Jump to content

Rocketpacman

Members
  • Content Сount

    736
  • Joined

  • Last visited

  • Battles

    4664

Community Reputation

350 Excellent

About Rocketpacman

  • Rank
    Warrant Officer
  • Insignia

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Rocketpacman

    Battleships shells vs destroyers

    That's zarth's newest alt you're responding to. Everything flies over his head. He is still convinced he is a master debater with a flawless command of logic and the fact that everyone else perceives him as an absolute moron is only further proof of his own intellectual superiority.
  2. Rocketpacman

    Is this game no longer worth playing Solo?

    I've been playing for more than three years by this point and it's always been like this. There are certainly periods where it can be worse but the player base is simply not skilled, never has been, and never will be. Streaks happen. Most players get focused on the losing streaks because they feel they aren't responsible for those but ignore the winning streaks because they feel they earned those through skillful play. If you take a step back and look at it honestly you'll find that on the whole your solo WR is more or less an accurate reflection of your skill once you've put enough games behind you.
  3. Rocketpacman

    How to support DD

    Stay within effective range and prioritize enemy DDs and radar cruisers. It's a simple concept. Executing it without overextending/exposing yourself and getting killed for little gain is the hard part and the only way to learn how to do that is by playing the game. Also play DDs. Nothing will give you a better appreciation for what a DD should do and how best to help them in other ship types than by playing them yourself.
  4. Rocketpacman

    WG - Please look at the uncounterable DD rush

    Charging DDs getting wiped out by BB AP was not the reason for the change. The reason for the change was to prevent BBs from demolishing DDs at a distance by full penning with AP. Increased DD resilience to BB AP at close ranges was just an inevitable consequence of the change.
  5. Rocketpacman

    WG - Please look at the uncounterable DD rush

    Depending on the circumstances sure. If a DD is on a timer to get the kill then being able to rush is a big advantage. But again in that case the BB is the one in position to control the engagement and should be sailing away rather than pushing into the DD. They always needed to address modules soaking up all the damage from HE hits but their proposed solution to this caused the torp bulge penetration situation which players (rightfully IMO) pitched a fit about and blocked.
  6. Rocketpacman

    WG - Please look at the uncounterable DD rush

    Most BBs could. It was pretty stupid for BBs to be able to use the same type of ammo to devastate cruisers, destroyers, and other battleships while punishing DDs heavily simply for being unfortunate enough to be shot at by the ship type not intended to counter them firing an ammo type not intended to be universally effective. It was changed and the game has not devolved into yoloing DDs rushing down hapless BBs because most of the factors that made that a terrible tactic for DDs still exist. The DD sitting in stealth dumping torps on the BB without risk of retaliation apparently was a "soft" counter to battleships. That same DD given immunity to large caliber AP pens has now become a "hard" counter because he is better at rushing BBs. Doesn't make much sense to me. The reality is before the AP change the ship that could control the engagement was likely to win in the end. After the change the ship that can control the engagement is still likely to win in the end.
  7. Rocketpacman

    WG - Please look at the uncounterable DD rush

    How were you planning on ever beating a DD in a BB in a 1v1 even if you could still get full AP pens? If you have to push into the DD he just sails around stealth torping without risk of retaliation until you die. If you were in a position where you could afford to kite the DD rather than push into him you could probably force a stalemate but you were never going to win because the DD would never be seen. If anything derpy DD players thinking they can pull off rushes against BBs as a matter of course improves the chances of a good BB managing to win the fight because he actually gets a chance to shoot at the DD.
  8. Rocketpacman

    WG - Please look at the uncounterable DD rush

    They've always been a possibility at low tiers because BBs are very slow and inaccurate and the DDs are very small and have rapid torpedo reloads. The absence of full AP pens really changed nothing there. Mid tier BBs are in a lot better position in terms of speed and accuracy. Mid tier DDs also don't have the incredibly low base concealment of low tier ones nor access to the stealth module so the BBs also tend to have more time to react than at any other tier. This plague of DD rushes picking off helpless BBs never materialized and it never will. If a BB gets caught with his pants down consistently by rushing DDs he needs to work on his map awareness and positioning. Simple as that.
  9. Rocketpacman

    WG - Please look at the uncounterable DD rush

    Outside of the lowest tiers a BB will reload its guns a lot faster than a DD will reload its torpedoes all while it's being targeted by secondaries and exposed to fire from any other enemy ships that might be in range. Trying to rush a fleeing BB is not going to end well for the DD.
  10. Rocketpacman

    WG - Please look at the uncounterable DD rush

    No a rush needs the BB and DD to be in such a position that the BB can't make a turn away before the DD can annihilate him with torpedoes. Otherwise the BB just turns and the DD is completely screwed as he's now trying to rush and torp a fleeing target while being fully exposed to enemy fire. A BB being caught in such a position is the equivalent of a DD rushing into a cap blind, getting radared, and then whining about how he has no counter to radar when he gets killed.
  11. Well keep thinking like that and the next time a Yamato chunks you for over 7k with only overpens remind yourself how little concern you have for losing 1/3 of your health pool in a single volley. If they can't devastate you with that AP it's clearly no threat. The game has never been "real enough" or anything close to it. This entire discussion literally revolves around the amount of hitpoints a shell can drain from a ship. If that was your "real enough" game and making BB AP take less hitpoints from DDs is the point (or one of the points) at which it ceases to be "real enough" to keep you enthralled well it's your decision and I can't argue with your feelings but I'm not really buying it as a reasonable perspective to take.
  12. Because BB AP was meant to be a cruiser killer. It was not meant to be a DD killer as well. BBs weren't and aren't supposed to be the counter to DDs. They certainly weren't and aren't supposed to be able to use the same ammo type to devastate cruisers, battleships, and destroyers. In an ideal world of course it would be nice if well played cruisers weren't punished by the lucky BB AP round but the only real route to fix that (removing overmatch) would also represent a massive and unjustified nerf to overall BB capabilities vs cruisers. When it came to fixing BB AP vs destroyers there was no such issue. It was a simple good fix.
  13. That's certainly true but the problems with BB AP on DDs went far beyond punishing bad DD plays and bad DD players. A DD could do everything right and still end up losing a big chunk of their health to a single AP shell from a BB. It was a dumb problem that's been corrected and the game has not suffered for it.
  14. Do you honestly think DD captains don't have to seriously think about what they do in the open without BB AP being able to get full pens?
×