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About SyndicatedINC

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    Lieutenant Commander
  • Birthday 07/03/1978
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    Everyone's a monster to someone

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  1. Or top 2 or even 3..... in ranked..... *smh*
  2. This. It truly is an intended feature and not a bug.
  3. SyndicatedINC

    Reaserch bug maybe?

    Lert correctly answered your question, however just to add to the topic, I would highly recommend if you are using free XP to speed up grinding a line, you use it to buy the upgraded hull, propulsion, firing control, etc. The actual next ship up the line (that 78.5k XP Nagato for example) should really be ground out by playing the current ship. Skipping ships generally leads to more sub-par performance later down the line. Lots of times people complaining about their tier 10 recently researched ship turn out to be folks who skipped steps along the way and so never developed the experience needed in the line to play tier 10 and not have a bad time.
  4. SyndicatedINC

    Farewell URL Guy

    There was never a more appropriate time for this meme. Farewell URLguy, you shall forever be missed and the game just won't be the same without you.
  5. SyndicatedINC

    DO NOT abuse the Report system

    ^ This
  6. SyndicatedINC

    What Creates this Result?

    camo-less premium ships..... *facepalm*
  7. SyndicatedINC

    What Creates this Result?

    ^ This Game mechanics themselves favor a snowball effect, and if RNGesus or team play is not dishing these events out evenly throuhgout the battle it will roll up into an avalanche one way or the other.
  8. SyndicatedINC

    (???????) is ruining the game

    The BB the puts out a single fire in front of an enemy Smolensk, and gets away with it, going its full cooldown without getting RNG starting another fire. Sometimes that player is ruined for life. Here on out they are always goign to put out the first fire, because it worked that one time. Likewise that cruiser who got an AP citadel on a BB one time and not understanding the specifics of the angle, range, tier, etc, now only shoots AP at the BB because hey it worked that one time. Humans are very bad at causation and correlation. It leads to very bad play. Every once in awhile someone suggest a few improvements such as making your first 30 seconds after DC guarantee 100% chance of fire if you extinguished a single fire, but ultimately it is a bandaid on a bullet hole. There will always be something that is the "it worked that one time" moment.
  9. SyndicatedINC

    Getting good Wiki

    Hello Femennenly, I realize that a lot of this is another department, however I believe part of the problem is that ships are changing right up until release. I can only imagine the wiki editors reaction to ships that had consumables, modules, and upgrades added/removed between the pre-release version they got to look over and the released version. I mean looking back over the game history there have been some massive changes to ships between pre and post release versions. Which while reasonable, it might be beneficial if development cycles could be pushed forward an extra cycle so there is a new step in between finalizing the release version and the actual release. Say two weeks that the wiki editors have the ship in the release version to look over before release. It seems part of the problem from the wiki editors is that the ships are not final until release day.
  10. ONLY 200 or 300. I recall at one point my queue count passed 1k BBs while waiting for a battle, almost every battle played on day 1 was 800+ BBs, even up to tier 8. Much fun and interesting battles that was *heavy sarcasm*
  11. SyndicatedINC

    When "Permanent" Cammo is taken away by WarGaming

    Negative. The indicator for prior to the CV rework denotes the old ship. A current ship has no such denotation.