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About fourteenfour

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  1. CV Rework Feedback

    I am all for the change. The one squadron method is a great change because it puts CV players under the same conditions as other ships. You get one "ship" and what you do with it matters. Previously a CV was the equivalent of controlling more than one ship which gave that players incredible advantages over the other team and even team mates. WOWS is a game of ship to ship combat. This means you need to be careful how you position yourself on the map and relative to the enemy ships. A CV really could ignore most of that because they were controlling multiple "ships" each of which could wreck an opposing ship. It also meant that moving a squadron to a spot not so useful was not nearly as punishing to them as the player who sailed into a bad spot or useless spot. Now some are complaining, how will they defend themselves? Well put on your big boy pants. That has been the situation faced by all other ships types throughout the game. Now the CV player will need to justify the risk of having his planes far far away from their ship. The speed of planes gives them an advantage already so they need to balance risk versus reward. Simply put the reason the old system was broke is because it put a RTS player into a FPS game. This is the equivalent of controlling all the NPCs in a FPS and coordinating where they go while your opponent got their one soldier to fight back with. Fair ? Hardly. That RTS gameplay provided the CV player with the equivalent of multiple ships with far less risk to bad placement and far more reward. It had to die.
  2. something they were never capable of doing until many years after WW2 when they had access to German engineers and machinery
  3. I was hoping for the return of the Normandie camo but alas that was not to be. 4k for this camo is standard WG idiocy and greed
  4. The Stalingrad

    I just figure it as the only way for Russians to have dominance is in video games... that they write. got to love fantasy ships - I wish we had a mode exclusive to them like April Fools day
  5. don't matter to me, didn't play ranked the last time they did this split and certainly won't play it this time
  6. bismark containers in arsenal

    they really should have a disclosure or name them differently
  7. a user merely clears their cookie to survey* and it lets them vote again, its not tied to account?
  8. free game time in WOWs for playing WOWp? seriously not worth it.
  9. the maps have objectives, simple formula that compares your distance from any objective should be sufficient to reduce XP earning potential.
  10. Doubloon exp conversion sale in July?

    https://worldofwarships.com/en/news/common/july-missions-2018/ Just scroll down to the July 2 – 9. The Fourth of July
  11. People here vastly over estimate the popularity of this game. WG had their chance when they got on Steam and blew it.
  12. Arsenal Launch Feedback

    I am disappointed with Arsenal beyond that camo and signals are grossly over priced. What pisses me off the most is they spend all these resources to create this new UI, artwork, and such, but can't find the [edited]time to give us a proper battle UI or efficient signal UI. They will jump through hoops to put in a new grind currency devaluing the play time previously expended on other currencies but ignore the atrocious battle UI. Seriously?
  13. if they wanted to increase the numbers active they would have simply made all accounts premium for the event and sent an email reminding everyone of the "free premium weekend" or such. but instead they want to make the game popular by giving out stuff that has no real cost to themselves
  14. well first off if the UI did't suck so bad, especially the chat box, people might actually use it more. Instead we are left with a user interface a ten year could have created in MS Paint. the chat box needs to have customization with tabs so we can separate out game chat, division chat, clan chat, and even have a tab for game statistics like listing hits made and received (like how most MMOs have chat)
  15. I have my ideas for ending the passive play but like anyone else its just silliness on my part reduce cool down of repair reduce damage resulting from a fire cruisers and battleships become easier to hit the slower they go or when stopped or in reverse, this is done by reducing the dispersion of shots made against them. The closer to zero or reverse the higher the loss. set an inner map border which you have to be within to earn xp or silver. battleship citadel hits are reduced by class of ship based on factoring their stock health vs opponent stock health. meaning your not going to land a full citadel equivalent on a DD/cruiser/etc but you can whack the oversized cruisers as if they were bbs It really is not rewarding to try to brawl. Between endless fires; which is the dumbest and most aggravating mechanic; to stealth torpedoes and AP bombs, what reason would a BB want to be close enough to attract attention? same goes for most ships at higher tiers. Periodic damage numbers are out of control.