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SyndicatedINC

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About SyndicatedINC

  • Rank
    Lieutenant Commander
  • Birthday 07/03/1978
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    Male
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    Everyone's a monster to someone

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  1. Indeed, though not just a good player, aim-assist makes a bad player worse when facing a good player. As a vanilla aiming bad player will have shots going all over and ultimately get a few lucky hits on a good player even though they are dodging WASD. However an aim assist user who relies on it will land essentially nothing on a good player who is dodging.
  2. SyndicatedINC

    Italian Mid Tier Cruisers Just Sad

    Yes.....yes you did........of all the lines to reset...... Pressing 'F' to pay respects. Good luck mate!
  3. SyndicatedINC

    Miss Mouse for Captain!

    LWM anime captain with on screen text for voice commands and special skills built around the Haida. *Mic Drop*
  4. SyndicatedINC

    Miss Mouse for Captain!

    LOL I can see the unique voice flavor now, the commander gives you facts about your ship while you play. "This ship has the smallest turning circle of any tier seven cruiser and even smaller than many tier 5 or 6 destroyers."
  5. SyndicatedINC

    WOWS torps

    Big brother is telling lies, ignorance is not freedom, understanding the game mechanics 'under-the-hood' helps alleviate many such frustrations which you may experience. Several factors are at play which create this illusion. A ship can fire off ordinance right as it dies, for a human player this is often too small a window of time for most to effectively do so (especially given aligning turrets/tubes etc), for a bot it is not. Also torpedoes have a minimum time before they are displayed to an opponent, even if one has hydro up. This time is often a lot longer than one expects. Further torpedoes do not travel all that fast as compared to shells, even a distance of just a few kilometers can mean dozens of seconds of travel time. I have witnessed a ship with hydro up kill a bot who launched torps the millisecond it died, and the hydro expired right as the torp detection immunity expired, so the player got nailed by torps 20 seconds later, from torps that were near but not impossible to fire off and would hav been detected by hydro had they not been on immunity detection period. Part of the problem is that you are only witnessing events from the perspective of one team. If you go into a training room as a spectator, so that you can see both teams the entire time including the torps, you will notice that bots can and do fire torps mere moments before death, but not after they die. The opposing team just can't see those torps until after the launching ship has already died.
  6. SyndicatedINC

    WOWS torps

    Very well, you are wrong.
  7. SyndicatedINC

    0.9.9 - 0.9.10, the 11th season of Clan Battles

    So in a single season WG is doing all the following to the CB meta; Removal of strategic vision control Degraded integrity of clan membership Imbalance of BB/CV to CA/CL/DD ratio Narrowing competitively viable ship lineups Inclusion of RNG based Weather events Were previous seasons too highly skill based for WG's tastes?
  8. SyndicatedINC

    You have warship meme's?

    Given the devblog news today.
  9. SyndicatedINC

    You have warship meme's?

    I would like to present two.
  10. SyndicatedINC

    Player Support Tickets Down?

    Out of post likes for the day, but thank you, much appreciated!
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