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Rocketpacman

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  1. Likely because there's very little connection between CV gameplay and the gameplay of the other classes.
  2. Rocketpacman

    Torpedoes Are Broken? (Flamu)

    Between COVID and certain recent elections I don't think that industry needs any help from the WoWs playerbase.
  3. Rocketpacman

    Torpedoes Are Broken? (Flamu)

    Aeroon's video was only created in response to Flamu's video. Like it or not Flamu has a significantly larger audience than anyone else in this game and an ability to bring attention to issues that others lack. It would be great if people could leave their Flamu derangement syndrome issues at the door when it's something as completely uncontroversial as him identifying an issue with the game but here we are. I agree but there's only so much you can say to a person who is convinced that there was a unicum conspiracy to keep silent about this for years until Flamu decided that now, for some reason, was his moment to exploit it for attention. I never noticed this issue when I still played this game and I fired plenty of torpedoes while turning.
  4. Rocketpacman

    Torpedoes Are Broken? (Flamu)

    Good for you but I, for example, played this game for years, was more knowledgeable about the mechanics in it than the vast majority of players (granted this isn't saying much) and had no idea this was a thing. I also don't see why Flamu would've held off on talking about this if until now if he'd known it was in the game years ago. If launched torpedoes (and other weapons) are not properly following the indicators and aim markers when a ship turns this is something that should be corrected.
  5. Rocketpacman

    Torpedoes Are Broken? (Flamu)

    You don't know why a game's most prominent streamer would make a big deal about a bug with potentially major impact on gameplay he recently noticed?
  6. Rocketpacman

    They really screwed up CV's

    Did you ever consider the changes aren't being driven solely by complaints but by actual balance issues that are unique to CVs?
  7. Rocketpacman

    So are we going to tell WG no for RU CVs?

    This is the route WG chose a long time ago. The goal, understandably, is to produce content that can be monetized first and foremost. History comes a distant second. It's not even a bad thing really if the fantasy lines they design bring something interesting to the game.
  8. Rocketpacman

    So are we going to tell WG no for RU CVs?

    I mean they made a German CV line. Did anyone really think a Russian one wasn't coming?
  9. Rocketpacman

    Please fix Carriers

    Apparently it's 3 minutes not 2. But you still haven't given me any reason why this compromise needed to exist in the first place. Why do CVs need to be given the ability to fly around a squadron after death at all? Frankly it's more realistic to call for the removal of the current system than to expect WG to re-implement auto attacks into the reworked CVs.
  10. Rocketpacman

    Please fix Carriers

    I am arguing semantics in the sense that you are claiming that since other ships get to have their already launched shells and torpedoes continue on after death CVs must be allowed a minutes long grace period to fly around the map with a squadron and spot and initiate attacks after death. It is indisputable that those scenarios are not the same so even if we accepted the premise that just because other ships get to do something CVs must be allowed to do it you still don't have an argument here. Cruisers, battleships and destroyers don't get a grace period after sinking to aim and fire their ordnance let alone to move around the map and spot enemies. You are not asking for CVs to be treated the same as other classes you are asking for CVs to be allowed to have an ability no other type of ship gets while providing no good reason for this. That doesn't follow. Just because CVs can't order their squadrons to auto attack anymore doesn't mean they should be allowed to actively use their squadrons after death. If you want to argue for replacing the current mechanic with an ability for CVs to order a last auto attack or last movement order like RTS CVs used to have I'm all for that. Why was this compromise needed? What about the game balance or the ship requires them to have this ability? Again my personal ability in CVs has no bearing on this. The potential to fly around the map and spot targets and initiate attacks after the CV has been sunk should be zero.
  11. Rocketpacman

    Please fix Carriers

    No it wasn't. The only answer ever provided about why CVs should be able to fly around a squadron after death was about being able to get the Flesh Wound achievement which is a weak reason by itself in many ways (all those non-healing ships sure can get Dreadnought and achievements don't even give flags anymore so who cares) and is no reason at all when you realize CVs can still get that achievement by ticking fire and floods. The rest of it was just talking about how other ships get to do it (which as I pointed out isn't even true other ships do not get to move around the map spotting or initiate attacks after death) which is no reason for why CVs must be allowed to do it or how RTS CVs used to have a different capability of ordering its squadrons to auto attack before it was sunk. Those are not reasons as to why reworked CVs must have this ability. I'm also not completely clear why you think "Any amount delivered by an active CV squadron after death is too much" is an emotional response but hey I guess when you can't engage with the actual argument you've got to go with what you can.
  12. Rocketpacman

    Please fix Carriers

    Planes deliver the weapons they are not the weapons themselves. You are actually the one asking for CVs to be treated differently by giving them mobile spotting and the ability to initiate attacks after their ship has been sunk. What other type of ship is allowed to do that (aside from the Ise whose whole point is that it has CV aviation capabilities)? CVs can have ticking fires and floods like any other type of ship. And that short period of action is stupid and should be removed. Because the CV is dead. Dead ships shouldn't be allowed to fly around the map and spot targets for their team or initiate attacks after being sunk. No non-CV gets to do that (except presumably the Ise and I don't think it should have that capacity either). Instead of accusing me of anti-CV bias for pointing out this obvious truth why don't you explain why they should be allowed to do this?
  13. Rocketpacman

    Please fix Carriers

    No they don't. We are talking about plane squadrons. And actually even if we were talking about weapons in general they still can't do what the CV is allowed to do (launch attacks after they have been sunk). CV squadrons aren't a fired weapon and either way who gives a crap? Other ships can't do everything a CV can do why must a CV be allowed to do something just because other ships can do it? And again even if we want to create a terrible equivalency between shells/torpedoes and CV squadrons technically CVs are being allowed to do something other ships can't do (launch an attack after being sunk) making the whole argument even more ridiculous. If you have torps in the water when your CV is sunk you get to see them run on their way same as any other ship. Yes but lots of things were different in the RTS days. And again the player couldn't order his planes to attack or change their orders once the CV was sunk meaning that once again there is actually no equivalency here. Any amount delivered by an active CV squadron after death is too much.
  14. Rocketpacman

    Please fix Carriers

    Technically they can by moving their ship which changes the area covered by the catapult planes. So they can't zoom around the map lighting up enemy ships for minutes after their ship has been sunk something which cannot be done by shells or torpedoes. From the perspective of game balance why do CVs need this capability?
  15. Rocketpacman

    Please fix Carriers

    BBs and CAs do not do that (except for the new aviation BBs). After being sunk their catapult planes remain in a radius around the sunk ship and can't be redeployed. Because player controlled squadrons of aircraft are very different from shells or torpedoes?
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