Jump to content

Ochosinko

Members
  • Content Сount

    88
  • Joined

  • Last visited

  • Battles

    12253
  • Clan

    [KCB]

Community Reputation

14 Neutral

About Ochosinko

  • Rank
    Petty Officer
  • Insignia

Recent Profile Visitors

348 profile views
  1. Ochosinko

    [UPD] PSA: Three Operations Were Re-enabled

    Which ops have come back after being pulled? Serious question and not snark, just curious.
  2. Ochosinko

    [UPD] PSA: Three Operations Were Re-enabled

    I am offering my services as a tester. I've been involved in major software upgrades/rollouts with a major US corporation and if it can be broken, I will break it. Hit me up and we can chat.
  3. Ochosinko

    [UPD] PSA: Three Operations Were Re-enabled

    The fact that this is a surprise means they failed to test against all end-user cases. I've been deeply involved in UATs before major roll outs and you ALWAYS test EVERY end-user case, record the results and report the findings to development. This is ineptitude, pure and simple.
  4. Ochosinko

    [UPD] PSA: Three Operations Were Re-enabled

    Nobody thinks to test this across ALL end-user cases? I'm guessing WG developers are the same folks who developed and tested the application used by the Democrats in the recent caucuses in Iowa.
  5. Thanks and I would really love to see the other remove ops come back as well. I realize that WG does not see them as a priority but they are very enjoyable for players like me who prefer them to PvP.
  6. Ochosinko

    PVE hole in patch 0.9.1

    Exactly why I rarely play them.
  7. I never play that op as it is too frustrating due to players not knowing or forgetting what the first priority is.
  8. How about asking someone about the other ops like Cherry Blossom and letting us know? The answer should be either: 1. We are working on them and will begin testing soon. 2. They are never coming back. "I dont know" is unacceptable from a customer service standpoint. "I don't know, but will find out and advise" is acceptable. Big difference between the two.
  9. Ochosinko

    Narai, Boise and Transports with a mind of their own

    Op is basically unplayable between idiots who think chasing transports with BBs and three cruisers and the lead now going off course every game. Why is this so difficult for WG staff to manage? Too much indica? Getting edibaked?
  10. Ochosinko

    Narai, Boise and Transports with a mind of their own

    Narai is the only enjoyable Op you guys have left and you've managed to screw it up, nice going!
  11. Ochosinko

    Narai, Boise and Transports with a mind of their own

    Played 4 this morning and the lead never took the repair dock on any of them. Reply to my ticket is that they are aware and "working" on it.
  12. Ochosinko

    Narai, Boise and Transports with a mind of their own

    I just filed a support ticket for this issue as it is getting worse.
  13. Ochosinko

    Narai, Boise and Transports with a mind of their own

    It is getting worse as far as I can tell. The leads goes off in random directions about half the time now and it seems this op has some major bugs in it.
  14. Ochosinko

    Change to Narai

    I blocked the lead in one game and delayed it somewhat and it docked as expected but #3 did the suicide run. Bot caps need random drug screens.
×