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General_WTSherman

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About General_WTSherman

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  1. General_WTSherman

    Lots of CVs this weekend?

    FFS—this will make the dev’s spreadsheets look better about the rework. Guess they have to do something to increase playing of the griever class couldn’t get a game at any tier without CVs this weekend.
  2. General_WTSherman

    Please use islands for SPG class

    Try CV
  3. General_WTSherman

    @Wargamming Proof No one wants to play your game with CV's

    The game isn’t growing; it is actually declining in numbers since the CV rework per maple syrup. You are not living in the real world with regards to this game or most of the playerbase. The game as you envision it will not be enjoyable to most of the current players, and if there is a mass exodus, the slow recruitment of new players won’t compensate. i actually play all classes—mostly cruisers and DDs of late. Your vision of the game creates God mode CVs without any real counter which would make the game unenjoyable for >90% of the playerbase. WOT has had a huge decline in numbers over the last year BTW. NOT an inspiring example for the future. The smallest portion of the playerbase is made up of CV mains. If any part is expendable for the game...
  4. General_WTSherman

    @Wargamming Proof No one wants to play your game with CV's

    I watched it and I think you missed the message—this is work in progress; Jingles said that they will need to make changes because it is CURRENTLY too easy for CVs vs subs and too hard for BBs and cruisers vs subs and this will need to change. again, most CVs move early and hide behind an island. They should move based on the safety of their teams deployment as the match proceeds. This is usually predictable. if I want, I’m usually successful in rushing T8 and lower CV’s in a Russian or French DD and sinking them. It’s usually not worth it because it removes me from what I should be doing to try and win because it takes time to get to the remote areas on a map where the CV lurks if your dream scenario unfolds as you predict, this game will die off very quickly by the way
  5. General_WTSherman

    @Wargamming Proof No one wants to play your game with CV's

    Most CV players are not moving nonstop. Their usual campgrounds are a little predictable. From what little I’ve seen, DDs are the only ship that can attacks submerged sub. If CVs are given this ability as well, they really need to be eliminated from the game as they become the counter to all ship types without anything to counter CVs. If the CV can’t direct attack a sub, then it can be killed by the sub—at T6, the subs can cripple and nearly one shot a full strength BB, so if the CV is crippled by the sub, the enemy CV can finish it off. The spotting provided by the sub will also allow a BB to blap it from across the map
  6. General_WTSherman

    @Wargamming Proof No one wants to play your game with CV's

    By the time I ping you, torps are inbound and will hit—second ping means you will take citadel type damage; 4 torps hits will likely sink you. also, you can hover, but if sub goes deep, you won’t be able to see it anymore and it will go max speed to escape your planes my understanding is planes won’t have depth charges
  7. General_WTSherman

    @Wargamming Proof No one wants to play your game with CV's

    I’ll be hunting CVs first in my sub
  8. General_WTSherman

    Tier III against 3 CVs equals NO FUN

    I thought you previously stated that playing surface ships with CVs in game is more enjoyable...
  9. General_WTSherman

    The whole KM line bad dispersion thing needs to go.

    I thought kremlin has 30 s traverse vs the GK 45 s traverse as well
  10. General_WTSherman

    The whole KM line bad dispersion thing needs to go.

    Actually, from Vladivostok on, Russian BBs have a 30s 180 degree rotation—this is by far the fastest turret speed—it is equal to the Des Moines
  11. General_WTSherman

    The whole KM line bad dispersion thing needs to go.

    There is one buff I want for the German BB’s—they deserve the Russian BB turret traverse—to brawl at close range they should have the faster turrets
  12. General_WTSherman

    Kitakaze and Harugumo still need massive nerfs

    I like playing in the kitikaze. However, I recognize that it is OP and not great for the game as a whole.
  13. General_WTSherman

    Kitakaze and Harugumo still need massive nerfs

    One easy solution is to increase their spotting range by 300 m. For example, The kitikaze with full stealth is spotted at 5.9 km; increase this to 6.2–then it is easier to spot and focus through effective team play
  14. General_WTSherman

    Legends might not get CV's now

    CVs were tolerated pre-rework because they were rare—it sucked more when you got them in game but it was so rare, you lived with it rework isn’t fun to play against, but better than RTS, but much more common
  15. General_WTSherman

    How is your Re-grinding going?

    I reset the khaba line podvoiski is much improved still not a fan of gnevny (fushun is better) love the minsk Strangely, I’m regrinding mainly to build up my captains for the Kiev, Minsk, and ultimately the khaba (he’s only a 17 pointer).
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