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Ronin_ICOP

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    [ICOP]

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About Ronin_ICOP

  • Rank
    Ensign
  • Birthday 12/21/1964
  • Insignia
    [ICOP]

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  • Gender
    Male
  • Location
    CA Central Coast

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  1. Ronin_ICOP

    Torpedo Bug still not fixed

    The problem has sadly been made worse by the "fix" provided in 0.10.8. While I am certain there will be some [edited]-hats in these forums claiming otherwise, it is obvious and easy to replicate the issue in a training room. The usual shills found in these boards are worthy of only scorn and are, at least by me, being completely ignored. Though someone told me his vids have been banned here, I will say that Flamu made a short video showing exactly what is going on. I will post the link and we'll see if it gets blocked, locked or removed. TORPEDOES Are STILL!? Broken! - YouTube
  2. Ronin_ICOP

    Torpedo firing shift bug

    Have you read anything people in this thread have been saying? Did you watch the video? Whatever has "been around" is not this. Sounds to me like you refuse to go actually test the issue, something that would take ten minutes. So I am done here.
  3. Ronin_ICOP

    Torpedo firing shift bug

    So... the only thing you have supporting your argument is a replay from May, one month BEFORE the bug was introduced? Come on. Go test it in a training room for crying out loud.
  4. Ronin_ICOP

    Torpedo firing shift bug

    Forgive my cynicism. But does this mean you have not done so since 0.10.5 or the current 0.10.6? Also, what evidence have you seen that leads you to believe it is usually human error? Can you share that here? Because so far all I have is what you are writing. And absent actual video proof of testing demonstrating that you or others do not have the issue in the current game update I lean toward the belief that some of those who say they understand the issue have simply not checked (in the same way the video above does) or are completely unaware of the bug. If you want, you can just play a quick Training Room game doing what was done in that video, then send the replay to: icop.na@gmail.com and I will very gladly make a short video on our Youtube page telling others that this problem is not as widespread as some currently believe.
  5. Ronin_ICOP

    Torpedo firing shift bug

    Hey, brother. It's not solely a visual bug. It's made very clear in this short 3 minute video just what the problem is and why it is a pretty big deal for anyone playing torpedo-reliant ships. It is roughly equivalent to, for example, a BB expected shells to land on or around where their aiming reticule is sitting only to find that if they are turning when they fire the entire volley will land to the left or right of where they aimed (significantly) depending on which way they were turning. As someone who really likes playing DDs, I can assure you this has made playing the game much less enjoyable and that, for me and many others, it is a big deal. After watching the video, go test it yourself. I did. And it is exactly as described in the video. This is not something affecting only some. It is affecting every ship with torpedoes. Many people, even people playing DDs, don't know about this bug, have not taken the time to watch the video I linked (or others on the subject), and have just been missing a lot of torpedo strikes that might otherwise have landed on target.
  6. Ronin_ICOP

    Update 0.10.5 - Bug Reports

    Well, 0.10.5 has come and gone, we are into 0.10.6 and racing toward 0.10.7 and this bug still exists. I know it has nothing to do with CVs, WGing... but still. Come on.
  7. Ronin_ICOP

    Nostalgia (Old computers)

    My first PC is literally part of a museum collection. lol.
  8. Ronin_ICOP

    Update 0.10.5 - Bug Reports

    "Soon." (tm) I will not be playing much, if at all, until some of the mess created with this recent update is addressed. Not that anyone, especially WGing, give a rats a**.
  9. I record videos for the ICOP Youtube page and have been running into an issue I never had before the most recent update. The first game I played after the update I noticed that I had to reset some of my in-game settings. In particular: - I had to set Alternate Interface Mode to Full - I had to check the boxes for: "Display Team Lineups" and "Show both main battery & TTs load indicator" Once I did that everything has stayed that way, even after logging out and back in. The bug seems to be that none of these things remain as I set them when I load a replay. I can manually set them each time I run a replay. But that is the only way they will work.
  10. Ronin_ICOP

    [ALL] ModStation

    I will second that motion. Much better than the default mini-map. Respects.
  11. So do I. Strange that yours is not saving your replays. Do you have any mods active that relate to replays? If so, maybe removing that mod might help? Respects, Am
  12. Your last 30 replays are stored by default. Unless you have a mod getting in the way of that, the replay should be there. Weird. I hope you can find it. Games like that are a treasure! Respects, Am
  13. Ronin_ICOP

    Lert & Mouse's Most Memorable Premiums of 2019

    Thank you both for all you do to make this community better. Much appreciated. Sincerely. Amracil NA There were a few I picked up that were memorable, but Benham stands out as the most memorable of the year for me. As a DD main, the strengths of the ship are exactly what I most enjoy. Stealth, excellent smoke, and a seemingly endless supply of torpedoes with which to torment the enemy team make the ship a joy to play, even if it is considered a terror by those facing it. Respects, Am
  14. Ronin_ICOP

    Doubloon coupon

    T-61 is solid all around at the tier. Really fun to play. Gallant is also very fun, but requires a bit more work to get results, imo. Those single-fire torpedoes can wreck face. De Grasse is a very good ship for the tier, imo. But cruisers at T6 really struggle (for me, anyway) in the current meta, especially when up-tiered. Perth is also a lot of fun, but requires a pretty specific style of play to be successful. Scharnhorst is, as many above have said, very fun and usually pretty effective. I see that you are primarily a Co-op player. Knowing that, I encourage you to pick up a Scharnhorst. The others will likely struggle when everything is pushing straight in. Whatever you decide, I hope you enjoy it! Respects, Am
  15. Ronin_ICOP

    Kurfurst buffed sipersion

    Seems much improved to me. Here is the first game I played in it after the buffs. Video picks up where things really started to heat up. Ended with 7 Citadel shots, a Kraken, and a warm fuzzy feeling in my gut. 10/10 - Will play again. Respects, Am
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