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About ExploratorOne

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  1. After you log in, go back to the information page to click the Participate button. It is at he end of the Priority AA sector portion at the link BrushWolf posted.
  2. ExploratorOne

    why is detonation a mechanic

    Detonations are not quite as random as some believe. After reading LWM's series I adjusted how I drove and became aware of how to generate more in an enemy. Part one:
  3. ExploratorOne

    PSA: Free Skill Reset

    The general opinion is that it is one of the revenue streams.
  4. ExploratorOne

    PSA: Free Skill Reset

    Does this actually reset all my Commanders or does it simply give me a discount if I decide to reset a Commander @Femennenly ?
  5. ExploratorOne

    Get rid of detonations if not award flags

    One of the few realistic items in the game. Magazine hit, ship detonates - just as they did in WWI/WWII. After reading LittleWhiteMouses series investigating detonations, I rarely get them (I also frequently use the flags).
  6. ExploratorOne

    A critical error has been ocurred

    Very true, I have run into that several times. Fortunately, there are some LP cards available that are pretty decent, but they run around $100. Here are some lower priced ones in the $50 range similar to the HD6540 I put in a slim PC with 180W power supply: https://www.amazon.com/Sapphire-Radeon-PCI-Express-Graphics-100322L/dp/B004WYV8Z6/ref=sr_1_1?keywords=Radeon+HD+6450&qid=1566260737&s=electronics&sr=1-1 https://www.amazon.com/gp/product/B00MW8NXAW/ref=ppx_yo_dt_b_asin_title_o02_s01?ie=UTF8&psc=1
  7. ExploratorOne

    A critical error has been ocurred

    Actually, you know the problem and the easiest solution: the game does not have the drivers to run on your video card and it needs to be replaced. Support for older systems was removed in recent updates. You can do a search on Google to see if you can get your card to emulate DirectX 10.1, but spending $40, or more on Newegg or Amazon would be the quickest and most foolproof solution. "World of Warships is continuously evolving, with the constant addition of new ships, locations, game modes, and other content to the game. Occasionally, we roll out new technologies to enhance the game visuals and sound effects, as well as to support optimization. We're keen to continue working actively on the game and we strive to ensure that you are happy with all of the new updates, which is why in the near future we have to discontinue support for 32-bit (x86) operating systems and pre-10.1 versions of DirectX. Unfortunately, both components are hopelessly outdated and are extremely rare in the PC configurations of our players. ... ...For that reason, we'll discontinue the support of older versions in the near future. The game will not launch if the version of DirectX installed on your computer is lower than 10.1." https://worldofwarships.com/en/news/game-updates/bit-wars/ https://worldofwarships.asia/en/news/general-news/to_64-bit_and_directX_10_1/
  8. ExploratorOne

    Has an overworld PvE mode ever been considered?

    Reminds me of my realistic combat flight simulator days. Could two, maybe three missions into an evening session. Takes quite a while to fly to and from a carrier to an inland target...
  9. ExploratorOne

    Scoring and coop gripes

    The bots target the lowest HP target, just as humans are supposed to. Unfortunately, lower tiers usually have less starting HP. As far as turning PvE into Deathmatch instead of stopping at 1,000 or 0 points, I don't see any good reason to change the game mechanics so a few players can farm some extra credits. Experienced PvEers already know not to go ripping though the enemy ships too fast. It would also be irritating to have my ship locked up in a battle while one player dances around to squeeze out a few more points. If I am grinding in PvE battle length matters. If it goes 15 or 20 minutes, I might as well have used PvP. I think the economics are just fine in PvE right now. it is the most reliable and time efficient way for me to accomplish missions and directives. I can pretty reliably pick the ship and tier I need to use to generate a certain amount of XP, damage, or credits. I do like the way you thought through solutions for the issues that bother you
  10. ExploratorOne

    A question for WG on subs

    Note the racks at the rear of these cruisers (Atlantas I believe, though: http://www.navsource.org/archives/04/095/0409516.jpghttp://www.navsource.org/archives/04/053/0405326.jpg
  11. ExploratorOne

    A question for WG on subs

    I doubt there will be any answer other than their saying there is no answer - it would interfere with the Gamescon reveal. They said that more information would be coming during the announcement at Gamescon and as the project develops further.
  12. ExploratorOne

    Just spotted this.

  13. The issue with stats is that they can be manipulated. Mainly by playing particular tiers or ships that the player is good in. If you watch truly competent players, they can make any ship at any tier look OP. So, a true discussion of stats would have to include what tiers and ship types are included. Stats stress has caused me to take a break from Randoms to work on handling a variety of ships at higher tiers well. Getting to know their handling and gunnery, how much punishment they can dish out and take. Then it will be time to go back to maining Randoms. My recents were running in the 60's, but I wanted to work on broadening my skills and that started tanking my recents.
  14. I thought there already where tournaments where you had to qualify in order to compete. One season just ended. It bills itself as "the main competitive event in World of Warships." https://worldofwarships.com/en/news/community/kot-in-the-act/