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Bill_Halsey

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About Bill_Halsey

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    Lieutenant
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    District of Columbia

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  1. All of the pirates encountered are on my side.
  2. Never Underestimate Your Team Mates

    Had a game yesterday where Perth closed to 4 km of a pack of ships, smoked up and and got blapped. He complained that it was suposed to make him go invisible (thus not being able to be spotted). It looked like he didn't realize that firing within 4.75 km inside the smoke is going to light you up.
  3. T 61 now on sale.

    OP CL vs OP DD.
  4. T 61 now on sale.

    Prepare for torp soup! Edit: I might want to play the Monaghan or the Cobra Chicken as a counter play.
  5. Pin-Up: Trailer

    The number 1 Rule of Advertising: Sex Sells! Looks no different from the 1950's MGM musicals.
  6. Premium Ship Review #108: T-61

    Adrenaline rush and Last Stand is far more useful in Random. Rank though? Kinda iffy.
  7. Premium Ship Review #108: T-61

    I've played the T-61 for 13 matches and my impressions are as follows The biggest weakness IMO so far is detection. It gets to be fun when you get detected and you find it's an Akazuki you're facing. I always find myself breaking contact at the early stages of the game. HE is definitely on the meh side. AP is good, but situational. Turret rotation speed needs EM to be comfortable. The torps have decent speed and range, but alpha damage is again on the meh side. Maneuverability again on the meh side. You need speed flags to make it work. I suspect WG devs debuffed the stock values so that you have to use flags/CO skill to bring it back to average. Smoke duration? I've ended up using it more for covering my retreat rather siting in it. Great news? Reload speed. That makes up for a lot of weaknesses. the T-61 is a torp boat with just enough gun performance to defend itself. So for the roles: 1. Cap control. it's doable but not something it can do as well as the Haida or Lo Yang. 2. Torp boat. Oh yeah. Making torp soup is fun.
  8. Premium Ship Review #108: T-61

    To answer your questions: AR is better since it speeds up the reload time for all armaments. RDF would be good for Ranked. It would be good for Random, but you'd have to give up something else for those points.
  9. Where's my T-61 ?

    Update...issue has been resolved. Yay!
  10. What does "On hold" Status mean on a support ticket?

    Well I’m still waiting a response.
  11. Where's my T-61 ?

    Well, I got an update on my ticket... In other words, the support of staff is not happy to take a look at it.
  12. Where's my T-61 ?

    Status is "On Hold"..whatever that means. and no still haven't gotten it.
  13. Finally got the Legendary module. Set it up per Flamu with a few tweaks of my own: Note that the legendary mod is in slot 5. You give up concealment, giving you a concealment value of 13.7 km. Damage control mod 2 in slot 4. I use hydro mod 1 in slot 2 or you can place damage control mod 1. You can place MBM1 or spotter mod 1 in slot 1. Slot 6 you can emphasize reload speed or range. MBM3 gives you a base of 9.7 seconds at a max range of 17.8 km. Also place India Yankee and Juliet Yanke Bisstwo flags CO skills are as follows: So add the Basics of Survivability. Here's the result of the second match with this build. I didn't use Damage control to see how well it works. Only 2 fires at 1798 fire damage. The only ship I found you have to worry is the Conqueror at close range since I forgot that a Conq can cit a hindy with HE under 10 km. Just remember you're fire resistant, not invulnerable. Secondary fire becomes less scary since you're not going to get set on fire that easily. Too bad WG didn't put this in the BB. imagine having this module on the Kurfurst or Republique. So it's definitely worth getting it use in ranked clan Battles.
  14. I placed a support ticket. I checked the status and it says "On hold". What does that mean?
  15. Where's my T-61 ?

    Well, it's past midnite and so far no response to my ticket. I am very disappointed.
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