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2,420 SuperbAbout Kebobs22
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Lieutenant Commander
- Birthday September 22
- Profile on the website Kebobs22
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Illinois
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WoWs, Clans, CVs, Winning, Twitch Streams, Improving, bettering WoWs
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Now I'm pretty sure that the matching system is broken
Kebobs22 replied to mrunknowncomes's topic in General Game Discussion
Theres a lot of factors. Trying to stop people being bottom tier constantly but it also has to work around queue times and player population at different tiers -
Co-Op bots torping team mates is sometimes a very bad problem
Kebobs22 replied to TheArc's topic in Game Support and Bug Reporting
Maybe it's just their way of trying to mimic the average player- 7 replies
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- team damage
- bot torps
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(and 1 more)
Tagged with:
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Rerolling is common for the stat obsessed. Instead of doing that I used my stats as a way to show myself my own progress and to have goals to work towards and just finally achieved my long time goal over 13k battles in
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It was always an arcade game buckaroo
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Actual battleships were historically FAR less accurate than in game during the time period. Not because of the guns but the range finding. 1987 technology for targeting is a massive difference from 45 years prior.
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Some of my best and favorite games were bottom tier. Makes for a much more dynamic battle often, issue is more the mindset of players to just throw in the towel when bottom tier.
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I did give the caveat of "good" destroyer, of which there are not a large number. And I was also speaking more about high tier. At low tiers like Matsuki theres less potential damage thrown around regardless. A Shima has solid guns and shouldn't go all game without using them, Mutsuki does not, so I could see you staying unseen most of a game in that
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1.5 million potential is routine for a good dd often. As for carrier torps, they're what they are for balance, this is an arcade game more than it is a sim game we have to remember that. You'll get high caliber in your midway by DOT stacking, not torp alpha
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Tfw the Lyon is a worse t7 than Normandie is t6... I remember speccing my Normandie into maneuverability and the rudder was excellent
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In agreeing with the OP and waving aside the counterpoints, the only way to explain the matchmaking he is complaining about and wanting fixed is that you guys believe that MM is designed to give him passive/bad teams. Yes a team of humans designed the matchmaking system and built the code that rolls RNG for matchmaking, but it is designed not to factor in stats, playstyles, or individual players. There is no "fix" for the claimed problem with mm that the op stated.
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You eh.... really are stretching to apply this thinking to the topic haha
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This is COMPLETELY unrelated. Matchmaking is decided by a random number generator aka RNG. It balances purely off tiers, ship type, and nation. RNG decides if player A goes to team 1 or team 2, and player B goes to the other. This is NOT the same as reactionary AI in a self driving car
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Name a ship of yours that has benefited from the rework
Kebobs22 replied to handybilly's topic in General Game Discussion
Roma went from pretty bad to really good -
So! About them "special" modules..
Kebobs22 replied to Warlord_Deadeye_Pete's topic in General Game Discussion
I highly doubt they'll look at adding unique upgrades to any premiums. I wouldn't say that ice is broken really. They added one to Moskva while it was tech tree.