-
Content Сount
87 -
Joined
-
Last visited
-
Battles
8288 -
Clan
[ARPGT]
Community Reputation
55 GoodAbout Rose_Bomb
-
Rank
Petty Officer
- Profile on the website Rose_Bomb
- Insignia
Recent Profile Visitors
-
I am under no illusion of saying this would be a good thing, I just wanna say that it seems like an interesting idea to help out Secondary BBs in this day and age with how 'Long Range' the current meta is. Basic idea is that, if you specc fully into the Secondaries, you'd be able to get a BB's secondary guns to the same range you could of the same caliber guns on the same nation's DD line. For example, the German Navy: I can get the Z-52's 128mm guns up to around 17km if I were to spec what I could into it, meaning that would also be the max range of the 128mm's on German Tier X BBs, but the guns would have to be the same model. An older model of 128's mean shorter range, and a more advanced model (Such as the Hannover and Preussen's 128's) would be slightly further in range. Again, IDK if this would do anything, but I'd at least love to try this out just to see what happens. Considering this community, I fully expect left-field results. As a personal opinion, I believe all secondaries should have the same dispersion regardless of nation, but that's just my humble opinion.
- 1 reply
-
- 2
-
-
[ALL] Mermaid's Wrath — The Complete Collection - v3.0.1
Rose_Bomb replied to Chobittsu's topic in Mod Collections and Other Modifications
May be something wrong client-side considering I have the files in that exact spot, ignoring the "C:\Games" part due to being located in my SSD and not my C drive. If that is the case, I may just reinstall the game center and game entirely. It could also have something to do with the fact the game center and game instance are on seperate drives. Unsure. Don't know if it matters, but following the path starting at "World_of_Warships", I noticed the numbers are different for us. Again, may just be client-side. -
[ALL] Mermaid's Wrath — The Complete Collection - v3.0.1
Rose_Bomb replied to Chobittsu's topic in Mod Collections and Other Modifications
Alright, someone do me a favor and tell me the EXACT FOLDER where this mod's supposed to go because I found multiple res_mods folders, tried them, and frak all happens to have the mod work. And by multiple I mean multiple paths to different locations, not the res_mods found in the numbers list. -
1) Yeah the russians are getting skip bombers. 2) They're not useless. Just finicky. If anything, their fire chance is ridiculous. M. Immelmann is a CV meant to target cruisers and staying on the outer edges of their AA. If anything, the Russian skip bombers are going to be easier to use due to one simple fact. Immelmann's skip bombers bounce only twice, meaning I drop at around 3-4km. The Russian Skips can do three bounces. That's adding another 1~1.5km, essentially the border of most AA and outside of it with the Italian BBs. A good CV player will be the most annoying little bastard to anyone if they aim right. Which isn't a difficult thing to do if you know when the bombs start arcing back to the water.
-
Actually, you're forgetting about Max Immelmann. She doesn't have Rockets either, purely Torps and Skips.
-
Hannover: Can I keep this thing?
Rose_Bomb replied to Rose_Bomb's topic in Player Feature and Gameplay Suggestions
What the hell are you on and where can I get some? -
Hannover: Can I keep this thing?
Rose_Bomb posted a topic in Player Feature and Gameplay Suggestions
Please? I really wanna keep it. This is THE most fun I've had brawling since the damnable skill rework. Speaking of, is there any particular reason the secondary accuracy buff got nerfed down to 35%? Sure, ships like Georgia and Alabama had ridiculous hit ratios, but the downside was they did jack all for damage. They were just fire starters. -
CV Rocket Planes Useless
Rose_Bomb replied to Ronin69's topic in Player Feature and Gameplay Suggestions
THANK YOU, somebody gets it! Adding to what this wonderful person said, I'm not opposed to a semi-rework of the RTS Style gameplay. In fact, I think it'd be more interesting to have various bomber, torpedo, and (maybe) rocket planes in various configurations for gameplay. Also, manual drops were WAAAAY too OP. ESPECIALLY the fighters. Back on topic, I think it'd be pretty cool to see British CVs in RTS mode where they keep the Carpet Bombing aspect. Crossdrop Carpet Bombing anyone? :P (Though for real, this would be highly ineffective against anything that was either really agile or had 47+mm deck plating. Ie. the German BBs) -
That feeling when you pull a win for your team in a CV and get a little message as thanks.
Rose_Bomb replied to Sinboto's topic in Aircraft Carriers
Lucky you :P I get nothing but salty people these days. I once had a guy create a smurf account just to trash-talk me via DMs. How did I know it was a smurf account? I cross-checked the names across the only three games I played that day and found no matches before looking the username up. Not a single battle to that username whatsoever. If anything, I'm impressed by the lengths people go to trash-talk me. It's kind of rewarding on it's own. -
All I can say is, as soon as I see a different WW2 Naval Warfare game have RTS Carriers, I'm jumping ship instantly. Cause RTS is still a hundred times better than this...streamlined fantasy crap.
-
Rework on the CV rockets. maybe i have an idea
Rose_Bomb replied to SpinBR's topic in Aircraft Carriers
While I agree the FDR needed a nerf, I wouldn't go so far to say that it was the Rocket planes that needed nerfing out of everything else it has. -
Carriers are defenceless with rocket planes are now not able to fire accurately.
Rose_Bomb replied to DevilD0g's topic in General Game Discussion
It's not that CVs have to lead, it's the fact their targets are given information of where the rockets are going to land before they're even fired. Shells fired from main guns and launched torpedoes are not given the same treatment. -
CV Rocket Planes Useless
Rose_Bomb replied to Ronin69's topic in Player Feature and Gameplay Suggestions
Better yet, have all of your planes able to do any of the three armaments. Ie. FDR has 21 planes for each type. Instead of 21 for Torps, you could make the decision to use all 63 for Torps and none for the others. Especially since all armaments use the same plane type. -
Carriers are defenceless with rocket planes are now not able to fire accurately.
Rose_Bomb replied to DevilD0g's topic in General Game Discussion
Have you met the french? -
Rework on the CV rockets. maybe i have an idea
Rose_Bomb replied to SpinBR's topic in Aircraft Carriers
Understandably so, considering how expensive this one is to get, but FDR's rocket planes are just scout planes at this point. A solid 4-5 second delay before the rockets fire, not to mention the entire attack pattern is completely different. 4-5 seconds is easily enough of a time for a DD to sail right past the reticle and take no damage. Out of 52 rockets, you'll be lucky to hit 2-3. Forget bombers, you'll be lucky to land near a DD.