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About Deuce5150

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  • Birthday 10/14/1979
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  1. Top ships for Narai

    I had success with Atlanta
  2. It's a game. Games are fun. Fun is the best thing to have, therefore I play the game.
  3. Everybody is good at something, but most people are mostly average at mostly everything. C's get degrees. It's possible to advance without excelling. I've muddled my way to one tier 9 and enjoyed the trip regardless of not topping the list on my team every game. I think in the grand scheme if everyone who plays World of Warships isn't great at World of Warships, it's probably going to be OK.
  4. Ha. Equating one's skill in a computer game to one's success in life seems a bit silly. By your logic, I could hand you a guitar, decide you are awful at playing the guitar and are therefore a failure. Who knows, maybe you are Eddie Van Halen? The point is, like all activities, this game takes practice to be good at it. Perhaps some people have decided being good at it sits below other priorities and have not invested the time to be proficient. The bad news for you is that I suck and I play all week.
  5. Favorite Premium ship?

    Texas. If I need a win, it is my go to. After getting smeared in high tiers, it is relaxing to sail a slow, plodding battleship that enjoys visiting opponents' citadels.
  6. The Fletcher Four

    I've bee poking around the wiki and have become enamored with the idea of having all four Fletcher class ships in the game - Fletcher, Kidd, Chung Mu and Black. In my opinion, the type is exactly what I think of when someone says "destroyer". I have the easy to obtain one (Kidd) and am frankly terrible in it. I have had a couple decent games, but the rest have been disasters - as my awful stats would attest. I went about destroyers all wrong and just bought high tier premiums, which was clearly a mistake. So, I'm putting myself on a D.I.P. (Destroyer Improvement Plan) and am going to grind the US Destroyer line followed by the Pan-Asian line. Both at least to tier 9. Then, maybe some day when the clouds part and pigs with wings streak across the sky, I'll earn a Black. Anybody here have all four? Are they different enough from each other to enjoy them all?
  7. Progression Confusion

    Cool. Thank you!
  8. Progression Confusion

    Hello, I'm trying to work my way through the French collection missions - an endeavor I will fail at miserably as my current pink status will attest (torpedoes are hard). I'm a little confused as to how much time I have. According to the news page, the missions end on 3-2-2018: But according to the screen in game, the collection goes to 3-29-18. Does that mean we get until 3-29 to accomplish the missions or do we just get a few weeks to decide how bad we need that captain and go on a container buying frenzy before the collection time is up?
  9. Goals for 2018

    Is it too late to publicly state my future failures? I've been playing since April 2017 and have only managed about 1000 battles in that time. I've gotten two lines up to tier 8 - US Battleships and US Cruisers. So, in 2018 I'd like to: 1. Improve. I am decidedly average. At times I can pull out a really good game, but more often I find myself staring at the bubbles where my ship used to be far too early in the match. So, I plan to work on positioning and awareness. Mostly, don't overextend and be aware of where torpedoes are likely to come from and who is laughing at my open broadside. It seems positioning is the most important thing in the game - not getting yourself into trouble but still being close enough to the action to contribute and play to the objective. Also, stop tunnel-visioning. 2. Keep my win rate over 50% Right now I am teetering very close the the edge on this one. I struggled mightily when I first started and then had a good stretch in the middle tiers where I was able to tip the scale to the happy side of 50%. But, as I get up to the higher tiers (only to 8) I am noticing the skill level I am facing is very high and my win rate depends on my teammates more than how much I can accomplish. If I can take care of number one on my list, perhaps I can be more of a factor and I should be able to stay above 50%. 3. Increase Damage In a perfect world, I would be constantly taking screenshots of my six-figure damage games, printing them onto wallpaper and festooning my walls in glorious "Victory" after action reports. But, I've managed maybe four(?) 100,000+ games in my whole career. So, baby steps. If I can average my ship's HP +1 in every ship I play I will, at the very least, be a bit over a 1 for 1 trade with the evil red team and not as much of a drain on my team. 4. Des Moines, Iowa I'm originally from Iowa, so of course I'd be beaming with pride to sail around in both the USS Des Moines and the USS Iowa. These were my two goal ships when I first started playing the game. This is the only of these goals I am likely to achieve. 5. Two 19 Pointers I've got a 17 point captain on my North Carolina right now. I plan on a premium camo for Iowa once I get her. I'm hoping that combo will get me (relatively) quickly to my first 19 pointer. Then, I can use him to dump elite XP into my 12 point heavy cruiser captain in time for Des Moines. 6. Branch Out I've exclusively played US ships up until now. I'd like to branch to a couple other lines that interest me. This will mostly be through picking up a couple premiums. Right now, of the available ships, Graf Spee and Dunkerque and have caught my eye. I have a 10 point German Captain sitting and waiting for Spee and hope to grab the new French captain with the missions that start tomorrow. In a perfect world, I would add Richelieu with those same missions. Maybe down the line I'll find myself in a Tirpitz or Hood. 7. Musashi Papa Papa. While I'm branching out, why not shoot for Musashi? I'm only about 680,000 free XP away. Missouri isn't happening for me, so I'll go for the next best thing. As an added bonus I have a very bored 10 point Japanese captain in my reserve and am working on the Yamamoto missions. 8. Pipe Dreams Get to rank 1? Why not? I managed rank 10 in the most recent season. It seems like ranked seasons will be happening more often, so if I can trudge my way to a better starting point each time, I may be able to get there. As long as I'm dreaming, maybe one day I won't be absolutely garbage in destroyers. I made a couple "bad idea" premium ship purchases that I'm hoping to one day not regret. Perhaps in 2019. That is all. putting them on "paper" might help to push me toward these goals.
  10. Smith?

    I want it!
  11. Smith?

    I'm going to go out on a limb and assume you are all much more informed than I, so what do you think the chances are of USS Smith ever going back on sale? I hemmed and hawed about it back when I thought "Why would I ever spend real money on a free game?" Naturally I became hopelessly addicted and then Texas, Indianapolis, Sims and Kidd happened (oops), so now I am kicking myself for not getting what looks like a lot of dirt cheap fun.
  12. Exactly. I started out with a laser focus on getting to Iowa. Progress was quick since I only played US battleships. It didn't take me long to realize that it would be nice to have a ship to play while my battleship is settling in nicely into the bottom of the ocean. Being an Iowa native, what would be better than having the Des Moines, Iowa combo? Naturally progress slowed, but I have enjoyed having a couple lines to bounce between. Of course the obsession has snowballed to US destroyers. But, they refuse to stick that 25th hour into the day, so Sims it is (and soon, Kidd!). As for accepting limitations - I figure if I'm floating at the end of the match and rank somewhere in the top half of the team score, I probably helped more than I hurt and I had fun. That's good enough for me.
  13. Part of the Problem?

    I managed to get a good chunk of playing time yesterday and had some success in across all three types (sorry CVs), so that was good. I actually found myself really enjoying the Indianapolis. As far as chat, I really only pay attention to people calling out the plan or where support is necessary. I don't type fast enough to participate much. Plus taking my eyes away from the screen to poke the keys guarantees a "tactical grounding".
  14. Part of the Problem?

    Less reading. More playing. Got it. I'll see you out there. You'll recognize me as the burning hull pointing towards the sea floor.