (done for the Smithsonian or the BBC or History Channel...or some such interested organization) proving that it was not luck at all but rather the skill of the shooter (ok maybe a little luck too) that ended Horatio Nelson's life at Trafalgar.
  9. CIT_Happens

    Why did Ships of the Line have windows in the stern?

    Wonder how long it would have taken USS Ronald Reagan to turn the "HMS Rose / Surprise" into HMS Driftwood ? I mean, doesn't it look like that little sailboat is at full-sail RAMMING SPEED !!! And flying an American Flag too...sneaky SOB.
  10. Lucky you. But you put your finger on the problem, there should be no "just got lucky" with ship mechanics. https://navygamingamerica.enjin.com
  11. CIT_Happens

    Remove Tier X and Tier V Ranked

    I would like to see multiple tiers be given their days in the arena. One season start out with T-5 or 6 move up to T-8 or 9 in the higher rounds and use the T-10 in a combined level with T-9s in the next to last Rank combatants. Rank 1 could also then alternate the chosen Tier. Following season just change up the allowed Tiers and the levels they will battle in.
  12. Taking your Tall Ship logo into account...thought you might like this.

    Old Ironsides sailing under her own power as she is being turned around to weather port & starboard equally (a yearly event).

    USS_Constitution.jpg

    1. CAPTMUDDXX

      CAPTMUDDXX

      Thanks! Its great that she has been kept so well, Living history.

      Ah my avatar HMS Victory.

    2. CIT_Happens

      CIT_Happens

      Another great example of Living History ! Watched a documentary recently about Admiral Nelson & HMS Victory...Wish I could get to Great Britain to actually see her & the Mary Rose. At least being from Boston, MA. I get to see Constitution on a fairly regular basis (even from across the harbor she is impressive).

      Oh, and you are entirely welcome. I just thought the pic. was something you might enjoy.

  13. CIT_Happens

    More Reality

    The only problem would be to find a competitor willing to scuttle the Spee instead of fighting it out.
  14. CIT_Happens

    THOSE players...

    I once somehow drew the wrath of a poster who insisted there was a difference between "enjoyment" and "fun"...odd thing was that I agreed with him about (dare I say it differently) 'having a good time' when I used the words "having fun"...he much preferred the phrase "for the sheer enjoyment" and was willing to go to the mattresses over the distinction : ) Maybe I should not have posted - "What's another word for Thesaurus?" - Steven Wright
  15. Like most players I think there is a problem with Radar & the way it is applied. If the Developers would JUST fix one thing, the ability to Radar-Spot ships THROUGH solid mass objects i.e. ISLANDS a good number of the complaints go away. It's not like primitive Radar was bouncing a signal off of satellites during WW II. Or are the history books lying? Not sure about the "Smoke-Screen" fix but I do know that Radar is making THAT quite useless and DD players are suffering because of it. Maybe instead of a "Direct-fix" on a ship hiding in smoke they could create a 'Ghost' image that could randomly fade & reappear within 2 or 3 ship lengths of its actual position - this would prevent "Zeroing" the target for certain destruction & give the DDs (or whatever ship is in the smoke) at least a snowballs chance of survival. BUT while I am on the topic of things that need adjusting - how about doing something with the "Repair Party" consumable? It comes at a cost, yet there are times when it won't repair your ailing HP even though there might be multiple charges left on the device. I don't think Captains & Crews decided there was time to take a break from Repairing an ailing ship or waited until more damage was inflicted before they decided to continue the needed repairs. I can't count how many times I fought on one part of the map, sustained major damage and after the skirmish went towards the sound of the gunfire to continue the battle with my HP nearly completely drained but could not replenish any more HP until I took more damage. What's up with THAT? There were times when that next shell, aerial bomb or torp ended my fight and I went to the bottom with at least 1 more "Repair Party" module (bought & paid for no less) in my pocket. Too Unrealistic when you think about it. And Yes I Know... If I wanted a guarantee, I should have bought a toaster. But Seriously.
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